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This topic has moved here: Subject: The Flood+Firefight+Infection=Floodgate (New Multiplayer Gametype)
  • Subject: The Flood+Firefight+Infection=Floodgate (New Multiplayer Gametype)
Subject: The Flood+Firefight+Infection=Floodgate (New Multiplayer Gametype)
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A lot of gamers loved Halo 3's Infection mode, which was taken from a popular gametype called "Zombies" from Halo 2. What most people believed was that when infected, you would turn into a Flood combat form. That didn't happen. Out comes Firefight and some want a Flood based version. It may not happen. I was thinking however, why not merge the two? I'll explain.

The Premise

Take the larger maps in Halo: Reach, and the Firefight ones if FF is in Reach, add Spartans, and introduce the Flood. Oh it doesn't end there. The Flood units would include the following

*Infection Form (The standard infection unit)
*Human Combat Forms (Standard combat form)
*Elite Combat Forms (Standard combat form as well)
*Carrier Form (Explodes to release more Infection forms)
*Pure Form (The hulking Flood forms that change into multiple forms are your standard "tank")
*Flood Dispersal Pods (Drops Flood from the sky)

NEW

*Grunt Carrier Form (These new units would be infected Grunts who would act as Kamikaze Grunts. They would run up to you and rapidly expand and explode while releasing Infection Forms)

*Jackal Combat Form (Much like regular Jackals who carry Defense Gauntlets, but they will rabidly rush at you. Imagine those bloodthirsty Jackals in the pens in Halo 2's opening cinematic)

*Flood Juggernaut (A cut Flood form from Halo 2 that had a lot of potential of being the most challenging form yet. If it were to appear it would be a boss that would appear after a round)

The Gameplay

The main idea of the game would be like Firefight except without the rounds, sets, and such. It would have a timer with enemy Flood units getting tougher and the landscape becomes more Flood infected as time goes on. Here is where Infection comes in. Say the Flood units overwhelm you, you are then infected by an Infection form. This transforms you into a Flood version of yourself. To keep things simple, it would just be your armor with some Flood biomass on it. It may not be catchy, but to go grand scale infection would require a lot of code and could -blam!- up if something is wrong. The game would end when the final Spartan falls.

What we now have is a mix of Infection and Firefight so to speak The people you fought valiantly with are now your enemies. The parasites you fought against are now your allies. Deja vu ala Halo 3?

Number Of Players

Originally I wanted around 4 human players, but for something this large I would imagine at least 8 other players. 16 players may be too large, but you never know.


Difficulty Multipliers

For added fun or a challenge, you can add Skulls, whatever Reach's possible Skulls may be, to increase the difficulty.

Conclusion

That is my pitch, what do you think about it?

  • 10.21.2009 4:49 PM PDT

Peace through superior firepower.

I believe carrier forms are made of grunts, and there was going to be a jackal carrier form, it used the shield they had. It was not different other than that though. In Halo, the carriers would rush you. Other than that, it's a sound idea. I like it.

  • 10.21.2009 4:52 PM PDT
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Never give up on your dreams... unless you wanna be an astronaut.

-Krispy Kreme

If you know me, you obviously know that I love this idea. I only spot one thing wrong with your Gametype, and that is the amount of players. There would have to be 16+ players to make this be the bomb diggity. In order to make that even work though, you would definitely have to have some form of Mathchmaking. Even after this you would have people complaining about how this would take away from the other playlists.

I for one though, love the idea. The part about you turning into the Flood is a great, if not one of the best ideas conjured up in this Thread. A suggestion with this though. We would have to be just as weak, or weaker than the Flood. A human mind is greater than that of an AI thus allowing us to figure out how to kill the enemy more efficiently instead of just running at them like our newly found counterparts, the Flood.

  • 10.21.2009 5:18 PM PDT
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I think Pesty is a pretty gooooooooood writer, he munches spoons and doesn't afraid of anything!

Grunts use methane, which Flood can't build itself on.

Same with drones and jackals, they're not comprised of sufficient material... which might mean that the Halo rings don't affect them.

  • 11.03.2009 8:42 AM PDT

If somebody's opinion is being smashed and nobody's helping, I try and help. I use logic and extensive vocabulary (and sometimes self-destructive circular reasoning) to confuse my enemies into submission. Fear me, trolling, fapping creatures of the night. For I. Am your worst nightmare.

Well if its a noncanon gametype then sure.

  • 11.03.2009 9:00 AM PDT

Time to die.

I don't like a bit of this, sounds a bit left 4 deadish, but I would like 8 v 8, infection firefight on large maps. It would be very fun but, one life per person please, and have it as a (X) Customize Game Options then in something like Gametype: Normal, it could be Normal > Floodgate. I like the idea except from the small amount of players.

  • 11.03.2009 9:16 AM PDT