- last post: 01.01.0001 12:00 AM PDT
Posted by: proMAXXIS
I know how to lead my shots im just trying to make a point that i think live gets less lag.
Afaik, the netcode on H2 doesn't require you to aim to the left or right of where they are moving. This was implemented to get rid of what people called 'Host Advantage'. Host Advantage still applied in melee/beatdowns however.
Example:
Host gets shot in the head by client on the clients screen. The host's screen shows it missed, but is still killed by the shot and vice-versa. Melee however would rely more on one's ping, if you both lunged at each other at the same time the one with a lower ping would obviously kill the higher ping guy.
Halo 1/CE is different however, if you've played multiplayer on it before you'd know that it requires your crosshair to be slightly moved towards the target's direction in order to hit - basically the packet that is sent to the host is not sent in 'real time' and shows a lag and therefore doesn' hit. In H2, this 'packet' is sent with what you could call a Timestamp e.g. I shot this bullet 230ms ago and it took 230ms to get to host, therefore it tries to emulate realtime. Which is good I suppose.