"Government big enough to supply everything you need is big enough to take everything you have ... The course of history shows that as a government grows, liberty decreases." -Thomas Jefferson
Posted by: AK 47625714
Now, I've seen a lot of people post how Halo 3 is lacking in the competitive aspect, and how Reach needs to be much more competitive. From what I've gathered, and my own personal input. Now, nothing is random which very competitive people like.
Maps
First of all, map selection, it has to be all arena maps, but nothing like Midship or Warlock. Nope, they need to be 12 X 12 rooms, Covenant and Human, with no cover whatsoever. No Forerunner, too much random geometry, which is bad. This makes the game a lot more fast paced, after all no one can run away, so they have to fight. There has to be a ton of Sniper Rifles scattered everywhere, because it's awesome. And there is one Rocket Launcher-like weapon in the middle.
Weapons
The Sniper Rifle should be hit-scan, 2 shots to kill (One headshot) with no spread or recoil. The only skill weapon in the game.
The Shotgun needs to be only useful at 2 inches, always, to prevent it from being a Noob Cannon.
The Rocket Launcher needs to be nerfed, it's too much like a noob tube. Blast radius should be at 1 and a half feet, makes it take more skill and precision now.
That's it, three weapons. No randomness, all skill.
Melee
Melee should be removed, too nooby.
Grenades
Only Stickies, with a 10 inch blast radius, it takes more skill this way.
Gametypes
Slayer, CTF and Oddball, because they take skill and MLG uses them.
Also, unlimited flag bouncing.
So, in conclusion, this would make Reach the most competitive game ever, and it would take skill to play. This would satisfy the clear majority of your fanbase, and MLG.
So remember, square rooms, snipers everywhere, with shotties and rocks, and only stickies.
Thoughts?
In case you haven't realized this by now, I'm just kidding around. I'm just making fun of all of those "ultra-competitive" type of people. Hope you had a good laugh, if not, oh well.
In order to make Halo Reach more accessable to everyday people, here are some changes that should be made.
Maps
All maps must be like Assembly. Lots of random geometry of the same color, with hammers, rockets, shotguns, swords, and overshields everywhere. Also, all doorsways, floors, and walls need to have extra useless bumps on them to mess up people trying to bounce frags into rooms.
Weapons
The BR needs to be removed. Its too hard to fight someone against it, rewards skill too much. Also no headshots, gets you killed to quickly. And you should be able to duel wield rocket launchers. Also make auto-aim/magnetism very high so good aim is not required.
Melee
Make melee lunges super long range.
Grenades
Make grenade explosion chain reactions crazy so that even if you throw a good nade it will get blown up for no reason. Super random.
Gametypes
Gametypes should be zombies only.
Equipment
Put equipment everywhere. That way if you are getting shot and get scared, you can turn that fear into a reflex of pressing X and throwing down a bubble shields to camp in with a shotgun, or a regen to just mess up game mechanics.
Yes this was a joke as well.