Halo: Reach Forum
This topic has moved here: Subject: Blood Gultch Formula/Map Scales that you'd like to see
  • Subject: Blood Gultch Formula/Map Scales that you'd like to see
Subject: Blood Gultch Formula/Map Scales that you'd like to see
  •  | 
  • Fabled Mythic Member

R.I.P. DeathPimp. Never Ending Respect.

"Posted by: Kickimanjaro
I'm trying to become an '04, but it's not working too well."

For those who've played Halo CE, or Halo 2, you've more than likely played Blood Gultch or Coagulation.

I've been asking myself over and over again why the map has been so well received by the community.


Maybe it's due to the fact that the outskirts of the map, the Caves, Cliffs and other Walkways, are perfect for infantry fights. Although those places are susceptible to gunfire from a 'Hog or Banshee, it was always fun to be pinned down on the "sniper Cliff Curve" behind the 'Lone Bolder", with a hog in the valley and two guys coming up the side of the cliff to finish you off.

The inner portion of the map, however, is total vehicle control. The small hills make it tricky, but there is nothing, NOTHING, like rolling a hog on Coag/Gultch, running into a pack of 4 BR's trying to cover a hog with no gunner trying to pick up the flag carrier. Or the Banshee, for instance; Even if the enemy team had the Homing rockets, the banshee was always fun to fly. You never really had to hide behind something until your team had the rockets, because a roll to either side could almost always dodge a rocket if timed correctly.

Another fun vehicle; The ghost. When the 'hogs were down, the ghost would always be a fun Pick-er-upper.


Maybe it's the scale of the map. Halo 3 has some pretty big maps, but Coag felt Huge. Absolutely. there were so many places on the map, so many things that could be going on. The scale could support a 16 player match almost perfectly.

I do admit to liking the bases better in the Halo 2 version, though. Rather than just having a roof and a center room, they added a basement, complete with grav lift and Glory hole for a fast flag grab.



For the people who've played the map before; What made it so wonderful?
What "broke" the map for you?
Would you ever want to see it return, or at least another map that can match the scale of it?




The above post also lead me to wondering what everyone is looking foreward to in Reach. We all know that the game is going to be a FPS. We don't know, however, what the game will be like. Exactly like H2/H3? More like H1?

In any case, Are you looking foreward to Smaller scaled maps in Reach, or Larger scaled battlefields?
Are you hoping bungie focuses on One side more than the other?
Are you hoping that bungie expands the Forge option so you can create Massive multiplayer maps for Massive experiences?

  • 10.21.2009 4:26 PM PDT

DMH | TMA | Blueprint

Can't be too careful with your company. I can feel the devil walking next to me.

I'm more of a mid-sized map fan. I didn't like Blood Gulch/Coag, because it seemed like there was too little going on. Even in 8v8, infantryman had to wait a good minute or so to get into a battle, and usually it was with a vehicle.

If I had the option to make a Blood Gulch remake, I would choose the Coag version, and a Spartan Laser in the centre, instead of a rocket.

  • 10.21.2009 4:39 PM PDT

A Hell Jumper - Heroic, a Spartan - Legendary, be We're Mythic; Spartan Mythic Team.
Mythic Actual / Mythic 1
Post to everyone who complains about Reach instead of shutting up and playing something else. http://initiativedesignz.webs.com/HaloReachStuff/Fixn.jpg

A perfect coag/Bolld gulch re-make w/ massive forge options would be perfect. I'd also like a better theater mode. I think it was the maps size & hiding places. I bloodgulch you could hide in the bushes making it possible to sneak through the middle mostly but the caves, cliffs, rocks & teleporters all made the map perfect. The wepons & vehicles were all perfect balences, the banshee wasn't as deadly as in H3 but was more of a reconissance vehicle, the dodgeing capabilities also made it fun to distrect enemy's w/ even w/ rockets. the cloaking in the midst of the map & its size also made middle-runs possible because the space was so wide that you couldn't possible bling fire around the feild to find someone. it was the best map ever. my favourite all-around.

  • 10.21.2009 4:47 PM PDT