Halo: Reach Forum
This topic has moved here: Subject: Idea's on The battles, movement, choices, and scenery of Reach.
  • Subject: Idea's on The battles, movement, choices, and scenery of Reach.
Subject: Idea's on The battles, movement, choices, and scenery of Reach.

Your in Bad Company.

I mean, if you've read Halo: the fall of reach, their was a space battle that took place.


What if you could have like, the start of the game taking place in space as the 300 something covenant fleet engages the UNSC in the backround?

Also, its far fetched, but I mean do you think theirs a possibility of fighting on another planet, or being part of a spartan boarding party as you hijack a covenant cruiser.

I mean hell, imagine dropping like the helljumpers and landing on a random spot on reach and starting the game from wherever you land (within reason of course)

Because I don't think they should just concentrate on one battle after another, I think they should concentrate on HOW you get to those battles to mix it up.

Like maybe you could have the option to go on a warthog to a battle and you have like a track shooting sequence, or if you decide to use a pelican and it gets shot down and you have to make your way on foot.


Both ways, you end up going to the same battle, but how you get there, and how long you take would dictate who's winning or losing.

Or like maybe you take the longer way to a battle, but you do it because their is armory with trapped marines, that if you free, and you go to that same battle with those reinforcements you'd win, but if you didn't you'd have to live with the fact that you didn't win that battle because you made the wrong decision.


[Edited on 10.17.2009 4:59 PM PDT]

  • 10.17.2009 4:58 PM PDT

"Thoughts are the shadows of feelings; always darker, emptier, and simpler."

Marines don't dictate whether or not you win a battle, YOU do.

Your idea sounds pretty sweet, though. Longer route = armoury/supplies while the shorter route = no armoury/supplies but less time.

  • 10.17.2009 5:12 PM PDT

Your ideas are really good.

I was kind of hoping that we would have this night mission where we would have to take back a base that was overrun by Covenant. The base was along the coast, and we would have to take speed/stealth boats to the base.

But the catch is that we could not let any covenant see us. They would be patrolling the walls, etc. And we would just have to avoid them. Even assassinating one would alert the entire base, and you would be over whelmed.

I think that would be a really good way to promote stealth.

  • 10.17.2009 5:15 PM PDT

Your in Bad Company.

But I was thinking you're mostly going to be on the defensive right? So if their are like fifty marines fighting to block access of to say a civilian center, and all of the sudden a bunch of warthogs and like twenty other marines PLUS a spartan hit the covenant from behind, that'd be pretty awesome. I mean, you'd be splitting the incoming fire by half and like the game could be scripted so that when you charge into their ranks guns blazing, the marines that were "defending" now have the advantage to take the offense. A sort of pincer movement.

[Edited on 10.17.2009 5:17 PM PDT]

  • 10.17.2009 5:16 PM PDT

Stand away from the shotgun pal
Will always remember for being famous on the Bungie cams. :)
Is Eternally grateful for Bungie helping me rock'recon :D

Pretty good idea.

However I do see people complaining when they say;
"It took me ages to get to that location just to lose because I couldn't walk faster!"

In ways it would complicate the way people play. Some people wouldn't care about getting those extra troops, get their fast. And win. Whilst other more dedicated people, would explore around for awhile, trying to find everytinhg useful as they could. Then come back to lose because they were not allowed the oppertunity to do certain things.

If this was any other game I would agree. But Halo has a world that was MENT to be explored. and enjoyed at the players own pace. Telling the player they need to hurry or they will fail the level would be heartbreaking.I think this would obviously aplly to Multiplayer battles. You arrive late with the support, the other team who got their support before them would be winning. Because in online games, that kind of "being fast, efficient and skillful" is important. Single player is more about the way the player becomes immersed in the universe.

[Edited on 10.17.2009 5:20 PM PDT]

  • 10.17.2009 5:18 PM PDT

Your in Bad Company.

Posted by: TW InKoGnIto
Your ideas are really good.

I was kind of hoping that we would have this night mission where we would have to take back a base that was overrun by Covenant. The base was along the coast, and we would have to take speed/stealth boats to the base.

But the catch is that we could not let any covenant see us. They would be patrolling the walls, etc. And we would just have to avoid them. Even assassinating one would alert the entire base, and you would be over whelmed.

I think that would be a really good way to promote stealth.
Dude and as soon as you take up your position in the base and do what you have to do, you'd have this huge assault by the humans to take back the base. While their like bombing the wraith tanks you'd be inside the base tearing them up with grenades and smg's after the stealth part is done.

That would be so awesome the beginning though, because that'd be an entirely new way of playing because you can't kill even one person when you start of, but by the end your in familer halo territory.

[Edited on 10.17.2009 5:20 PM PDT]

  • 10.17.2009 5:19 PM PDT

Your in Bad Company.

Posted by: TSJ ThermoDavis
Pretty good idea.

However I do see people complaining when they say;
"It took me ages to get to that location just to lose because I couldn't walk faster!"

In ways it would complicate the way people play. Some people wouldn't care about getting those extra troops, get their fast. And win. Whilst other more dedicated people, would explore around for awhile, trying to find everytinhg useful as they could. Then come back to lose because they were not allowed the oppertunity to do certain things.

If this was any other game I would agree. But Halo has a world that was MENT to be explored. and enjoyed at the players own pace. Telling the player they need to hurry or they will fail the level would be heartbreaking.I think this would obviously aplly to Multiplayer battles. You arrive late with the support, the other team who got their support before them would be winning. Because in online games, that kind of "being fast, efficient and skillful" is important. Single player is more about the way the player becomes immersed in the universe.
I took that into consideration because I saw something like this coming.

the main point is: you win some, and you lose some.

In the part were you come "late" you still get the battle, but you did it a different way. I mean, I don't think you should make it impossible to win without going the long way and getting those reinforcements, it'd just be harder, and longer but more of a challenge but you could do it.


The point I wanted to make was its a different way of doing things, it changes up how you play. if you want to plow into every battle you can, you'll win some and lose some. Just like real war. If you don't play the defense good enough, you fall back and you lose that point. Obviously that wouldn't be the case in all battles, at some points you would have to defend to the last (in this case you) man without any alternate ways to do it.

As for distance, a sprint button wouldn't be far fetched because spartans can run FAST and run LONG. And that's without adding vehicles along the way. You don't want it to be boring and you'd take that into consideration when making the alternate routes to play the game.

But I see what your saying about it maybe being "too" open.

[Edited on 10.17.2009 5:27 PM PDT]

  • 10.17.2009 5:24 PM PDT
  •  | 
  • Senior Legendary Member

Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgen
If by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.

Seems like a good idea. That way they give you a certain kind of freedom when deciding what to do. Either wait a bit and go into the battle with possibly less soldiers but better equipped or rush in with a big mass of people wielding pistols and ARs.

  • 10.17.2009 5:29 PM PDT

There could also be silenced weapons for that mission. But in multiplayer, the only way to have silenced weapons is to place them in forge.
Posted by: Tegernako
Posted by: TW InKoGnIto
Your ideas are really good.

I was kind of hoping that we would have this night mission where we would have to take back a base that was overrun by Covenant. The base was along the coast, and we would have to take speed/stealth boats to the base.

But the catch is that we could not let any covenant see us. They would be patrolling the walls, etc. And we would just have to avoid them. Even assassinating one would alert the entire base, and you would be over whelmed.

I think that would be a really good way to promote stealth.
Dude and as soon as you take up your position in the base and do what you have to do, you'd have this huge assault by the humans to take back the base. While their like bombing the wraith tanks you'd be inside the base tearing them up with grenades and smg's after the stealth part is done.

That would be so awesome the beginning though, because that'd be an entirely new way of playing because you can't kill even one person when you start of, but by the end your in familer halo territory.

  • 10.17.2009 5:30 PM PDT

Your in Bad Company.

Posted by: BTE
Seems like a good idea. That way they give you a certain kind of freedom when deciding what to do. Either wait a bit and go into the battle with possibly less soldiers but better equipped or rush in with a big mass of people wielding pistols and ARs.
which would be just as fun as going around, fighting a smaller battle and hitting them from the behind.


I have ALWAYS wanted to sprint towards the covie's at top running speed, and smash into an elite and let loose with my assault rifle.

  • 10.17.2009 5:32 PM PDT

Your in Bad Company.

Posted by: TW InKoGnIto
There could also be silenced weapons for that mission. But in multiplayer, the only way to have silenced weapons is to place them in forge.
Posted by: Tegernako
Posted by: TW InKoGnIto
Your ideas are really good.

I was kind of hoping that we would have this night mission where we would have to take back a base that was overrun by Covenant. The base was along the coast, and we would have to take speed/stealth boats to the base.

But the catch is that we could not let any covenant see us. They would be patrolling the walls, etc. And we would just have to avoid them. Even assassinating one would alert the entire base, and you would be over whelmed.

I think that would be a really good way to promote stealth.
Dude and as soon as you take up your position in the base and do what you have to do, you'd have this huge assault by the humans to take back the base. While their like bombing the wraith tanks you'd be inside the base tearing them up with grenades and smg's after the stealth part is done.

That would be so awesome the beginning though, because that'd be an entirely new way of playing because you can't kill even one person when you start of, but by the end your in familer halo territory.
yeah, imagine, a silenced rocket launcher!

  • 10.17.2009 5:32 PM PDT

"Thoughts are the shadows of feelings; always darker, emptier, and simpler."

I believe that the "long route / short route" thing would work out in the way that no matter which path you choose you'll come to the same battle, but it'll be different depending on what weapons/vehicles you enter said battle with. It shouldn't be a "you win/lose some" situation, seeing as you'd ALWAYS win the battles eventually.

  • 10.17.2009 5:37 PM PDT

Okay, maybe we wouldn't get rockets, but certainly and AR. I guess the point of the mission would be turn off the defenses and the communication of the base so that it could be bombed/taken over by vehicles. You would start off with a silenced AR, and a silence pistol, and have to be as stealthy as possible. If the AI noticed one little thing out of place, they would raise the alarm, and you would be killed.

(could please comment on this thread?)

Posted by: Tegernako
Posted by: TW InKoGnIto
There could also be silenced weapons for that mission. But in multiplayer, the only way to have silenced weapons is to place them in forge.
Posted by: Tegernako
Posted by: TW InKoGnIto
Your ideas are really good.

I was kind of hoping that we would have this night mission where we would have to take back a base that was overrun by Covenant. The base was along the coast, and we would have to take speed/stealth boats to the base.

But the catch is that we could not let any covenant see us. They would be patrolling the walls, etc. And we would just have to avoid them. Even assassinating one would alert the entire base, and you would be over whelmed.

I think that would be a really good way to promote stealth.
Dude and as soon as you take up your position in the base and do what you have to do, you'd have this huge assault by the humans to take back the base. While their like bombing the wraith tanks you'd be inside the base tearing them up with grenades and smg's after the stealth part is done.

That would be so awesome the beginning though, because that'd be an entirely new way of playing because you can't kill even one person when you start of, but by the end your in familer halo territory.
yeah, imagine, a silenced rocket launcher!

  • 10.17.2009 5:39 PM PDT

Your in Bad Company.

Posted by: BrenMan 94
I believe that the "long route / short route" thing would work out in the way that no matter which path you choose you'll come to the same battle, but it'll be different depending on what weapons/vehicles you enter said battle with. It shouldn't be a "you win/lose some" situation, seeing as you'd ALWAYS win the battles eventually.
Right, how it plays out, just depends on how you play it.

  • 10.17.2009 5:44 PM PDT

Your in Bad Company.

Posted by: TW InKoGnIto
Okay, maybe we wouldn't get rockets, but certainly and AR. I guess the point of the mission would be turn off the defenses and the communication of the base so that it could be bombed/taken over by vehicles. You would start off with a silenced AR, and a silence pistol, and have to be as stealthy as possible. If the AI noticed one little thing out of place, they would raise the alarm, and you would be killed.
Imagine stepping out, eyes used to pure darkness, and then BAM! a mortar shell lights up the base after getting the okay from you. You then ditch your silenced weapons for like a fuel rod gun and you fire into them and start a good all fashioned halo battle.


Then the SAME level would flash forward a few hours into the day and and a ton of marines have set up a defense while the human engineers work on getting the super mac cannon's back on, and up zoom in with your sniper rifle and see like 300 covenant forces coming towards you.

[Edited on 10.17.2009 5:49 PM PDT]

  • 10.17.2009 5:49 PM PDT

That is how Halo should be. Massive battles with hundreds, if not thousands of enemies and allies at once.

Just. Pure. Mayhem.
Posted by: Tegernako
Posted by: TW InKoGnIto
Okay, maybe we wouldn't get rockets, but certainly and AR. I guess the point of the mission would be turn off the defenses and the communication of the base so that it could be bombed/taken over by vehicles. You would start off with a silenced AR, and a silence pistol, and have to be as stealthy as possible. If the AI noticed one little thing out of place, they would raise the alarm, and you would be killed.
Imagine stepping out, eyes used to pure darkness, and then BAM! a mortar shell lights up the base after getting the okay from you. You then ditch your silenced weapons for like a fuel rod gun and you fire into them and start a good all fashioned halo battle.


Then the SAME level would flash forward a few hours into the day and and a ton of marines have set up a defense while the human engineers work on getting the super mac cannon's back on, and up zoom in with your sniper rifle and see like 300 covenant forces coming towards you.

  • 10.17.2009 6:02 PM PDT

Okay, so for 1, there better be a BR in this game... please tell me there is. a silenced BR/mag start for campaign would be sick, and the longway/shortway sounds like a good idea to me. I think there should be at least 1 HUGE battle in this game that actually takes some skill to do.

  • 10.17.2009 7:09 PM PDT

This is what I think about the weapons in the game.

Every weapon should be meant for a specific purpose, the BR should become semi automatic, and have a smaller reticule, making it harder to use at close range.

Although we can neither confirm nor denounce that the BR will be in Reach, all I can say is that the weapons should be balanced, unlike in Halo 3.

Posted by: HardkoreLobsters
Okay, so for 1, there better be a BR in this game... please tell me there is. a silenced BR/mag start for campaign would be sick, and the longway/shortway sounds like a good idea to me. I think there should be at least 1 HUGE battle in this game that actually takes some skill to do.

  • 10.18.2009 8:33 AM PDT

http://www.halo-forum.com

I like it.

  • 10.18.2009 8:52 AM PDT

i like your ideas, and they should have the spectre!

  • 10.18.2009 9:08 AM PDT

Yes they should.

Posted by: adubs120
i like your ideas, and they should have the spectre!

  • 10.18.2009 12:05 PM PDT

Your in Bad Company.

I think it was cooler than the prowler.

  • 10.19.2009 3:43 PM PDT

Your in Bad Company.

Posted by: switch 104 sv
I like it.
thanks

  • 10.19.2009 4:01 PM PDT

Your in Bad Company.

Although, I wonder if you'll still be able to dual wield since you have the older spartan armour...

  • 10.20.2009 4:10 PM PDT

I think you should be able to dual wield.

Also, don't bump.

  • 10.20.2009 6:43 PM PDT