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Posted by: xXFinal JewelXx
Intro
Well thier has been alot of threads regrading Campaign & Multiplayer wants and ideas, I for one also want a amazing Campaign and Multiplayer equally. But what about the upgrades for the likes of forge & theatre? Are Bungie going to even include them again? These two additions were innovative additions to Halo 3.
With a awesome campaign & multiplayer , these two features should be also upgraded entirely , to make one spectucular Halo package. Also of course any new ways to innovative the Halo francise. Thats what Bungie needs to think of. I think Halo forge mode should be upgraded into a full map editor so our creative minds can run wild without the limitations with the current forge.
All though we thank and apperciate bungie for giving us forge, which many other FPS dont even have this ability to customize like this, so heres my Full Map editor ideas, which are from the likes of other editors such as Crysis Map Editor.
Interaction / Hud
Movement
Similar to Halo 3 Forge Mode, the movement and Hud can be enitrely the same, You play as yet again the Guilty Spark. The movement was easy to grasp and control and gave complete free-roam. Only thing for improvement, is the ability to increase the movement speed so we can traverse the huge maps quicker.
Toolbox
Similar to Halo 3 by pressing a button should bring up the toolbox, where again everything is categorised, but of course the new map editor will have more categorise then the forge we know.
Object Placment & Modification
You place objects as normal, but this time thier is a snap tool to piece together similar objects like walls and blocks.
Also a Brushtool, which can be dragged to highlight multiple objects at once, and can be shaped into many shapes, for later enviromental purposes. the Brushtool will also will be helpful for copying and pasting multiple Objects. Great for creating symmetrical maps. You can also modify the objects sizes by using scale tool ( Not includeing vehicles and weapons, no gaint Warthog ) and objects that can be rotated to any direction .
Axix System
A object can be move along its axis x ,y ,z ,simlar to more higher end map editors like Far Cry 2 or Crysis. This will result to users placeing the objects the exact position he/she wants, also this tool will allow objects to float in the air with minimal effort, right now in forge, just to get a object floating is a hassle. Place a object then one on top, then delete the bottom one. But once moved it doesnt float anymore and falls to the ground.
Redo & Undo Tool
Simple a button to undo / Redo, in Forge its painful accidently deleteing a object. Simple Redo or Undo button will solve this problem.
Enviroment / Level
Randon Terrain/ Texture Generator
Similar to the Full Map Editors, This should be useful to start with a already made and randon terrain and enviroment. You will able to choose what terrain you what, let it be sandy, ice/snow , earth , grass and so on.This will generate pre made landscape so people can start from there.
Modify Terrain
All though Forge is not a full map editor and cant modify terrain geomatry, woudln't it be better if we can make our
own terrain geomatry instead of having the same themed map but with objects rearranged. Halo Reach we should able to modify the terrain, with the brush tool we should able to flatten , smooth , rise/lower, in any way to want. This will equal to unlimited maps and unlimited fun , and hey we can recreate Bloodglutch.
Painting Terrain
We can choose any real life terrains to paint with, such as grassy, mountains, earth etc, but we should also have the ability to choose any colour we want to paint the terrain with.
Vegetation Tool
With a selection of vegetation we should able to place vegetation like forests or plants, With combining the brush tool we can place single trees or multiple trees at once.
Cave Tool
With combined the terrain tool we should able to use this tool, to create holes inside the mountains to create caves like Valhala.
Road Tool
This is the one for people who love making racetracks in Halo 3. This will allow you to place roads with different textures. Not only normal roads you can place ramps etc and combined with other tools, you can make them float easily, and make them tritons twist racemaps. What probaly takes days in forge, with all these combine tools, equal mere minutes and hours with a full map editor.
River / Sea Tools
You can place river or sea in the enviroment you created. You can adjust the seas wave hieght, or sea level height,also applying the direction of rivers and where they flow.
All the customisation From Halo 3
This you can adjust the speed and gravity as usual from Halo 3. All there options should be included in the Halo Reach Map editor, this way it will be even better then Far Cry 2 Map editor.
Solid Objects Tool
This tool will be useful for creating building and structures which support lets say bridges or any walkways, this can made into any shapes or you can make the exact shape you want it to be, and then add textures to the final shape. This way you can make unique objects, rather then relying on the objects which Bungie gives us.
Weather Effects
You can place Clouds , Rain , Snow , Lightning , Wind, Fog, Earthquakes, Tornadoes ( Yes dynamic weather system ). You can adjust the density of these options such as how heavy the rain should be, to personal the feeling of the map. Also when it happens,you can set a time where the rain will start and stop for example. Dynamic Weather system in Multuplayer should
change multiplayer to amazing ways. Fighting in sunny enviroment ( Sandtrap ), suddenly a downpour.Change of feeling in multiplayer,and the triple AAA engine should make the rain particles bounce of the spartan armour and vehicles.
Multiplayer
Again all the mutliplayer objects in forge should be the same with Halo Reach Full Map Editor, with spawn points starting points, and spawn areas, multiplayer objects such as flags bomb spawn points and so on. All be the same with the Full Map Editor. But of cousre this will be a new multiplayer experience better then all previous Halos we are accustomed to so cant say what to expect right now.
Campaign Level Editor
Scene Elements
Ok your not going to create the whole campaign of Halo Reach. this is going to be separate to the actual campaign, This will be more like a mini level creator, first building the maps with the Full Map Editor, then placeing simple Scene elements, such as spawn this much enemies, when a player enters this place, or play sound or text, when player reaches this point or goal. Then you can share these levels with your friends via fileshare, for your friends to play. Simple text story and goals, or you can record sound with your xbox 360 Mic. Which then can be used with scene elements. I.e when player reaches this point play this sound.So this is noway a Campiagn creator,
a simple tool inside the actual Map Editor which allows AI behaviour. you can place camera objects and time them when to record, so you can activate some small cut scenes. E.g Set grunt to walk forward for 10 seconds follow grunt with camera. At this time. After the player has created there level the player then is able to UPLOAD there level to there file share for others to download, similar to LPB?
Bot & AI Tools
The full map editor will have Bots that can be placed, like any species of the covenant and flood and some new ones we dont know of yet in Halo Reach. Then you can adjust difficulty level Easy Normal Heroic Legendary. You also activate the skulls to affect thier AI to different way, all usual and same here, but one way it will be different you can set routes that you can simple tell them to follow which are trigger by certain things such as time. This can be used to make patrols and individual AI behaviour. E.g who played Kudo Lab here?
Firefight Level Editor
addition fan idea, now i didnt even think of this awesome idea! Ok this wouldn't get you achievements, as you will have to do it legit, but this can be useful for custom games fun. Imagine building a fortress to see if covenant AI can find a way in or kill you. All the editing tools can be used to manuplilate the levels making them your own varient survival level. Or brand new survival level for use with firefight.
Conclusion
99% of these ideas on this forum will end of just a fan dreaming, but hey cant we dream? Since Reach probaly late in development these ideas may not be included even. So all these threads we createing having hopes etc all just wishing Halo will be a spectucular game. This above idea maybe be replied with its to complicated and that, i think with Bungies user friendly approach they can make a map editor which is user friendly, Far Crys 2 map editor was not hard, but used with properly can achieve great results, shame about the community and game these maps are left in the dark, but this is Halo! If we get this equals Halo taken into a whole new level! No need for map packs, people will make amazing maps! Which can be used in matchmaking. I mean forge was easy to use, making it into full map editor will do no harm, but more benefits! Atleast keep this thread alive, with some many poll votes, and maybe Bungie can take notice. Full map editor in Halo is epic win. Good bye.
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!