- privet caboose
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- Exalted Mythic Member
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If you recall back to Halo 2, and ODST, there was packs of ammo for specific weapons around the maps. Usually campaign maps. (The only multiplayer map that comes to mind is Headlong, which had sniper packs) But I'm talking about SMG and Magnum ammo packs.
They were usually found laying around on outskirts and metropolis, but they had a purpose. Bungie didn't have to throw an extra sniper into a level, halfway through, because they could just put a pack of ammo on a rooftop, so if you kept your sniper that long you would be awarded. It made dropping those weapons harder, because you know that while they were useless now, they would be useful later on.
That also means less cluttering. While weapons are larger, and sometimes take up more space, ammo packs are small. It looks much better to have a couple of packs of ammo in a corner, than a few random BR's.
Having Ammo packs in Reach would be great, especially in multiplayer. Let's say you're making an infection map. You only want there to be ONE sniper, but you want that sniper to be able to use the rifle longer. If you scatter ammo packs around a map you won't have to worry about other humans picking up snipers, as the current system requires you to place more guns, to get ammo from them. (By placing the ammo packs in Forge, not just set on the map no matter what)
This would allow weapons to be used more often, but by having their ammo around the map, so multiple people aren't picking up the guns. (Get what I'm saying?)
My proposal is pretty much asking for your options on Ammo packs in Halo: Reach, and your thoughts about them in multiplayer, not just campaign.