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Note: I am not going to discuss flag bouncing/running in this thread. If you want to talk about that, use the other thread.
In my opinion, Capture the Flag (CTF) in Halo 3 is nowhere as fun as it was in Halo 1 & 2. So, I'm going to make a list of sorts as to what should be included for CTF in Reach.
Neutral Flag
This is a no-brainer. The lack of this in Halo 3 was extremely disappointing. If you don't know what it is, it's basically where two teams fight for a neutral flag, which is usually in the middle of the map, and bring it back to their own base.
Multiple Teams for Neutral Flag
I loved this in Halo 2, especially for Multi-Team. It's exactly like what the name says, more than two teams for Neutral Flag. Of course, we're going to need more maps like Foundation in order to accommodate this.
Touch Return
I don't know why this isn't in Halo 3, this is an essential component of CTF Classic. Well, we do have something like it in Halo 3, instant return. Except that you don't need to touch the flag to return, you just have to be in the general vicinity. Reach should have Touch Return, where you have to touch the flag to return it.
Full Vehicle use with the Flag option
This was in Halo 1 by default, and it became an option n Halo 2. Basically, with this on, you can drive with the flag or even use a turret with it. This option is in Halo 3, but it's glitched.
Basically, the option should be in Reach, but this time, it should work. With this option, and touch return, a true CTF Classic gametype can exist.
A "Flag Weight" option
In Halo 1 & 2, if you let go of the flag, it actually shot out a bit in front of you. I call this "Flag Tossing". You can't do this in Halo 3, at least not nearly as much.
I suggest having a "Flag Weight" option. The less the flag weighs, the farther you can toss it. The more it weighs, and you get the idea.
Community Suggestions
Posted by: Fos Tis Krisis
Also, Multi-team Multi-flag should come back as well. They should allow up to 8 teams for all multi-team flag variants (As Halo 2 only allowed 4 teams)
Posted by: Fos Tis Krisis
Another suggestion is flag-drop settings. It would be able to effect all base player traits immediately after the drop (like the Custom Powerup traits.)
For instance, what I think should be default:
Time: 3 seconds.
Movement Speed: 75%
^ What this would mean is that dropping the flag would not make you move faster immediately, rather, you would have 3 seconds of movement at regular Flag moving speed. Flag Running would be pointless.
OR
Time: 10 seconds.
Motion Tracker: Disabled
Weapon Damage: 200%
Gravity: 75%
^ This is more interesting, it would make it so that when you drop the flag, you jump higher, do double damage, and lose your motion tracker for 10 seconds.
GOOD WAY TO PREVENT FLAG RUNNING:
Time: 3 seconds.
Objective Pickup: Disabled
^ This would make it so that when you drop the flag, you will have to wait a full 3 seconds before you are able to pick it up again, this would make Flag Running and Juggling impossible to do alone (It would not be suggested to be done with a team anyway).
Now, these are just what I thought of off the top of my head. There could be a lot more, so if you have any ideas, feel free to post them. I might include more ideas to the OP, either from me or by you guys.
Thoughts?
[Edited on 10.18.2009 4:01 PM PDT]