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Poll: whoud you like an aim mechaninc; if so on what weapons [closed]
| NO! scoops only and Rockets fuel rod and Laser :
0%
|
|
(0 Votes)
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| Yes- all weapons beyond CQC ( shotgun, Sword, ect):
40%
|
|
(2 Votes)
|
| Yes- magnum :
0%
|
|
(0 Votes)
|
| Yes- AR, Magnum:
60%
|
|
(3 Votes)
|
| Yes- AR, Magnum, SMG:
0%
|
|
(0 Votes)
|
Total Votes: 5
this is a re-post I forgot the poll last time
But i recommend you read this before voting and commenting
here are 5 good reasons why it would work and preserve halos game play
"the RFG aim system. you get a slight optical zoom, the reticule gets smaller, weapons become more accurate"
1-Burst fire with the AR is already accurate, an aim mechanic would make the AR a easier to use at longer ranges. matter in fact since Halo CE Bungie emphasized using short controlled burst with auto weapons to engage targets a t longer ranges. you can kill some one all the way across foundry, and hit every time so it would not Unbalance the weapon.
2- it's not iron sights; Spartans, and apparently ODSTs have a targeting computer built in to there helmets, which i would assume would work better than iron sights.
3- I makes sense; the AR fires a 7.62x51mm round which would work at 500m, so the option to engage targets at longer ranges works with Canon, so we would have an assault rifle that acts like one
4-the Aim mechanic would not over-complicate game play or even be out of the way to make. why not instead of getting Binoculars we get an aim, with weapons where it is practical like the Magnum, SMG, and AR.
5- it would not completely change halos game-play, it would actually smooth it out a little. so up close you could have a high sensitivity, and at medium to long ranges you could Aim and reduce you sensitivity so short controlled burst would be come more practical.
[Edited on 10.21.2009 3:19 PM PDT]