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A lot of gamers loved Halo 3's Infection mode, which was taken from a popular gametype called "Zombies" from Halo 2. What most people believed was that when infected, you would turn into a Flood combat form. That didn't happen. Out comes Firefight and some want a Flood based version. It may not happen. I was thinking however, why not merge the two? I'll explain.
The Premise
Take the larger maps in Halo: Reach, and the Firefight ones if FF is in Reach, add Spartans, and introduce the Flood. Oh it doesn't end there. The Flood units would include the following
*Infection Form (The standard infection unit)
*Human Combat Forms (Standard combat form)
*Elite Combat Forms (Standard combat form as well)
*Carrier Form (Explodes to release more Infection forms)
*Pure Form (The hulking Flood forms that change into multiple forms are your standard "tank")
*Flood Dispersal Pods (Drops Flood from the sky)
NEW
*Grunt Carrier Form (These new units would be infected Grunts who would act as Kamikaze Grunts. They would run up to you and rapidly expand and explode while releasing Infection Forms)
*Jackal Combat Form (Much like regular Jackals who carry Defense Gauntlets, but they will rabidly rush at you. Imagine those bloodthirsty Jackals in the pens in Halo 2's opening cinematic)
*Flood Juggernaut (A cut Flood form from Halo 2 that had a lot of potential of being the most challenging form yet. If it were to appear it would be a boss that would appear after a round)
The Gameplay
The main idea of the game would be like Firefight except without the rounds, sets, and such. It would have a timer with enemy Flood units getting tougher and the landscape becomes more Flood infected as time goes on. Here is where Infection comes in. Say the Flood units overwhelm you, you are then infected by an Infection form. This transforms you into a Flood version of yourself. To keep things simple, it would just be your armor with some Flood biomass on it. It may not be catchy, but to go grand scale infection would require a lot of code and could -blam!- up if something is wrong. The game would end when the final Spartan falls.
What we now have is a mix of Infection and Firefight so to speak The people you fought valiantly with are now your enemies. The parasites you fought against are now your allies. Deja vu ala Halo 3?
Number Of Players
Originally I wanted around 4 human players, but for something this large I would imagine at least 8 other players. 16 players may be too large, but you never know.
Difficulty Multipliers
For added fun or a challenge, you can add Skulls, whatever Reach's possible Skulls may be, to increase the difficulty.
Conclusion
That is my pitch, what do you think about it?