Halo: Reach Forum
This topic has moved here: Subject: Destructible environments - an idea
  • Subject: Destructible environments - an idea
Subject: Destructible environments - an idea

I wish I was still legendary.

Yes, it's been thought of before. This set works differently.

So I was playing Red Faction today and thought to myself 'you know, this would be really cool is human buildings could fall apart like this.' So, my idea for destruction is this:

Forerunner structures: Indestructible. Can have damage marks, but cannot be destroyed given they're made of strange metal and seem really destroyed. The only way to destroy one would be a la halo wars, where it has a crapload of explosives clustered all through it and set off by a single large mass.

Covenant structures, if seen in-game: partly destructible. The outer shell would be incredibly tough, but the inner framework and wiring etc. very delicate. If a part of the wall was destroyed, then explosives placed in it (say, a few trip mines), the structure could be caused to collapse.

Human structures: relatively tough, not like in RF where you can drive a car through a concrete building to knock it down. They would , however, be easily levelled by a scarab shooting/walking on them, wraiths shooting at them, generally large weaponry.

They wouldn't be quite as...messy when they exploded as in RF. Think battlefield: Bad Company style debris, in that it would be non-collision small piles rather than colliding masses of junk (you wouldn't get stuck on it).

Just a thought. It'd be for campaign mainly since it'd be kinda difficult for MM, but if it were able to be implemented I'd be all for it.

  • 10.17.2009 1:56 AM PDT
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Rascamite

Only campaign and maybe custom games

  • 10.17.2009 3:01 AM PDT
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Good Idea!

  • 10.17.2009 3:08 AM PDT

...

Thats' a year worth of work you got their mate. Maybe Bungie already have something similar going on for Reach.

  • 10.17.2009 3:14 AM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Sad how Halo2 was supposed to have some of this and we still have none of it

  • 10.17.2009 3:58 AM PDT

Feel the funk blast!

Visit the blog:
http://www.IJerich0.wordpress.com

Yes!, i do back you up

  • 10.17.2009 4:01 AM PDT

War, War never changes.

Got my Recon from the Vidmaster achievments, like most.
Reach IS awesome, don't deny it

While i like the idea, i'd rather they worked on getting a great campaign and multiplayer before adding more stuff to it.

  • 10.17.2009 4:46 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

good idea but they shouldnt fall down as easy as they do in red faction

  • 10.17.2009 6:29 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

i have to agree with you there i think bungie could have put a zoo in or a lake i wish bungie could be a bit more creative

  • 10.17.2009 6:35 AM PDT
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Fight Crime, Shoot Back

i agree with most of the stuff but i think that you should get a small amount of damaging debris from destroying a wall such as if a wall gets blown out near you the character gets pelted by chucks of concrete and whatever else was in the wall (metal glass wood stuff like that) it would give the attacker the edge fro ambushes. hide behind a wall with some rockets wait for some one to walk past, kaboom the target gets showered in debris flying at high speeds attacker steps out and finishes them off with a burst from a AR/BR to the head

  • 10.17.2009 6:58 AM PDT