- Homeboyd903
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- Exalted Legendary Member
Posted by: fifthderelicte
1. Changing weather effects seem possible, as they did a changing effect with the map on Isolation.
2. I do not like the idea of wind/rain/etc shifting bullets. Yes, it does it in real life, but it sucks in videogames. Randomization is not something Halo needs any more of.
3. However, Halo could use some more skill requirements. I like the idea of bullets being affected, but they should be affected at a constant rate so you can compensate consistently. The rate we call gravity is consistent (at least here on Earth), and even if it weren't, it could be made consistent. I've always liked having to lead shots at distances, and I think compensating for gravity would be awesome too.
4. For custom games changing weather would be great, but for MP it seems like it could cause too many lag issues. Just look at how they don't have flame grenades on maps, and you want lightning? It would be awesome, but I wouldn't sacrifice playability for graphics.
Thanks for the feedback.
A) I dont think there should be bullet shifting at all. It wass just an idea to give examples of what Im talking about.
B) What if you could start on any given map, at any time of day/night, with any type of terrain that stayed constant?
For instance:
You start on Blackout at night and its snowing. Light snow, so it doesnt effect vision TOO much, but snowing nonetheless. I would enjoy gradual weather changes, so that it either snows less (visibility increased) or snow more (visibilty decreased).. But the terrain could always be constant once the game started. So for this case the terrain could be snow. It wouldnt be constantly changing (melting, piling up) however. Or you could start Blackout with a mossy, or clean terrain. Those wouldnt change, just the weather effects. (if possible)
[Edited on 10.21.2009 6:31 PM PDT]