- Goob0t
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what is this halo you speak of?
Posted by: zMagickz
I will tell you the exact reason why...
For those of you that didn't play a lot of Halo 2 and Halo 3.
Halo 3 was lacking one major option for territories variants. To my understanding In Halo 3 territories in EVERY possible variant, you don't capture territories and gain time for having them captured...but you just gain 1 point for capturing it and that's it...
I think it was a huge mistake to make defenders and attackers for territories. When one team just tries to hold off the other team from capturing it for a few minutes.
Again, for those who didn't play halo 2 online, territories on Halo 2 was much like "annex" of Gears of War 2 (except it didn't move, and there was multiple territories more often then not.), and that is a very popular playlist to most of those who play gears of war, in fact I think it it is the most favored playlist.
Also not to Hi-jack this forum but since we are on this subject, Why did Bungie not implement Neutral Flag into Halo 3... The only options are Multi-flag and 1-flag. I loved playing Flag wars on Coagulation and Waterworks...good times..
this^