Halo: Reach Forum
This topic has moved here: Subject: Halo Reach Engine Idea & it might work
  • Subject: Halo Reach Engine Idea & it might work
Subject: Halo Reach Engine Idea & it might work
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I have been looking for a new game for my xbox and I found Crysis by Crytek and EA. So I did some research on it and it look amazing. One look at it's beautiful map and phycis and I thought how about if Halo reach having this engine the game it would amazing.

Link to Crytek's engine:http://www.mycryengine.com/index.php?conid=1

  • 10.19.2009 7:02 PM PDT

bungie uses there own engine I believe.... so they are developing a new one for reach so they won't use someone elses.... thats how leet bungie is

EDIT: Reach has been in development for quite some time so Im pretty sure they got some of the basics done

[Edited on 10.19.2009 7:07 PM PDT]

  • 10.19.2009 7:04 PM PDT
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Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgen
If by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.

I think hardware limitations wont let the game look anything like all the pictures on that site.

  • 10.19.2009 7:11 PM PDT

if you have any questions about halo i am one of the few people on this site who will gladly help you. Even though this account has been active for only a year, my past accounts go all the way back to 2002.

Posted by: CAMO5324
I have been looking for a new game for my xbox and I found Crysis by Crytek and EA. So I did some research on it and it look amazing. One look at it's beautiful map and phycis and I thought how about if Halo reach having this engine the game it would amazing.

Link to Crytek's engine:http://www.mycryengine.com/index.php?conid=1


crysis actually wasn't that good of a game. the visuals were grand, no question, but with an emphasis on foliage and area scaling i dont think the cryengine3 is actually that well suited to Halo. That power could be used elsewhere for things more related to Halo, specifically indoor and outdoor lighting especially on metallics, and a smarter AI

  • 10.19.2009 7:15 PM PDT

I think the engine should be the one they used for uncharted 2 even though that would impossible

  • 10.19.2009 7:28 PM PDT

Crysis had nice graphics on PC - on console, with Cryengine 3, it's bad. Cryengine 2 was amazing, but dumbing it down for consoles was a bad decision. It wouldn't work for Halo, as it's all about the foliage and trees - which Halo has little of (at least t walk through.) Like someone above me said, another engine, more suited towards lighting, would be best for Halo.

  • 10.19.2009 7:43 PM PDT
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I love Bungie's proprietary engines. You might not have thought Halo 3 pushed any envelopes, but it did a TON more technically than most games today. Why? Because it was specifically molded around the Xbox 360 framework.

With Reach, a TON of money has already gone into research and development of the new proprietary engine that will power Reach. With what Bungie has been researching, and from what was displayed at Siggraph, Bungie definitely knows the limitations of console (in particular Xbox 360) hardware, and has put in a lot of effort into overcoming these boundaries and making a truly state of the art engine. Perhaps the "ReachAround" engine will feature such things as realtime direct light combined with pre-computed indirect lighting to create truly convincing indoor and outdoor scenarios. Innovations to the magnificent HDR and additions to the well crafted forge and threater modes are also to be expected.

But on to the topic at hand: Why would the Cryengine NOT be suitable for Halo: Reach? Well, it simply doesn't offer the level of depth needed to develop a game like Halo. What a game like Halo asks for is honestly more than what Cryengine could provide. I know that sounds crazy, but think about it. When you license an engine, all of the tools are given to you. You just have to sculpt the game around these tools. Because of the amazingly broad potential of Cryengine three, that doesn't sound too bad at all. In fact, Cryengine 3 is amazing in it's own respects. However, lack of creativity in the design of the engine is the problem. Halo has always had it's own personality and style, and using the Cryengine would definitely stifle the amount of creativity put into the visuals. CryEngine 3 games will all end up looking very similar to each other, the same way games powered by Unreal III would. Finally, CryEngine, though built to work cleanly on all platforms, isn't specifically optimized for the platform of choice the way an engine like Halo 3's is built to take advantage of the 360 hardware.

Bungie knows what they want to do with the technology and art of Halo: Reach, and I believe that they really should do things their way, the tried and true way they've been following since way back when.

  • 10.19.2009 7:56 PM PDT

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Posted by: Bliznade
Crysis had nice graphics on PC - on console, with Cryengine 3, it's bad. Cryengine 2 was amazing, but dumbing it down for consoles was a bad decision. It wouldn't work for Halo, as it's all about the foliage and trees - which Halo has little of (at least t walk through.) Like someone above me said, another engine, more suited towards lighting, would be best for Halo.
Think about what you said there for a second. Foliage (as in leaves, grass, shrubbery, AND effects) is all alpha. The 360 can process near infinite amounts of alpha, which is considered to be very "expensive". Halo 3 is a very alpha intensive game, with great looking foliage and beautiful effects.

Still though, I agree with the general idea that Cryengine is not suitable for a Halo game. Look at Anonymous' post.

  • 10.19.2009 8:14 PM PDT