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This topic has moved here: Poll [5 votes]: whoud you like an aim mechaninc; if so on what weapons
  • Poll [5 votes]: whoud you like an aim mechaninc; if so on what weapons
Subject: whoud you like an aim mechaninc; if so on what weapons
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Poll: whoud you like an aim mechaninc; if so on what weapons  [closed]
NO! scoops only and Rockets fuel rod and Laser :  0%
(0 Votes)
Yes- all weapons beyond CQC ( shotgun, Sword, ect):  40%
(2 Votes)
Yes- magnum :  0%
(0 Votes)
Yes- AR, Magnum:  60%
(3 Votes)
Yes- AR, Magnum, SMG:  0%
(0 Votes)
Total Votes: 5

this is a re-post I forgot the poll last time
But i recommend you read this before voting and commenting

here are 5 good reasons why it would work and preserve halos game play

"the RFG aim system. you get a slight optical zoom, the reticule gets smaller, weapons become more accurate"

1-Burst fire with the AR is already accurate, an aim mechanic would make the AR a easier to use at longer ranges. matter in fact since Halo CE Bungie emphasized using short controlled burst with auto weapons to engage targets a t longer ranges. you can kill some one all the way across foundry, and hit every time so it would not Unbalance the weapon.

2- it's not iron sights; Spartans, and apparently ODSTs have a targeting computer built in to there helmets, which i would assume would work better than iron sights.

3- I makes sense; the AR fires a 7.62x51mm round which would work at 500m, so the option to engage targets at longer ranges works with Canon, so we would have an assault rifle that acts like one

4-the Aim mechanic would not over-complicate game play or even be out of the way to make. why not instead of getting Binoculars we get an aim, with weapons where it is practical like the Magnum, SMG, and AR.

5- it would not completely change halos game-play, it would actually smooth it out a little. so up close you could have a high sensitivity, and at medium to long ranges you could Aim and reduce you sensitivity so short controlled burst would be come more practical.

[Edited on 10.21.2009 3:19 PM PDT]

  • 10.21.2009 2:47 PM PDT

Wait, let me get this straight, so because my sight zooms slightly in, the spread cone of my gun magically becomes narrower?

  • 10.21.2009 2:49 PM PDT

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You simply don't need this.

Real soldiers don't shoot from the hip. Spartans don't look down the sights anyway. There helmet prevents them from doing that, which is why they have an reticle floating in front of their eyes.

  • 10.21.2009 2:53 PM PDT
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hylebos
well yes; i don't see why not. its for making short controlled burst more practical.

5- i would not completely change halos game-play, it would actually smooth it out a little. so up close you could have a high sensitivity, and at medium to long ranges you could Aim and reduce you sensitivity so short controlled burst would be come more practical.


[Edited on 10.21.2009 6:21 PM PDT]

  • 10.21.2009 2:55 PM PDT
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Posted by: Spartan999
You simply don't need this.

Real soldiers don't shoot from the hip. Spartans don't look down the sights anyway. There helmet prevents them from doing that, which is why they have an reticle floating in front of their eyes.


i know Spartans don't shoot from the Hip and i know the Helmet gets in the way; but why dose a spartan have a hard time getting a 1 and a half foot group at a 100 yards with a .308 rifle and an Advance built in targeting when i could get 1 and a inch group at 100 yards with a .22lr

this is so the reticule in front of you works at more than 20 feet

2- it's not iron sights; Spartans, and apparently ODSTs have a targeting computer built in to there helmets, which i would assume would work better than iron sights.


[Edited on 10.21.2009 3:10 PM PDT]

  • 10.21.2009 3:00 PM PDT
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I liked how the silenced SMG worked. I would like this.
and i would like to see the old halo CE pistol back

[Edited on 10.21.2009 3:42 PM PDT]

  • 10.21.2009 3:41 PM PDT
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well close enough

i would be OK with M6D if it was a little less powerful, three shots to kill a spartan is a little ridiculous

[Edited on 10.21.2009 4:47 PM PDT]

  • 10.21.2009 4:46 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

the M6d fires a 50 cal high explosive slug i have no problem with the damage.

  • 10.21.2009 5:29 PM PDT
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This would actually be a good way to bring skill to all weapons. With a smaller reticule it would take more skill to aim. With burst fire, it would take longer to kill. However, you'd finally be able to have a weapon that isn't overpowered at range, but will allow survivability, but is also good at close range. This is the weapon Bungie promised for H3. It adds the possibility of skill to all weapons, but doesn't make the AR too powerful.

  • 10.21.2009 5:42 PM PDT