- BTE
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- Senior Legendary Member
Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgenIf by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.
Posted by: fifthderelicte
Oh semantics. I think you know what is meant. Of course everything can be competetive, but we're talking about a level of competetiveness. How competetive can you really get in Candyland or whatever it's called? Is luck really considered something that contributes to good competition? So let me lay it out for you -
Competition is that which allows for more skill. Many argue that the current Halo is relatively luck based, as the bullet spreads are random, among a plethora of other things. So it may take skill, but the skill gap is not that high, which is inarguable. Just look at the amount of 40s and above you have in H3 and compare to H2. That was competetive. There is not much of a skill gap in H3 because the weapons and gameplay and ranking system don't allow for skill to really shine through.
But you're missing a huge part of it. You assume that the weapons are equal. Hear me out. Yes, you both may have the same BR, but that doesn't mean the spread will be the same for you. You go to 4 shot each other and he makes it, you miss, because his bullet randomly hit correctly and yours didn't. Yes, both BRs have the same randomness built into it, but because they are inconsistent weapons, all things being equal, a lesser skilled aiming player can end up beating a more skilled aiming player player. Aim is a part of skill, and when you diminish its importance, you take away from the overall skill.
Nobody would argue that there's no skill in H3, just that Bungie has created weapons and a game that don't allow it to shine through and distinguish itself like it should.
The only reason it's overpowered is because it's been dumbed down. With a burst weapon that's headshot capable, it takes no skill to get a headshot whatsoever. Aim at their chest, their head, or their toe and you'll get a headshot against an undhielded person. Maybe swipe the reticule in the general direction of the opponent's head as you fire, but you're guaranteed a HS.
Then we move out to distances and the BR is guaranteed to hit a player and ping them out of scope. You don't even need the reticule on the opponent, because of the burst, if you're near the opponent you'll probably land 1/3 bullets. But at any range at all, this random spread - while making it easy to hit a target with at least 1 bullet from a burst, actually makes 4shotting and consistency nearly impossible. So he who wins becomes he who gets the best spread on the BR, not he who is the most skillful.
Anyway, you do need skill as is in H3, but it is not very distinguishable. Bringing in more skill in the aiming category would allow for one other component of skill to be consistent and telling in the game. As it stands, tactics, teamwork, map control, and weapon control are important, but you do all of that via the weapons you have. When these weapons are lacking in skill or are randomized (at least in terms of the most used weapon or the tactical controlling ones), it takes away skill from a large part of the game.
Great post.
Personally the main problem I ever faced on Halo 2 is that once I got to 30, it was nearly impossible (alone, maybe with a group things were different) to level up past that due to the great number of modders and standbyers. The highest level I got was 34 and I lost it quickly thanks to what I mentioned above, i managed to get my level back to 32 and just quit the game. My best friend had the same problem with the game. You could argue that Halo 3 has a flawed ranking system when compared to Halo 2 but when you think about it, I think Bungie noticed that getting to level 50 on Halo 2 was nearly impossible so they made it easier to get a higher level on Halo 3.
As for how competitive a game is, and how much does luck play a part on an encounter, I used to play WoW and on that game luck was more of a factor than it is in Halo 3. But even if you managed to get really lucky, that all wouldn't matter in the long run because skill would triumph over luck (im talking about same classes, same equipment and everything). In Halo, another thing (which you did not mention, was the fact that in 2, there was a horrible auto aim and bullet magnetism. Doesn't that add up to how inconsistent the game itself was? There seems to be some kind of auto aim in Halo 3 but is much lower than on Halo 2.
You also comment on the BR, its spread and how luck came into play. Since this is another BR thread lets talk about the weapon. I agree that the weapon could be considered inconsistent, but aren't automatic and burst weapons like that? Also, why is it that they don't use the Carbine then? The Carbine's overall design (as a weapon) is a lot better than the BR and it is much more consistent. You miss your shot, and you are screwed. You don't get 2 other bullets to make up for your bad aiming. Very similar to the old Halo:CE pistol. Wouldn't you agree with me then that its bogus for them to keep the BR as it is when they already have a weapon that is superior to it (as far as gameplay mechanics go)? Same goes for these MLG kids that say: "the BR is more competitive".