Halo: Reach Forum
This topic has moved here: Poll [18 votes]: Would you want Reach to be class based?
  • Poll [18 votes]: Would you want Reach to be class based?
Subject: Would you want Reach to be class based?

Poll: Would you want Reach to be class based?  [closed]
Yes, classed based:  11%
(2 Votes)
No, not classed based:  67%
(12 Votes)
No opinion on the subject:  22%
(4 Votes)
Total Votes: 18

I don't. I think Halo has been doing extremely well for not becoming yet another class based game. I really enjoyed playing Call of Duty because classes were able to fit in there really well, but I don't think making Halo class based would work out too well.

What do you want?

  • 10.17.2009 10:03 AM PDT
  •  | 
  • Intrepid Mythic Member
  • gamertag: P3P5I
  • user homepage:

Posted by: Achronos
It isn't our shiznit anymore.

Classes would be fun. BF and Team Fortress are good examples of this.

  • 10.17.2009 10:09 AM PDT

From a online multiplayer standpoint I'm not a fan of class based games.

  • 10.17.2009 10:10 AM PDT

It makes no sense for Bungie to make a class based game and slap the Halo logo on it to sell games. It just doesn't work, and its not how they work as a company.

If they want to make a class based shooter, they would develop an intellectual property that works with classes. Halo doesn't.

  • 10.17.2009 10:12 AM PDT

Not only would it effect MM, it would also ruin Custom Games.

  • 10.17.2009 10:16 AM PDT

No. Just not Halo. I hate it when people post this stuff.

  • 10.17.2009 10:16 AM PDT

I personally want reach to be class based because I don't think Halo has that much customization. The BR was great but we need some new guns and other guns to become stronger so that people won't always use the BR.

If Reach isn't class based then I hope we play as normal marines or ODSTs in MM and make playing as a spartan or being able to get a Cyclops exoskeleton a reward for doing good.

Or maybe change the EXP system so that you can spend EXP on a certain weapon you want to spawn with as your secondary weapon and then if you want a different secondary you have to spend more EXP but if you want your old Secondary you have to buy it again. If this was added it might help the certain times when your team just constanly gets Spawn killed and could turn the tide of the battle. I actually wouldn't mind certain vehicle drops that cost EXP for every time you call it in and the missle pods would be a little bit more use full.

  • 10.17.2009 10:18 AM PDT
  • gamertag: TTH0R
  • user homepage:

I love Halo. I like its sequels.

I don't think Halo has that much customization.This is where I stopped reading, you obviously have no sense of reality.

[Edited on 10.17.2009 10:22 AM PDT]

  • 10.17.2009 10:22 AM PDT

Posted by: CopycatWYOMING
I personally want reach to be class based because I don't think Halo has that much customization. The BR was great but we need some new guns and other guns to become stronger so that people won't always use the BR.

If Reach isn't class based then I hope we play as normal marines or ODSTs in MM and make playing as a spartan or being able to get a Cyclops exoskeleton a reward for doing good.

Or maybe change the EXP system so that you can spend EXP on a certain weapon you want to spawn with as your secondary weapon and then if you want a different secondary you have to spend more EXP but if you want your old Secondary you have to buy it again. If this was added it might help the certain times when your team just constanly gets Spawn killed and could turn the tide of the battle. I actually wouldn't mind certain vehicle drops that cost EXP for every time you call it in and the missle pods would be a little bit more use full.

Perks (Spartan and Cyclops) are just as bad. Exp money for you to spend is even worse.

  • 10.17.2009 10:22 AM PDT

Posted by: Hylebos
It makes no sense for Bungie to make a class based game and slap the Halo logo on it to sell games. It just doesn't work, and its not how they work as a company.

If they want to make a class based shooter, they would develop an intellectual property that works with classes. Halo doesn't.


I don't understand your logic. + in Customs i'm sure Bungie would add an option to make it so that you can have the party spawn with certain wepaons.

In these new game types I made along with some certain maps for Team FireFight and FF Flag I made it so that 5 people would pick up ARs, 3 people would pick up BRs and each side has a sniper rifle, rockets and sometimes a shotgun. To stop spawn killing in the spawn areas I made a 15 second Wave Spawn so that your team can come back at full force and I added 5 seconds of Invincibility to stop someone who is spawn camping from killing the team. Each side is different one side might be a base while the other side might be trenches. Many areas of the map have a lot of cover but to get to the other side of the map you might have to cross areas with little if any cover which leads to large fire fights breaking out.

What I am getting at is that larger battles, explosions, tons of gunfire and turning the tide of a battle are what makes BA game.

Almost forgot something.
If you and your team are constanly getting spawn killed by a Scorpion and all you get when you spawn is an AR wouldn't you think that is complete and utter BS. I would like to be able to help my team but if all you get when you spawn is an AR and the other team has all the power weapons wouldn't you think that dumb. Halo has the potential to have Classes and be a great game and so far I haven't found a good explanantion to why it wouldn't be.

One last edit.
MJOLNIR Armor ad Cyclops' could be like vehicles, I know that you have to go through advanced training before you can use MJOLNIR but Canon is not relevant to MM.

[Edited on 10.17.2009 10:53 AM PDT]

  • 10.17.2009 10:25 AM PDT