- dmg04
- |
- Fabled Mythic Member
R.I.P. DeathPimp. Never Ending Respect.
"Posted by: Kickimanjaro
I'm trying to become an '04, but it's not working too well."
For those who've played Halo CE, or Halo 2, you've more than likely played Blood Gultch or Coagulation.
I've been asking myself over and over again why the map has been so well received by the community.
Maybe it's due to the fact that the outskirts of the map, the Caves, Cliffs and other Walkways, are perfect for infantry fights. Although those places are susceptible to gunfire from a 'Hog or Banshee, it was always fun to be pinned down on the "sniper Cliff Curve" behind the 'Lone Bolder", with a hog in the valley and two guys coming up the side of the cliff to finish you off.
The inner portion of the map, however, is total vehicle control. The small hills make it tricky, but there is nothing, NOTHING, like rolling a hog on Coag/Gultch, running into a pack of 4 BR's trying to cover a hog with no gunner trying to pick up the flag carrier. Or the Banshee, for instance; Even if the enemy team had the Homing rockets, the banshee was always fun to fly. You never really had to hide behind something until your team had the rockets, because a roll to either side could almost always dodge a rocket if timed correctly.
Another fun vehicle; The ghost. When the 'hogs were down, the ghost would always be a fun Pick-er-upper.
Maybe it's the scale of the map. Halo 3 has some pretty big maps, but Coag felt Huge. Absolutely. there were so many places on the map, so many things that could be going on. The scale could support a 16 player match almost perfectly.
I do admit to liking the bases better in the Halo 2 version, though. Rather than just having a roof and a center room, they added a basement, complete with grav lift and Glory hole for a fast flag grab.
For the people who've played the map before; What made it so wonderful?
What "broke" the map for you?
Would you ever want to see it return, or at least another map that can match the scale of it?
The above post also lead me to wondering what everyone is looking foreward to in Reach. We all know that the game is going to be a FPS. We don't know, however, what the game will be like. Exactly like H2/H3? More like H1?
In any case, Are you looking foreward to Smaller scaled maps in Reach, or Larger scaled battlefields?
Are you hoping bungie focuses on One side more than the other?
Are you hoping that bungie expands the Forge option so you can create Massive multiplayer maps for Massive experiences?