Halo: Reach Forum
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Subject: Can we have real AI?

Posted by: Spaceboy246
Bah, I wish more people would read this.


Actally, people just might not care. Gameplay obviously isn't too much of an issue for people who liked the Halo 3 campaign.

Hunters were pretty sweet though, however ALL the Ai acts like it is a hunter when it really isnt.

  • 10.17.2009 12:43 PM PDT

I'm sure they will have vast advancements in the A.I for Reach. But would be even better, is if the enemies were not always in the same spot every time you play! Games like Left 4 Dead 2 and Alien vs Predator 3 and games before them have had A.I act different each time and were never consistent in their position and behavior.

  • 10.17.2009 12:52 PM PDT

Light a log on fire and a man will be warm for the rest of the day. Light a man on fire, and that man will be warm for the rest of his life.

Posted by: Forgewolf
I'm sure they will have vast advancements in the A.I for Reach. But would be even better, is if the enemies were not always in the same spot every time you play! Games like Left 4 Dead 2 and Alien vs Predator 3 and games before them have had A.I act different each time and were never consistent in their position and behavior.


Yeah, that too. Maybe even from checkpoint to checkpoint.

  • 10.22.2009 12:58 PM PDT

( \ / ) The Bunny
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Seriously, check this out.

Yeah, Bungie really needs to totally fix the AI in their Halo games. It sucks...

  • 10.22.2009 1:05 PM PDT
Subject: Reach needs BETTER Ai!

I agree with Halo 1, but you must be blind if you thought Halo 2 had good A.I. The Elites were slow. They liked climbing on boxes and standing still. They crouch walked for no reason, but to slow down even more and get shot, and the Elites always got stuck on boxes. Just because the game was so cheap on Legendary that they killed people with 4 plasma rifle shots (that also have homing, and shoot faster than the speed of light on Legendary) does not mean they were smart.

Also, the A.I. in Halo 3 ODST is improved, and the closest to Halo 1. The only problem is that the Brutes are still a tad easy because Bungie purposely has them shoot slower in order to give the player a better chance up against groups.

[Edited on 10.22.2009 1:15 PM PDT]

  • 10.22.2009 1:13 PM PDT

Posted by: disgruntledfan2
The only problem is that the Brutes are still a tad easy.

And why is this? Simply put, because they have weaklings to back them up at medium and long range.

A jackal marksman can shoot you from medium range, yes, but one headshot and that threat is gone. I can literally approach the battle from medium range, take out all the jackals, then take out all the brutes who as a species are close ranged specialists. I mean, look at their weapons:
>Bruteshot - Close Range
>Spiker - Close Range
>Hammer - Melee Range
>Mauler - Close Range
>Spike Grenades - Close Range
>Flame Grenades - Close Range
>Brute Pimp Slaps - Melee Range

If I couldn't kill the jackals until I killed the brutes, It would be harder because I would be constantly damaged by their accurate shots.

Now, take those wimpy jackal marskmen and replace them with Elites with Carbines that can survive a headshot thanks to their shields, and you have yourself a formidable opponent.

This is why Reach will be epic. Not only will the AI be better, but there will be a better mix that actually supports each other.

  • 10.22.2009 1:19 PM PDT

poop

perfect, awesome, I LOVE IT!

  • 10.22.2009 1:22 PM PDT

Also known as Entropy91
Black Water Ops representative.
See you on the battlefield.

I think that Bungie retardified the AI in Halo to make it easy for all the n00bs. They really need to step it up for Reach. Legendary is a joke. It's too easy, and all the enemies are simple damage sponges.

I'd also like to see Marines who actually know how to fight. In CE, I could leave a group of Marines in battle while I ran back for ammo or health, and come back to find that either a: they were still alive and fighting, b: they won the fight or c: they hid it out and waited for me to get back.

The Halo 3 Marines are less like soldiers and more like robots. They lack unit cohesion, basic tactics, and the ability to drive without hitting stuff or getting blown up. I'd also like for them to be able to shoot something further out than two feet.

  • 10.22.2009 1:50 PM PDT
Subject: Can we have real AI?

I am flatterd that you botherd to look at my signature.

whell..halo might have bad AI..but there better than every other games AI..I have the Cods the Gows army of two and all of that nonsence..and I find the Ai's in halo to be a hell of alot smarter..

what you are seeing in the other games is AI set on a track..the reson the charge you is because there patrol commands make them..they arent makeing choices they are just turret on a set track.....

  • 10.22.2009 2:00 PM PDT
Subject: Reach needs BETTER Ai!

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Generally I'm fine with ODST's AI. Looking at Firefight videos reveals some interesting and lifelike routines. I'm also impressed by how many enemies there can be near you at once. I don't think Halo3 ever had that many enemies around. They aren't blindy aggressive or know-it-alls either, they do take defensive positions and look around as if no one was there.

Halo3 AI was very bad though. I'd also like if bersekering Brutes acted more like in Halo2 with their unpredictable and insanely fast actions.

Ally AI is my rant. Fails of ODST.
1. Uplift Reserve. I'm supposed to have 3 Warthog convoy, but 80% of time 1 of them doesn't follow me past the 1st area, and never has one followed me to the finishline. I have to drive to get anywhere: "Hey ODST you must be amazing driver"
2. NMPD HQ. Buck is plain horrible. He has to be invincible because he's so horrible. He rarely shoots, tells me to lead although I'm the sniper, he gets shot and stickied and just ouches about it...
3. Marines. They run in front of enemies, get hit by 2 spikes and die. I like they're weak, but if they're going to be weak they should have brains. I always thought they had extra health because their AI is so weak so why the change?
4. Things that resemble any of these. Halo3 also has 1. and 2.

Use Firefight AI in Reach and it will probably be good atleast for enemies' part.

  • 10.22.2009 2:09 PM PDT

Something similar to Halo: CE's AI would be nice. Those guys were awesomesauce.

  • 10.22.2009 2:10 PM PDT

Your post makes no sense at all.

You state that if brutes rage and run towards you is intelligent, but you also state that the enemies shouldn't stand in the open. I don't understand how that is intelligent behaviour because they will get killed easily.

The Halo 3 brutes were morons and dull. They were boring to fight against. The lack of shields contributed to this. The plasma overcharge + headshot combo makes enemies somewhat more interesting to fight rather than just shooting bullets into them until they fall over.

The difficulty of Halo 2 wasn't caused by the enemy AI but rather the fact that you were killed faster. Your foes were very accurate and deadly.

The AI of Halo 3 (ODST) is good. Have you actually paid attention to the behaviour of the covenant? You will see them retreating when they're on the losing hand and they will be more agressive when they're winning. You can see them take cover when needed, but not all the time simply because they normally wont need to. The foes in Halo 3 (ODST) actually take notice of eachother. If the squadleader is killed (a brute) the rest of the squad will be demoralised. Sometimes they will run away because they know they will lose.

I could go on and on about some of the great things about the AI.

Regarding friendly AI; The marines in Halo 1 didn't have a better AI. The sniper wasnt smarter, he was just more powerful and accurate. He was pretty overpowered and unrealistic. Isn't it a bit weird that a super soldier is alot less accurate with the sniper than a simple marine?

I agree that the friendly AI's or quite bad but I don't consider that a bad thing. Except for the driving skills (which they lack a lot) I don't mind them being bad. They need to assist you in the fight, not actually finish the fight. The marines won't do alot of damage with the Assualt Rifle like you said, but is that really weird? Of course not, how can you kill alot with a crappy weapon like that. Give them a good weapon and they'll do alot better.

The AI (especially the enemies) has evolved considerately over the years and I wouldn't lie if I said that the AI is alot better than in Bungie's previous games.

  • 10.22.2009 2:41 PM PDT

Light a log on fire and a man will be warm for the rest of the day. Light a man on fire, and that man will be warm for the rest of his life.

Posted by: ME7ALMAR7IAN777
I think that Bungie retardified the AI in Halo to make it easy for all the n00bs. They really need to step it up for Reach. Legendary is a joke. It's too easy, and all the enemies are simple damage sponges.

I'd also like to see Marines who actually know how to fight. In CE, I could leave a group of Marines in battle while I ran back for ammo or health, and come back to find that either a: they were still alive and fighting, b: they won the fight or c: they hid it out and waited for me to get back.

The Halo 3 Marines are less like soldiers and more like robots. They lack unit cohesion, basic tactics, and the ability to drive without hitting stuff or getting blown up. I'd also like for them to be able to shoot something further out than two feet.


this

  • 10.23.2009 12:12 PM PDT
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You are only wrong in one point:
Halo:CE had one of the best AI's when it came out. Read some reviews, many say that the AI is, together with the grafics, one of the strongest pros of the game.

Other than that I agree.

  • 10.23.2009 12:19 PM PDT

There are two things on this forum that piss me off;
Idiots and group invites.
What's even worse, is that I can never seem to get away from either of them ¬_¬
------------------------------------------------------------------------------
"I would have been your daddy, but the dog beat me over the fence."

Agreed. I was playing Halo: CE earlier today and it really is a challenge. While the AI isn't perfect, they do take cover when they're being shot at.

The AI in Halo 3 was a bit poor, not to mention the friendly AI. I've never understood this trend of dumbing down friendly AI, it just makes the entire human race look like a bunch of idiots.

You made some good points and I agree with most of them.

But about melee attacks and Brutes, just because they are large, strong beings doesn't mean they would be able to survive a melee attack from a Spartan without taking damage. A Spartan could probably kill an elephant with their bare hands. So I think they could do the same to a Brute.

  • 10.23.2009 12:23 PM PDT

There are two things on this forum that piss me off;
Idiots and group invites.
What's even worse, is that I can never seem to get away from either of them ¬_¬
------------------------------------------------------------------------------
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Posted by: Master Megatron
"Good against remotes is one thing. Good against the living? That's something else."


XD

  • 10.23.2009 12:34 PM PDT

Light a log on fire and a man will be warm for the rest of the day. Light a man on fire, and that man will be warm for the rest of his life.

Posted by: Rakata
You are only wrong in one point:
Halo:CE had one of the best AI's when it came out. Read some reviews, many say that the AI is, together with the grafics, one of the strongest pros of the game.

Other than that I agree.


Actually I agree with you.

It seemed like older games had better AI than newer games in many cases, look at the Descent and Freespace series.

It seems like there is a correlation between good graphics and bad AI.

That means one of two things: less time is spent on AI because more time is being spent on graphics, or keeping good graphics and good AI is difficult because of more random obstacles or something.



[Edited on 10.23.2009 2:36 PM PDT]

  • 10.23.2009 2:36 PM PDT

Light a log on fire and a man will be warm for the rest of the day. Light a man on fire, and that man will be warm for the rest of his life.

Posted by: BurntBiscuits
Agreed. I was playing Halo: CE earlier today and it really is a challenge. While the AI isn't perfect, they do take cover when they're being shot at.


Exactly, it shouldn't be too hard to do that I would think.

  • 11.01.2009 1:05 PM PDT

Posted by: Hylebos
Posted by: disgruntledfan2
The only problem is that the Brutes are still a tad easy.

And why is this? Simply put, because they have weaklings to back them up at medium and long range.

A jackal marksman can shoot you from medium range, yes, but one headshot and that threat is gone. I can literally approach the battle from medium range, take out all the jackals, then take out all the brutes who as a species are close ranged specialists. I mean, look at their weapons:
>Bruteshot - Close Range
>Spiker - Close Range
>Hammer - Melee Range
>Mauler - Close Range
>Spike Grenades - Close Range
>Flame Grenades - Close Range
>Brute Pimp Slaps - Melee Range

If I couldn't kill the jackals until I killed the brutes, It would be harder because I would be constantly damaged by their accurate shots.

Now, take those wimpy jackal marskmen and replace them with Elites with Carbines that can survive a headshot thanks to their shields, and you have yourself a formidable opponent.

This is why Reach will be epic. Not only will the AI be better, but there will be a better mix that actually supports each other.


1. Brutes also use Carbines.
2. Elites only come in groups of two or three. A high ranking Elite, and a low ranking Elite. They better be harder. Brutes have packs full of Brutes so it only makes sense they are less formidable in some ways. They are both backed up by weak Jackals. Sniper Jackals have nose guards that protect the head and make them two headshot kills, and hard to headshot from the front.
3. Elites also have short range weapons like the plasma rifle and sword. In fact, most weapons are short range, but the game speeds up the projectiles for enemies so they don't have to program for leading shots. They do this for both the spiker and plasma rifle.
4. Brute Pimp Slaps stunk in Halo 3. They are much better in Halo 3 ODST. Halo 2 had a funky system where one melee hit from an Elite could kill based on how close the player was to the elite. It sucked, and made sword elites useless on Legendary.
5. Grenades are all close range. You just have to lead them properly. Enemies can throw grenades faster so they can be used at far range.

[Edited on 11.01.2009 1:39 PM PST]

  • 11.01.2009 1:37 PM PDT
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No.

I feel the ODST AI was freaking brilliant compared to the other games :/

[Edited on 11.01.2009 2:09 PM PST]

  • 11.01.2009 2:08 PM PDT
Subject: Can we have real AI?

Online ID: GriffGraff15

they should make the Marines deal the same amount of damage as your weapons do, like in CE where they could actually kill things

The reason Bungie dumbed and weakened the Marines in H2 and H3 is to make it seem like you were a supersoldier, if the Marines are dying and not dealing a lot od damage. but then you go in and destroy the enemy it makes you feel like your character is godly

  • 11.01.2009 2:12 PM PDT

Posted by: CrimsonPhoenix8
I personally think there should be AI for the multiplayer. Don't get me wrong, I do enjoy playing online, but I'd also like to just play by myself everynow and again. It might make for some interesting custom games.



Actually, that sounds liked a good idea!

  • 11.01.2009 2:16 PM PDT

I'm just a guy like you that plays halo.

I agree, AI is needing fixed. I hope that is the main focus of Reach along with balanced multiplayer without a overused weapon such as the BR.

  • 11.01.2009 2:23 PM PDT

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