Halo 1 & 2 for PC
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Subject: Customised to perfection

What are your favourite Halo: CE maps? Post links to them here along with a short description and the reason you like them.

  • 07.25.2004 4:09 PM PDT

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Snake Canyon --

New Mombasa Classic

Football (Just like the idea of playing Soccer in a Pum --- er Warthog.)


There are a couple others but I can't think of the names right now.


I got all of mine from THIS PAGE

  • 07.25.2004 4:55 PM PDT
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My 5 Favorite Maps:

1. Warton Cove
The design of this map is great, and it also makes for great games. There is a single tank which can be turned on and off. This makes the game a little more interesting. The Bases are designed well, and are well balanced. There are 3 sections to this map. A center section, containing a small sniper tower, a bay, and many other objects. Then there are two sides, each containing a base at the end. Scoring in CTF is challenging, but fun.

2. New Mombasa Classic
This map has a beautiful design. You can see all of the hardwork that was put into making it. The layout is pretty simple and linear, with the streets and bases. What makes this map special is its amount of detail. There are skyscrapers, a raised highway down the center of the maps. This map is a must see.

3. Fissure Falls
In my opinion the best non-vehicle ce map. Great for nearly any gametype. This map is over a large drop, and contains a large waterfall falling down to the depths below. You can find a camoflauge on a small bridge going through this waterfall. A must download for halo fans.

4. Frost
Frost is great for most gametypes, but especially good for CTF. It is designed well, and well, just very nice. Its a standard CTF map, with 2 bases that can reach each other in many ways. I think that there is less use for vehicles on this map than some other larger maps, and there are plenty of ways to score as an infantry unit, which I like.

5. Ocean's Apart
Not the best of maps, but thats not what makes this map unique. It modifies the warthog a little bit and adds a new vehicle, the jetpack. Jetpacks are really fun to fly around and race with. The map is impressive since it was meant to just test the new vehicle.

Check out this site for almost every map

[Edited on 7/25/2004 6:26:10 PM]

  • 07.25.2004 6:06 PM PDT
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^^^^^^^ Same Here^^^^^^ I also like
1) Claustrophobia- great fast paced gameplay

2) Night Camp (ce and non ce) same as above

3) Any map with AI- cause it is fun when playing with AI mastercheifs on your side or against you.

All of these maps are on sites already posted above, and im to lazy to lazy link.

[Edited on 7/26/2004 9:51:44 AM]

  • 07.26.2004 9:50 AM PDT
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can i just ask, how do i install these maps? I know hunderds of places to download them just i don't know where to put them/install them. bit of help please

  • 07.31.2004 9:26 AM PDT
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Simple:

* New Mombasa Classic
* Nightcamp
* Fissure Falls
* Frost
* Quagmire
* Decoy
* Halo: HQ (Wicked awesome race track)
* Cliff Hanger
* Camtrack
* AotCR [Assault on the Control Room]

All these I chose because they are well developed, fun to play on, and I never get tired of it.

Lots more, but these are the levels I play the most.


[Edited on 8/1/2004 9:21:03 AM]

  • 08.01.2004 9:20 AM PDT
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Hey thanks you guys I just downloaded Halo CE.

But what do I do after I extract the files with winrar.

[Edited on 8/1/2004 9:37:41 PM]

  • 08.01.2004 9:08 PM PDT
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ill get my mate online he knows :)

im thick see

  • 08.02.2004 1:59 PM PDT
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well after you got the file downloaded then you send it to maps in halo custom edition. go to my computer, folders, local disk, program files, microsoft games, halo custom edition, and then maps. you import all your files there and make sure that all the files are under the format of .map once all those files are in the maps folder, your good to go and play your heart out. It would have been easier to download the map straight into the map file and then extract all the files right in the folder.

  • 08.03.2004 10:10 PM PDT
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my new favorite map is....
ISLAND HOP!!!! cool map!!! go download it. and play!

  • 08.10.2004 5:41 PM PDT
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My favorites:

* BloodIslands: This map is composed of two major islands separated by shallow water and a series of smaller chain islands. There's plenty of ways to approach each base, the weapon placement is perfect, and I never get tired of playing it. Even though I tend to avoid them at all costs, Banshees are popular on this map and should be guarded against. Just be sure to avoid the infamous BloodIslands bug (getting the Banshees stuck in the bases). Users with poor systems might experience low framerates here, as this was one of the first good maps released for CE and its portals are a bit inefficient. But I still enjoy it nevertheless. :)

* Camtrack Arena: The textures are reminscent of Blood Gulch and the lighting is beautiful, but the gameplay is much different. There are several approaches to your opponent's base and there are plenty of fun battles that take place on this map. The only problem with Camtrack is that it's hard to get around without vehicles and each team only starts with a couple. Each base starts out within view of each other, so the direct way isn't alway the best way. Players can go up and around via a land bridge, or take the back road around everything.

* CasualtyGorge: This was the first real map for Halo CE as far as I'm concerned. All that existed before this map were stupid "tutorial" clones that were nigh unplayable due to framerate problems and the alpha for Wartorn Cove (which was also unplayable imo). Casualty Gorge is unique, even to this day. It is a small outdoor map with dark bases that will sometimes force you to blow your stealth and use your flashlight. In the center is a small lake that spartans can sneak through, as well as a land bridge up above. This map will appeal to the team players out there, due to the structure of the map and location of flags during CTF.

* Claustrophobia: An excellent indoor CTF map set on a nameless spaceship/station. Players start out right next to each other, separated only by a piece of unbreakable glass. You then have the option of dropping down a level through a crawlspace or navigating the blind corridors in an attempt to reach the other base. If you don't use grenades on a regular basis, this level will force you to become a pro with them. Also, the shotty is your friend on this level. Listen for the clanging of other players' footsteps on the hard metal floors.

* Cliffhanger: As the name suggests, this map takes place on the side of a mountain, with plenty of exposed ledges. The textures are wonderful and the structure of the bases makes for some interesting flag chases. This CTF map forces you to guard your base, due to the many ways in which someone can infiltrate the immediate area around your compound and escape. However, this same trait allows you to more easily track down and kill flag carriers. Cliffhanger is another map where team-oriented players will excel, as flag carriers often need backup to complete a run or to track down someone who has stolen your flag.

* CoverCanyon2: It has a "2" in its name because it is the second version of this map. The first was craptacular, to say the least. It had to be the biggest open stretch of land there ever was in Halol-land. But the second version more than made up for the shortcomings of the first. Unlike other popular CTF maps, this one is asymetrical, which appoints different gameplay to the different teams. There are plenty of sniping opportunities in this map, so watch out. Also, don't be caught without a vehicle. If you don't have one around, stay and defend the base, as it will take you years to cross this map on foot. I also tend to enjoy KotH games on this map with infinite nades. :)

* Decoy: An interesting map with a built-in mod. The assault rifle has been modded to include a crystal-clear x2 zoom, a heavier machine-gun sound, greater accuracy, and some awesome damage capability. There are plenty of portals in this map to help you get around and you can easily get disoriented exploring them. The basic shape of the map is fairly straightforward and easy to navigate with a hog or ghost. This map is even sometimes fun with a sniper game-type when players spawn in the middle.

* Fissurefall: This is hands down one of the greatest maps to date. It accomodates all kinds of game types and lends itself well to CTF and KOTH. There are many, many ways to reach your opponent's base, which is separated from you by a seemingly bottomless fissure, complete with waterfall and a series of tunnels and bridges. Not many maps have achieved this level of design, strategy, playability, and looks. This is probably my favorite map of all time.

* Frost: A well-designed wintery map. Each base leads to a tower that holds each team's flag. the tower is accessed through a portal at the bottom of the base. The rest of this map is composed of snowy paths that weave between tall cliffs and snow-covered trees. There is a central tower between the two team towers that provides an opportunity for sniping. Also, there is a roadway leading up to high platforms that will also eventually lead you to heavy weapons and the other base. This map can suffer from bad framerates on occasion, but it's nothing that prevents you from playing a good game.

* HighLow: This one reminds me of Camtrack Arena, only better. The bases are separated by a steep hill, with an option to go through the hill (in a tunnel) or over the hill (on a bridge). There are portals that lead you to sniping locations and the bases are fairly easy to defend. A nice medium-sized outdoor map.

* New_Mombasa_Classic: I'm sure this map needs no introduction. It was easily the most hyped map to date. If you haven't checked it out yet, what are you waiting for? It is a huge map based on Halo 2. A second version of this map, complete with Halo 2 mods, is in the works.

* Nightcamp_CE: The bases in this map are located in a shallow U-shaped canyon with a base at each end. Players can choose to take a shortcut through or around the cliffs or even take an alternate dimmly-lit cavernous route on a hog. This is a revision of the original Nightcamp map that adds a path up on the cliffs and another "neutral" base near the horseshoe bend where all the heavy weapons are located. Gameplay occurs during the night. This is a wonderful CTF map that provides plenty of opportunities for a stealthy player. Beware of the open roofs on the bases. ;)

* Quagmire: Probably one of the most demanding maps in terms of system resources, but extremely well done. It is reminiscent of the swamps from the campaign mode in Halo. I keep expecting a Flood to jump out at me at any moment. :) This is a map similar in size to Blood Gulch, but visibility is severely limited, so it seems much bigger. Learn to find your way around on this map and you'll automatically have a step up against most other players. The bases are open and exposed on this map, so defending can be challenging.

* WartornCove: I'm personally not a big fan of this map, but it's so popular amongst other players that I've included it here, because you'll see it more than other custom maps. It can be fun, but there are bottlenecks in the map design that make a CTF game into more of a team slayer game. It's easy to forget your goal is capturing the flag on this map, especially with the high number of portal campers that like to play here.

I've probably missed several other great maps, but I'll probably come back with an update at a later date. :)

[Edited on 8/16/2004 10:49:50 PM]

  • 08.13.2004 1:52 PM PDT
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I just use winrar to extract the files directly to the maps file in Halo: CE. My favorites would be: New Mombasa classic, Lost Cove, Gauntlet (with AR mod), Fissure Fall, and Night Camp. I liked asteroid when I first downloaded it because of the gravity mod, but it got old fast and I too ofter fell into the abyss.

  • 08.19.2004 7:31 PM PDT

can you get HALO CE for MACINTOSH i feel im really missing out!!!!!!!!
please help guys!!!!!!

  • 08.24.2004 3:34 AM PDT
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Its possible to convert Halo CE maps to Mac, but it would be mostly useless, as you would need a LOT of people to do this...

-B

  • 08.30.2004 8:12 AM PDT
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I'm looking forward to HaloGen, the RTS (Real time strategy) Halo-based mod for Command and Conquer Generals. Damn, I sound like a salesman.

  • 08.30.2004 7:26 PM PDT
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my 3 fav maps are:

•New Mombassa Classic
Its a well setup map with beatiful detail.

•Ndugu Alpha
Snowboarding, snow balls, and new weapons!

•Streets of Earth City
Cool layout, cool guns, cool vehicles, except for the non-explodable escape pod, noobs just go flying around in that the whole game killing people and at the end say "HAHAHAHA, PWND you all!".

you can get them all at http://www.halo-world.net/

  • 09.01.2004 4:02 AM PDT
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Where do u get Zanzibar i saw some servers with it is it jus for like bungie employees or something?

  • 09.06.2004 9:11 PM PDT
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admittedly i havent played halo ce for awhile...i have played halo pc a little but i just got splinter cell 2 so ive been playing that a lot, but ill get bored w/ it soon...my favorite ce map that ive played is needleosity...i dont noe y i just love that map and the guns

  • 09.07.2004 10:20 PM PDT
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How do you mod HALO CE

  • 09.18.2004 2:39 AM PDT
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Posted by: Van Helsing
can you get HALO CE for MACINTOSH i feel im really missing out!!!!!!!!
please help guys!!!!!!

Please, you are on a MAC!!!? Get a PC, it is the only way to go.
and everyone said AMEN

  • 09.18.2004 2:49 AM PDT
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Yeah, those maps are good. But I like The Halo HQ and Plaz skies. Oh, and Icetrack, minus the obnoxius music. I get mine off http://www.halo-world.net or http://www.haloworld.halocity.org . You decide.

  • 09.19.2004 9:35 AM PDT
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Good golly God... Out of ALL of them... I'll say hat_castel_2_castel. I really like the idea of taking over an enemy castle and brandishing a mace as you charge in. It really can freak someone out. By the way, [color=red] HOW DO YOU GET THE MACE!?!?[/color]

  • 09.21.2004 3:49 PM PDT
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how do you play Zanzibar? or if its not out, when does it come out? hopefully before nov 9

  • 09.25.2004 8:00 PM PDT
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Zanzibar is currently in beta, it is coming out ON OCTOBER 9. NOW NO MORE QUESTIONS.

  • 09.26.2004 7:14 AM PDT

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