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This topic has moved here: Subject: Who wants a Map Creator 3x as good as Far Cry 2's ?
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Subject: Who wants a Map Creator 3x as good as Far Cry 2's ?

One does not simply walk into Halo.

Posted by: GenerateX3
Posted by: SWOOSH 0309
You mean like GMOD's mapmaker?

Somthing similar, but with more options, and easier to use.

I'd much rather they have a hard to use mapmaker, that way only the best can actually get released. If Halo Reach were to have a mapmaker, it would be more like GMOD's because of its physics.

  • 10.21.2009 2:46 PM PDT

Awesome isn’t just a word. Awesome is a way of life. Awesome is a way of war. Teamwork matters the most. Lone Wolves jeopardize the missions. Teamwork is key. Resistance is futile. The covenant fear us, not the other way around. We don’t fight for Earth. We don’t fight for Reach. We fight for the good of mankind because we are A.W.E.S.O.M.E. Alpha Wolf Elite Squadron Ordinary Mammals Electrocuted. Click the Homepage.

Posted by: mgb66
No I want a bad map creater.

Thread is pointless.

Your comment is thoughtless.
Next time, read the description.

  • 10.21.2009 5:32 PM PDT
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Posted by: DK daze
Dude I don't care and my grammer is perfect.I used "Big", as you recall it to mak is specific."to not do...",is incorrect beause "do" is present tense/perfect(or future) when it was a past tense.

Posted by: Moshes
Posted by: A1N2G3U4S
Posted by: Moshes
Posted by: Slartan117
for it to be 3x better than far cry 2's then it would be to confusing for the casual player to pick up and play. so they would be paying for something that they wont be using

who cares about the casual player? most casual players never use forge or even know what forge is.
Up until this post, I thought I was a casual player. What am I, then? I'm certainly not competitive.

okay.. i would assume he was talking about people that pick up the game every now and then? you obviously are more than a casual player considering your on b.net?
I would have thought that casual=player who plays for fun, dosen't care about losing, goes goosin', etc.

  • 10.21.2009 5:48 PM PDT

Posted by: Moshes
Posted by: Slartan117
for it to be 3x better than far cry 2's then it would be to confusing for the casual player to pick up and play. so they would be paying for something that they wont be using

who cares about the casual player? most casual players never use forge or even know what forge is.


Ive got to say... you've got a point there.

  • 10.21.2009 5:49 PM PDT

"When written in Chinese, the word 'crisis' is
composed of two characters--one represents danger,
and the other represents opportunity."
[JFK]

Posted by: GenerateX3
Posted by: mgb66
No I want a bad map creator.

Thread is pointless.

Your comment is thoughtless.
Next time, read the description.
Your reply to my comment is pointless.

I did read the description and my statement was an answer to your poll question which was "Who wants a Map Creator 3x as good as Far Cry 2's ?" I responded in sarcasm saying "No I want a bad map creator." Like anyone would want a bad Map Creator.


[Edited on 10.21.2009 5:51 PM PDT]

  • 10.21.2009 5:49 PM PDT
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Posted by: mgb66
I did read the description and my statement was an answer to your poll question which was "Who wants a Map Creator 3x as good as Far Cry 2's ?" I responded in sarcasm saying "No I want a bad map creator." Like anyone would want a bad Map Creator.

My god. Your so edgy and cool-like.

Anyway, Halo needs a proper map editor that is fully capable of making maps that are unique. However, some people simply lack the intelligence to learn how to do pretty much anything that involves creativity. This map editor would need a Simple Mode, and an Advanced or Full Mode.

Simple Mode would contain just the basic features, and wouldn't present the user with too many options.

Full or Advanced Mode would have all of the features, and would allow in-depth control over the design of your map.

And, of course, Forge would need to be kept.

  • 10.21.2009 6:27 PM PDT
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Rawr Im a dino!

Id call the mapmaker Architect

And there would still be normal forge or "Tweak" mode

  • 10.21.2009 6:29 PM PDT

I never played with Far Cry 2's map editor as I really did care for the game.

The only map editor I got into heavily was the Time Splitters: Future Perfect map/level editor. How does it compare to that?

  • 10.21.2009 6:34 PM PDT

Awesome isn’t just a word. Awesome is a way of life. Awesome is a way of war. Teamwork matters the most. Lone Wolves jeopardize the missions. Teamwork is key. Resistance is futile. The covenant fear us, not the other way around. We don’t fight for Earth. We don’t fight for Reach. We fight for the good of mankind because we are A.W.E.S.O.M.E. Alpha Wolf Elite Squadron Ordinary Mammals Electrocuted. Click the Homepage.

Ive never played timesplitters.

  • 10.22.2009 1:54 PM PDT

Your in Bad Company.

I already made a thread like this one before you did, and you get all the credit -_-

*sighs*
oh well.

  • 10.22.2009 1:59 PM PDT
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i was thinking that they could include forge on the disk as a basic map editor and then make the map maker DLC for like 15 bucks. this way people who don't want it don't pay for it, those who do want it do pay for it.

  • 10.22.2009 2:02 PM PDT

Your in Bad Company.

15 bucks?!?!?!?!
look at the stuff you can do with the farcry 2 editor! and it came free with the game!

http://www.youtube.com/watch?v=CyMbnXPk6MY&feature=fvw

  • 10.22.2009 2:07 PM PDT

Intro
Well thier has been alot of threads regrading Campaign & Multiplayer wants and ideas, I for one also want a amazing Campaign and Multiplayer equally. But what about the upgrades for the likes of forge & theatre? Are Bungie going to even include them again? These two additions were innovative additions to Halo 3.

With a awesome campaign & multiplayer , these two features should be also upgraded entirely , to make one spectucular Halo package. Also of course any new ways to innovative the Halo francise. Thats what Bungie needs to think of. I think Halo forge mode should be upgraded into a full map editor so our creative minds can run wild without the limitations with the current forge.

All though we thank and apperciate bungie for giving us forge, which many other FPS dont even have this ability to customize like this, so heres my Full Map editor ideas, which are from the likes of other editors such as Crysis Map Editor.

Interaction / Hud

Movement

Similar to Halo 3 Forge Mode, the movement and Hud can be enitrely the same, You play as yet again the Guilty Spark. The movement was easy to grasp and control and gave complete free-roam. Only thing for improvement, is the ability to increase the movement speed so we can traverse the huge maps quicker.

Toolbox

Similar to Halo 3 by pressing a button should bring up the toolbox, where again everything is categorised, but of course the new map editor will have more categorise then the forge we know.

Object Placment & Modification

You place objects as normal, but this time thier is a snap tool to piece together similar objects like walls and blocks.
Also a Brushtool, which can be dragged to highlight multiple objects at once, and can be shaped into many shapes, for later enviromental purposes. the Brushtool will also will be helpful for copying and pasting multiple Objects. Great for creating symmetrical maps. You can also modify the objects sizes by using scale tool ( Not includeing vehicles and weapons, no gaint Warthog ) and objects that can be rotated to any direction .

Axix System

A object can be move along its axis x ,y ,z ,simlar to more higher end map editors like Far Cry 2 or Crysis. This will result to users placeing the objects the exact position he/she wants, also this tool will allow objects to float in the air with minimal effort, right now in forge, just to get a object floating is a hassle. Place a object then one on top, then delete the bottom one. But once moved it doesnt float anymore and falls to the ground.

Redo & Undo Tool

Simple a button to undo / Redo, in Forge its painful accidently deleteing a object. Simple Redo or Undo button will solve this problem.

Enviroment / Level

Randon Terrain/ Texture Generator

Similar to the Full Map Editors, This should be useful to start with a already made and randon terrain and enviroment. You will able to choose what terrain you what, let it be sandy, ice/snow , earth , grass and so on.This will generate pre made landscape so people can start from there.

Modify Terrain

All though Forge is not a full map editor and cant modify terrain geomatry, woudln't it be better if we can make our
own terrain geomatry instead of having the same themed map but with objects rearranged. Halo Reach we should able to modify the terrain, with the brush tool we should able to flatten , smooth , rise/lower, in any way to want. This will equal to unlimited maps and unlimited fun , and hey we can recreate Bloodglutch.

Painting Terrain

We can choose any real life terrains to paint with, such as grassy, mountains, earth etc, but we should also have the ability to choose any colour we want to paint the terrain with.

Vegetation Tool

With a selection of vegetation we should able to place vegetation like forests or plants, With combining the brush tool we can place single trees or multiple trees at once.

Cave Tool

With combined the terrain tool we should able to use this tool, to create holes inside the mountains to create caves like Valhala.

Road Tool

This is the one for people who love making racetracks in Halo 3. This will allow you to place roads with different textures. Not only normal roads you can place ramps etc and combined with other tools, you can make them float easily, and make them tritons twist racemaps. What probaly takes days in forge, with all these combine tools, equal mere minutes and hours with a full map editor.

River / Sea Tools

You can place river or sea in the enviroment you created. You can adjust the seas wave hieght, or sea level height,also applying the direction of rivers and where they flow.

All the customisation From Halo 3

This you can adjust the speed and gravity as usual from Halo 3. All there options should be included in the Halo Reach Map editor, this way it will be even better then Far Cry 2 Map editor.

Solid Objects Tool

This tool will be useful for creating building and structures which support lets say bridges or any walkways, this can made into any shapes or you can make the exact shape you want it to be, and then add textures to the final shape. This way you can make unique objects, rather then relying on the objects which Bungie gives us.

Weather Effects

You can place Clouds , Rain , Snow , Lightning , Wind, Fog, Earthquakes, Tornadoes ( Yes dynamic weather system ). You can adjust the density of these options such as how heavy the rain should be, to personal the feeling of the map. Also when it happens,you can set a time where the rain will start and stop for example. Dynamic Weather system in Multuplayer should
change multiplayer to amazing ways. Fighting in sunny enviroment ( Sandtrap ), suddenly a downpour.Change of feeling in multiplayer,and the triple AAA engine should make the rain particles bounce of the spartan armour and vehicles.

Multiplayer

Again all the mutliplayer objects in forge should be the same with Halo Reach Full Map Editor, with spawn points starting points, and spawn areas, multiplayer objects such as flags bomb spawn points and so on. All be the same with the Full Map Editor. But of cousre this will be a new multiplayer experience better then all previous Halos we are accustomed to so cant say what to expect right now.

Campaign Level Editor

Scene Elements

Ok your not going to create the whole campaign of Halo Reach. this is going to be separate to the actual campaign, This will be more like a mini level creator, first building the maps with the Full Map Editor, then placeing simple Scene elements, such as spawn this much enemies, when a player enters this place, or play sound or text, when player reaches this point or goal. Then you can share these levels with your friends via fileshare, for your friends to play. Simple text story and goals, or you can record sound with your xbox 360 Mic. Which then can be used with scene elements. I.e when player reaches this point play this sound.So this is noway a Campiagn creator,
a simple tool inside the actual Map Editor which allows AI behaviour. you can place camera objects and time them when to record, so you can activate some small cut scenes. E.g Set grunt to walk forward for 10 seconds follow grunt with camera. At this time. After the player has created there level the player then is able to UPLOAD there level to there file share for others to download, similar to LPB?

Bot & AI Tools

The full map editor will have Bots that can be placed, like any species of the covenant and flood and some new ones we dont know of yet in Halo Reach. Then you can adjust difficulty level Easy Normal Heroic Legendary. You also activate the skulls to affect thier AI to different way, all usual and same here, but one way it will be different you can set routes that you can simple tell them to follow which are trigger by certain things such as time. This can be used to make patrols and individual AI behaviour. E.g who played Kudo Lab here?

Firefight Level Editor

addition fan idea, now i didnt even think of this awesome idea! Ok this wouldn't get you achievements, as you will have to do it legit, but this can be useful for custom games fun. Imagine building a fortress to see if covenant AI can find a way in or kill you. All the editing tools can be used to manuplilate the levels making them your own varient survival level. Or brand new survival level for use with firefight.

Conclusion

99% of these ideas on this forum will end of just a fan dreaming, but hey cant we dream? Since Reach probaly late in development these ideas may not be included even. So all these threads we createing having hopes etc all just wishing Halo will be a spectucular game. This above idea maybe be replied with its to complicated and that, i think with Bungies user friendly approach they can make a map editor which is user friendly, Far Crys 2 map editor was not hard, but used with properly can achieve great results, shame about the community and game these maps are left in the dark, but this is Halo! If we get this equals Halo taken into a whole new level! No need for map packs, people will make amazing maps! Which can be used in matchmaking. I mean forge was easy to use, making it into full map editor will do no harm, but more benefits! Atleast keep this thread alive, with some many poll votes, and maybe Bungie can take notice. Full map editor in Halo is epic win. Good bye.

  • 10.22.2009 2:37 PM PDT

Da Husk.

it shud be a free dlc!!!!!!!!

  • 10.22.2009 2:40 PM PDT

Awesome isn’t just a word. Awesome is a way of life. Awesome is a way of war. Teamwork matters the most. Lone Wolves jeopardize the missions. Teamwork is key. Resistance is futile. The covenant fear us, not the other way around. We don’t fight for Earth. We don’t fight for Reach. We fight for the good of mankind because we are A.W.E.S.O.M.E. Alpha Wolf Elite Squadron Ordinary Mammals Electrocuted. Click the Homepage.

Posted by: xXFinal JewelXx
Intro
Well thier has been alot of threads regrading Campaign & Multiplayer wants and ideas, I for one also want a amazing Campaign and Multiplayer equally. But what about the upgrades for the likes of forge & theatre? Are Bungie going to even include them again? These two additions were innovative additions to Halo 3.

With a awesome campaign & multiplayer , these two features should be also upgraded entirely , to make one spectucular Halo package. Also of course any new ways to innovative the Halo francise. Thats what Bungie needs to think of. I think Halo forge mode should be upgraded into a full map editor so our creative minds can run wild without the limitations with the current forge.

All though we thank and apperciate bungie for giving us forge, which many other FPS dont even have this ability to customize like this, so heres my Full Map editor ideas, which are from the likes of other editors such as Crysis Map Editor.

Interaction / Hud

Movement

Similar to Halo 3 Forge Mode, the movement and Hud can be enitrely the same, You play as yet again the Guilty Spark. The movement was easy to grasp and control and gave complete free-roam. Only thing for improvement, is the ability to increase the movement speed so we can traverse the huge maps quicker.

Toolbox

Similar to Halo 3 by pressing a button should bring up the toolbox, where again everything is categorised, but of course the new map editor will have more categorise then the forge we know.

Object Placment & Modification

You place objects as normal, but this time thier is a snap tool to piece together similar objects like walls and blocks.
Also a Brushtool, which can be dragged to highlight multiple objects at once, and can be shaped into many shapes, for later enviromental purposes. the Brushtool will also will be helpful for copying and pasting multiple Objects. Great for creating symmetrical maps. You can also modify the objects sizes by using scale tool ( Not includeing vehicles and weapons, no gaint Warthog ) and objects that can be rotated to any direction .

Axix System

A object can be move along its axis x ,y ,z ,simlar to more higher end map editors like Far Cry 2 or Crysis. This will result to users placeing the objects the exact position he/she wants, also this tool will allow objects to float in the air with minimal effort, right now in forge, just to get a object floating is a hassle. Place a object then one on top, then delete the bottom one. But once moved it doesnt float anymore and falls to the ground.

Redo & Undo Tool

Simple a button to undo / Redo, in Forge its painful accidently deleteing a object. Simple Redo or Undo button will solve this problem.

Enviroment / Level

Randon Terrain/ Texture Generator

Similar to the Full Map Editors, This should be useful to start with a already made and randon terrain and enviroment. You will able to choose what terrain you what, let it be sandy, ice/snow , earth , grass and so on.This will generate pre made landscape so people can start from there.

Modify Terrain

All though Forge is not a full map editor and cant modify terrain geomatry, woudln't it be better if we can make our
own terrain geomatry instead of having the same themed map but with objects rearranged. Halo Reach we should able to modify the terrain, with the brush tool we should able to flatten , smooth , rise/lower, in any way to want. This will equal to unlimited maps and unlimited fun , and hey we can recreate Bloodglutch.

Painting Terrain

We can choose any real life terrains to paint with, such as grassy, mountains, earth etc, but we should also have the ability to choose any colour we want to paint the terrain with.

Vegetation Tool

With a selection of vegetation we should able to place vegetation like forests or plants, With combining the brush tool we can place single trees or multiple trees at once.

Cave Tool

With combined the terrain tool we should able to use this tool, to create holes inside the mountains to create caves like Valhala.

Road Tool

This is the one for people who love making racetracks in Halo 3. This will allow you to place roads with different textures. Not only normal roads you can place ramps etc and combined with other tools, you can make them float easily, and make them tritons twist racemaps. What probaly takes days in forge, with all these combine tools, equal mere minutes and hours with a full map editor.

River / Sea Tools

You can place river or sea in the enviroment you created. You can adjust the seas wave hieght, or sea level height,also applying the direction of rivers and where they flow.

All the customisation From Halo 3

This you can adjust the speed and gravity as usual from Halo 3. All there options should be included in the Halo Reach Map editor, this way it will be even better then Far Cry 2 Map editor.

Solid Objects Tool

This tool will be useful for creating building and structures which support lets say bridges or any walkways, this can made into any shapes or you can make the exact shape you want it to be, and then add textures to the final shape. This way you can make unique objects, rather then relying on the objects which Bungie gives us.

Weather Effects

You can place Clouds , Rain , Snow , Lightning , Wind, Fog, Earthquakes, Tornadoes ( Yes dynamic weather system ). You can adjust the density of these options such as how heavy the rain should be, to personal the feeling of the map. Also when it happens,you can set a time where the rain will start and stop for example. Dynamic Weather system in Multuplayer should
change multiplayer to amazing ways. Fighting in sunny enviroment ( Sandtrap ), suddenly a downpour.Change of feeling in multiplayer,and the triple AAA engine should make the rain particles bounce of the spartan armour and vehicles.

Multiplayer

Again all the mutliplayer objects in forge should be the same with Halo Reach Full Map Editor, with spawn points starting points, and spawn areas, multiplayer objects such as flags bomb spawn points and so on. All be the same with the Full Map Editor. But of cousre this will be a new multiplayer experience better then all previous Halos we are accustomed to so cant say what to expect right now.

Campaign Level Editor

Scene Elements

Ok your not going to create the whole campaign of Halo Reach. this is going to be separate to the actual campaign, This will be more like a mini level creator, first building the maps with the Full Map Editor, then placeing simple Scene elements, such as spawn this much enemies, when a player enters this place, or play sound or text, when player reaches this point or goal. Then you can share these levels with your friends via fileshare, for your friends to play. Simple text story and goals, or you can record sound with your xbox 360 Mic. Which then can be used with scene elements. I.e when player reaches this point play this sound.So this is noway a Campiagn creator,
a simple tool inside the actual Map Editor which allows AI behaviour. you can place camera objects and time them when to record, so you can activate some small cut scenes. E.g Set grunt to walk forward for 10 seconds follow grunt with camera. At this time. After the player has created there level the player then is able to UPLOAD there level to there file share for others to download, similar to LPB?

Bot & AI Tools

The full map editor will have Bots that can be placed, like any species of the covenant and flood and some new ones we dont know of yet in Halo Reach. Then you can adjust difficulty level Easy Normal Heroic Legendary. You also activate the skulls to affect thier AI to different way, all usual and same here, but one way it will be different you can set routes that you can simple tell them to follow which are trigger by certain things such as time. This can be used to make patrols and individual AI behaviour. E.g who played Kudo Lab here?

Firefight Level Editor

addition fan idea, now i didnt even think of this awesome idea! Ok this wouldn't get you achievements, as you will have to do it legit, but this can be useful for custom games fun. Imagine building a fortress to see if covenant AI can find a way in or kill you. All the editing tools can be used to manuplilate the levels making them your own varient survival level. Or brand new survival level for use with firefight.

Conclusion

99% of these ideas on this forum will end of just a fan dreaming, but hey cant we dream? Since Reach probaly late in development these ideas may not be included even. So all these threads we createing having hopes etc all just wishing Halo will be a spectucular game. This above idea maybe be replied with its to complicated and that, i think with Bungies user friendly approach they can make a map editor which is user friendly, Far Crys 2 map editor was not hard, but used with properly can achieve great results, shame about the community and game these maps are left in the dark, but this is Halo! If we get this equals Halo taken into a whole new level! No need for map packs, people will make amazing maps! Which can be used in matchmaking. I mean forge was easy to use, making it into full map editor will do no harm, but more benefits! Atleast keep this thread alive, with some many poll votes, and maybe Bungie can take notice. Full map editor in Halo is epic win. Good bye.


YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • 10.22.2009 2:43 PM PDT

Your in Bad Company.

What he is describing is the farcry 2 map editor system. It's is SUPER powerful.

  • 10.22.2009 3:42 PM PDT

RIP Halo 2 Multiplayer

I'd settle for one that's as good as the one Far Cry 2, hell, maybe even one that's half as good, so long as you can make maps from scratch, and do it with friends, online, simultaneously.

  • 10.22.2009 3:42 PM PDT

(;3=

Never played Far Cry so I couldnt give a flying HOOT....ERS

  • 10.22.2009 3:43 PM PDT

Andrew Murray
Map:Aztec-Keep
Screenshot:ghosts
Video:32/0 Perfection

Posted by: Slartan117
for it to be 3x better than far cry 2's then it would be to confusing for the casual player to pick up and play. so they would be paying for something that they wont be using
Just have it that when you start a new map you can pick either advanced or basic!

  • 10.22.2009 3:46 PM PDT
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yeah like the one in time splitters.

  • 10.22.2009 3:52 PM PDT

Corn, Oil, and Wine... We need more wine...

Posted by: Xizor14
Doing something like that on a console is possible, but it would be extremely convoluted and difficult to use if you're wanting this much.


Hmm... Far Cry 2?

  • 10.22.2009 4:05 PM PDT

Awesome isn’t just a word. Awesome is a way of life. Awesome is a way of war. Teamwork matters the most. Lone Wolves jeopardize the missions. Teamwork is key. Resistance is futile. The covenant fear us, not the other way around. We don’t fight for Earth. We don’t fight for Reach. We fight for the good of mankind because we are A.W.E.S.O.M.E. Alpha Wolf Elite Squadron Ordinary Mammals Electrocuted. Click the Homepage.

........

  • 10.24.2009 1:53 PM PDT

"Thoughts are the shadows of feelings; always darker, emptier, and simpler."

Isn't Halo 3's Forge mode what sets it apart from the other console games with map editors? *queue heart-warming piano tune* I mean, Forge has brought out so much creativity that we haven't been able to see before. Sure, you have limited options, but isn't that what seperates the gamers with big imaginations from the tech experts who can only make good maps because of their knowledge of physics/computers?

  • 10.24.2009 2:00 PM PDT

Don't Pm me for groups, Cheers!

Yeah! I got 100th vote!

I reckon this'd be great. I always hated the limitation of only being able to move boxes around the maps and alter gameplay slightly.

They'll never do this, however

  • 10.24.2009 2:01 PM PDT

Yes, really

i say we have a version of forge, and then a PC mao creator where you can make it on the PC and port it to Reach.

maybe you would have to have bungie pro to do it.

  • 10.24.2009 2:03 PM PDT

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