Halo: Reach Forum
This topic has moved here: Subject: Power-ups in Reach.
  • Subject: Power-ups in Reach.
Subject: Power-ups in Reach.
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As we all know, Halo has something called power-ups. The two primary power-ups, the overshield and active camouflage, can augment your shields and make you invisible, respectively.

I'll make a list of sorts, to better organize this post.

Shape
In Halo 1 & 2, they were in the shape of a cube (overshield), and pyramid (camo). In Halo 3 however, they became huge floating orbs, which, in my opinion, was not a good thing.

Now, that's the problem I have with the current shape of the power-ups; they're huge floating orbs. Imagine putting them in a narrow hallway, they'll just block it. Worst of all, you can't shoot through them.

My suggestion, make the power-ups a small pyramid and cube again. This way, we can actually place them anywhere without blocking a line of sight.

Effects
In Halo 1 the active camo was not very good. It didn't provide much invisibility, in fact you looked like a member of the Blue Man Group (Okay, I'm exaggerating), and it lasted about 45 seconds. The overshield provided 2 extra shields, and depleted gradually. However you could not tell if someone had an overshield.

In Halo 2, the active camo was upgraded. Much more invisibility, but not total invisibility, and it still lasted about 45 seconds. It had the "Predator Effect". The overshield was largely unchanged, with the exception of the player glowing when they had an overshield.

Halo 3, the active camo was upgraded and downgraded. It provides almost total invisibility, but now only lasts about 20 seconds. The overshield was changed too. It only provides one extra shield, now, but you become invincible for 5 seconds after grabbing it. You also glow a lot brighter than in Halo 2. In my opinion, the active camo is too good, while the overshield is too weak.

How should the effects of power-ups be in Reach? Well, I think Halo 2 had it right. Maybe give the active camo a little more invisibility, but nowehere near as much as in Halo 3. And let the overshield give two extra shields again, but remove the invincibility.

And another thing. In Halo 3, if you pick up active camo, then an overshield, you lose the active camo. It's ridiculous. However, it doesn't apply if you pick up an overshield first. So in Reach, if I pick up both an overshield and active camo, I'd like to keep them both.

Custom Power-ups
One of Halo 3's nice features is the ability to make a custom power-up. However, in Halo 3, I don't think you can make more than one unique power-up.

In Reach, we should be able to make many different custom power-ups, with more customization. We should be able to customize the effects, of course, but we should also be able to customize the look of it too (Shape and color). For example, a purple sphere, or a green cube.

Suggestion by xXDarkCrimsonXx
Posted by: xXDarkCrimsonXx
I would like to be able to change the shape between the orbs and stuff.

Perhaps we can move each corner and side by dragging it into a shape we like.

Like we could actually make a door out of the power-up or make it a small "berry" on a tree.




Well, that's all I've got.

Thoughts?




[Edited on 10.21.2009 7:43 PM PDT]

  • 10.20.2009 6:46 PM PDT
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  • Exalted Heroic Member

[Insert something funny]

Sweet man!

  • 10.20.2009 6:48 PM PDT
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agreed; and as far as customization goes , it should be an option to pick them up as equipment.

  • 10.20.2009 8:13 PM PDT

"Government big enough to supply everything you need is big enough to take everything you have ... The course of history shows that as a government grows, liberty decreases." -Thomas Jefferson

Agreed. With all of it.

  • 10.20.2009 8:22 PM PDT

Online ID: GriffGraff15

I would want the Halo 2 active camo, sacrifice some invisibility for more time with the power up. I like the Halo 3 overshield as it is. The old shapes would be a welcome return to Reach

  • 10.20.2009 8:24 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

I would like to be able to change the shape between the orbs and stuff.

Perhaps we can move each corner and side by dragging it into a shape we like.

Like we could actually make a door out of the power-up or make it a small "berry" on a tree.

  • 10.20.2009 8:25 PM PDT

get out of here stalker

What are his overshield levels?!

  • 10.20.2009 8:28 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

Posted by: Doodlebox
What are his overshield levels?!


Over 9000!!!!

  • 10.20.2009 8:30 PM PDT
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Posted by: xXDarkCrimsonXx
I would like to be able to change the shape between the orbs and stuff.

Perhaps we can move each corner and side by dragging it into a shape we like.

Like we could actually make a door out of the power-up or make it a small "berry" on a tree.
That's actually a good idea, I'll add it into the OP.

  • 10.21.2009 7:42 PM PDT

Tallahassee?
I spent two weeks in Tallahassee one night.

I like it but I would be fine if it was changed. As long as they are easy to see because the ones in CE on the water were not easy to see if it re-spawned.

  • 10.21.2009 8:23 PM PDT

"They let me pick... did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others you were strong and swift and brave, a natural leader. But you had something they didn't. Something no one saw but me. Can you guess? Luck."
—Cortana to John-117

I agree.

For the custom power up. You can't set them to no time limit even though you have that option. That is somthing Bungie Should change.

Also, I like how plasma weapons "glow" through the cloak.

  • 10.21.2009 8:29 PM PDT
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They should definitely go back to the pyramid and cube again. Maybe make the Custom be a cone or something. I'd also like the ability to move power-ups with nades, just like in H1, so that if a player has the skill to place a perfect grenade onto the spawn they can knock it down to themselves in order to be able to get an advantage on the other team.

I actually think that Camo in H3 is perfect. It makes you almost completely invisible and lasts for 30 seconds. I don't know about you, but I have played plenty of players who can kill someone who is completely invisible even if they don't have a radar or any other warnings.

  • 10.21.2009 9:47 PM PDT
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Posted by: Czar_CJ_Elm
agreed; and as far as customization goes , it should be an option to pick them up as equipment.
I'm not too sure about that personally. It could make things more tactical, like choosing when to activate it. But it could make things too easy, for example I grab the enemies flag then I activate active camo and I score easily.

  • 10.24.2009 2:51 PM PDT
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(-_-) Bored Face

Those ideas are awsome! And I had a similar topic about this too so I agree.

[Edited on 10.24.2009 2:57 PM PDT]

  • 10.24.2009 2:54 PM PDT

I think that they should scrap the power-ups. Now that we have equipment, we won't need them. Just put the cloaking equipment and invincibility equipment in MM.

  • 10.24.2009 2:59 PM PDT

What about these listed here?

  • 10.24.2009 3:01 PM PDT

Three-time legendary member on a single account

My response depends on if there will be equipment in Reach. If there is not, then I largely agree; the power ups should return to their native forms and maintain consistency when obtaining both. If there is equipment, then they should appear as equipment, they way they should have in Halo 3.

  • 10.24.2009 3:08 PM PDT

MechanicalHorizn:
You must lay a sacrifice on the almighty altar of FRAG. It demands you get 4 kills with 1 laser shot.
Only then will the gods be appeased.

Me: Im going to hell...

I would love to see some new creative power-ups in Reach!
I always thought Bungie should add a green power-up that makes you move/reload faster, and another which increases damage.

  • 10.24.2009 3:46 PM PDT