Halo: Reach Forum
This topic has moved here: Subject: Halo: Reach Skill System (Matchmaking)
  • Subject: Halo: Reach Skill System (Matchmaking)
Subject: Halo: Reach Skill System (Matchmaking)

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-...you are a gigantic female genitalia sanitizing apparatus.

I'm curious to know if Bungie has anything different planned for the Skill/XP system in Reach.

One thing I'd like to see is a skill "checkpoint" where once you reach let's say a plateau of 10 skill levels, you stay at that level in order to keep the game competitive (or if a sibling touches your account for some people I know lol). Going down in skill IMO is not a good way to improve your play.

I think even having a "return to skill plateau" button would be acceptable, allowing you to play in that bracket if you already reached it.

Sure an idea like this would potentially make players more lax when it comes to "fear of losing skill" but I think the dedicated players would appreciate this and better their game.

Any other ideas or comments?

  • 10.18.2009 8:24 AM PDT
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I only really play social so I don't care too much, but I disagree. I think it would make it too easy.

  • 10.18.2009 8:26 AM PDT

No. They need to get rid of "once you get this as your highest skill level it never goes down" rubbish, they need to make all ranks, especially 50s un-permanent and they need to put in a system that forces people to play to keep their rank.

What I'm saying is, global skill should be an average of your four highest skills. If you don't play at least five games a month in a playlist, your rank there gets a ?. I mean it goes from "50" to "50?". You still will get matched up with other 50s if you play, but now it no longer counts towards your highest skill until you get in those five games in a playlist.

It prevents people from getting a 50 in a playlist and never playing again in fear of losing that 50, because if they don't play, they will lose that 50.

  • 10.18.2009 8:31 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

The whole point of playing a game is having fun. If you achieve something and have to go through something tedious WEEKLY to keep it, then it's not fun. Remember Halo is supposed to appeal to a mass audience, and not no-life WoW PvPers if you get the reference.

If a person gets 50 and wants to play in that playlist again, they SHOULDNT be afraid to lose a rank nor be afraid to lose it if they don't play. People will come back if it's just for fun.

Plus, what do you do to people who play say Lone Wolves the most and didn't get their achievements? "Oh well looks like you're gonna have to lose skill while you try to get em."?

This is not a tournament, it's about bettering your game. Obviously, you can still lose skill, but if you reach a certain level you keep playing at that level until you improve enough to pass to the next plateau. If you're not that good, you'll just never get there, simple as that.

  • 10.18.2009 11:53 AM PDT
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Skill leveling down if you lose too much is what separates the good players from the bad...those who do it legit, not to mention people who start new accounts...

  • 10.18.2009 12:19 PM PDT

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I think that Halo: Reaches skill system should revert back to Halo 2's system. It was almost impossible to get to a 50 but if you did (and you didn't hack/mod it) you were thought to be one of the, if not the, best Halo player online.

I also think once you reach a level but you go down your highest skill we be the highest level you have reached in your entire Halo: Reach career.

  • 10.18.2009 12:32 PM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: zMagickz
Skill leveling down if you lose too much is what separates the good players from the bad...those who do it legit, not to mention people who start new accounts...


Agreed. But you don't get better by fighting n00bs is what I mean.

  • 10.18.2009 12:36 PM PDT

I think that Halo: Reaches skill system should revert back to Halo 2's system. It was almost impossible to get to a 50 but if you did (and you didn't hack/mod it) you were thought to be one of the, if not the, best Halo player online.The skill distribution is fixed in neither system; one could make a trueskill 50 as hard to get as a H2 50, or extend TrueSkill to 100 and make that 100 ridiculously difficult to get. Similarly, one could easily make a H2 50 as hard to get as a trueskill 25.

  • 10.18.2009 1:02 PM PDT

Halo 2 ranking system
nuff said

  • 10.18.2009 1:02 PM PDT