- Will_Spartan043
- |
- Exalted Member
- gamertag: [none]
- user homepage:
ya, gotta know who you are...
Posted by: Czar_CJ_Elm
Posted by: Will_Spartan043
Posted by: Czar_CJ_Elm
Posted by: Will_Spartan043
, but i always thought there was an amount of realism to this game.
I either think bungie stopped trying for any realism after Halo CE, that or Microsoft demands Bungie plays it safe, and just makes games that look good; EX halo 3
Well, I'm not sure where you're coming from, but if you're talking about the animation. It's all for the sake of smooth gameplay. The more frames you have in a particular animation, the more complicated it is to network. I'd like to see the MC or a spartan wearing some gear. Like oh that pocket is where you are keeping your ammo, oh i see you have a couple of grenades on your belt.
It's not so much that they dropped realism, just that they are trying to be practical. -What makes a good gameplay experience
There's a lot of extra stuff that would be cool, but doesn't necessarily add anything to the gameplay.
If there is a way to add multiple ammo types to the game with out breaking it, then let them do it.
I should mention this before anyone reads this
I know Game-play > realism but i would like to see bungie try to make it a little more realistic. and there are realistic aspects that could make the Game funner. like the spiker ricochet of energy shields until depleted then spike pierces you, or bolting a jackal to the wall behind him with a cloud of spikes
I just did not like how halo 3 played
- all the UNMC Guns sounded like BB guns
- A grenade blows you off the map unless it dose not kill you and granted you are a 2 ton spartan
- the weapons that were not "HEAD SHOT CAPABLE" were porpose built bludgeoning tools
- Brute would be perfectly fine with being shot until the invisible health bar went away then he leaps in the air and dies, this is not just with head shots; and halo CE and 2 and elite would at least react to being shot
- the weapons stopped making sense Halo CE
--the BR for example--
the charging handle and breach is on the wrong side and not over the magazine, yet the bullets eject out of the right side, and there is no way that magazine fits 36 rounds
the AR in comparison BTW dose not reflect in gameplay
any way the AR is a brilliant weapon.
-it fires a 7.62x51mm roud so it would be effective at 600m and have the stopping power necessary to kill bigger enemies
-is a bull-pup so it would be balanced and not so cumbersome in tight quarters
- It could be built and work the bolt is above the magazine, the breach is universal so it could be a righty or lefty weapon.
I could go on but i would rather not.
There's a remedy to most of that, simple attention to detail. I don't think most of those changes would adversely effect gameplay. I think it'd be awesome to be able to headshot with the AR. I tap the trigger as it is, holding it down is inaccurate at range.
As for the Brutes they should weaken and slow the more bullets they have in them. Sure adrenalin explains a lot, but they didn't seem to be phased at all, when being shot. I think that is more of a character trait than anything.
And i'm not sure how many of the Bungie people really know guns. I wish the AR was louder and meaner. As for most else, they are things easily fixed, just needs some attention to detail.