Halo: Reach Forum
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Subject: CTF Flag Running

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Posted by: AK 47625714
This reminds me of the button glitches ordeal from Halo 2...

"It takes SKILL!"

"SKILL?!?!?! You just press a couple of buttons!"

or...

"It makes the game fast paced!"

"It's -blam!- annoying!!"


Nice observation. Where are the multishot/melee supporters btw? Are they the same who support flag running.

Flag running could be ok if it actually had a con. On most maps, most of the time it doesn't matter whether you are seen or not. Everyone can hear, see or guess where the flag carrier is on the small and open maps. As it is flag running isn't balanced.

If Bungie wanted CTF fast paced they would have increased the speed of everyone, including flag carrier.

  • 10.22.2009 9:13 AM PDT

I get so sick of hearing flag drop,flag taken,flag drop,flag taken through my TV speaker. Give me away to turn that guy off or make it so when you pick the flag up you can't drop the flag in till you die or make it so if you carry the flag back to your base with 1-4 drops you will get extra points so then there is a reason to not drop throw it all the time.

But the only reason why people drop throw it is because they play on small maps for CTF in Halo 3. In Halo 1 or CE whatever you want to call it, the people that would try to drop throw the flag would get killed very fast like it still is in Halo 2 and 3. But the only difference about Halo 1 is 1. you die a hell a lot faster and 2. There is touch return on. So basically if you drop run the flag and you die as soon as the enemy touches the flag its goes right back to the base so all that flag taken,flag drop,flag taken,flag drop was for nothing. Now yes they do have that in MLG but like I said before its played on a small map even if you play it on The Pit or Narrows its still a small map so its easy to drop throw the flag and win. Now if they went to big maps for MLG which most likely won't happen then you would have to work as a team to get the flag.

Now they do have Team Throwback in Halo 3 that has 2 Flag Classic (32.8%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. Flag Traits: Must be home to score, 3 second touch return, 10 second reset. 15 minute match time limit. But they only have Valhalla (Default) to go to for a 2 flag CTF games. So that's the only big map they put in there but at least there is one instead of none. Well all I was trying to say they need more big maps for Halo: Reach for CTF games. But in Halo 3 they should only play Multi Flag BR on big maps so there less drop throwing that's all. :)

But for all the people that disagree with my message I would say 75% of the people don't play Objective Games a lot and they love to drop throw the flag which they pick it up from Halo 2 and 3 and they don't want to change there ways to work more as a team.

  • 10.22.2009 9:33 AM PDT

dustin is the -blam!-.

I'm glad that this many people agree.

  • 10.22.2009 12:57 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: Panzeereapa
It's annoying, at the very least. The audio track is really grating after the sixtieth "Flag Taken! Flag Dropped!"

In all honesty, it's less tactical to run it because you get a fleeting glimpse of the waypoint in your HUD, showing you exactly where the carrier is going.


Please, tell me exactly what mathematical formula you used to quantify the units of tacticalness that running the flag requires and the units of tacticalness that just carrying it requires. Until then, don't bull-blam!- about "so and so is more tactical". Any competent team knows where the other team is taking their flag even if they don't run it. Its near impossible to get a cap playing against decent players when your trotting across the map and they have all the time in the world to slay your teammates who they outnumber and find you.

  • 10.22.2009 1:02 PM PDT

Posted by: kalle90
Flag running could be ok if it actually had a con. On most maps, most of the time it doesn't matter whether you are seen or not. Everyone can hear, see or guess where the flag carrier is on the small and open maps. As it is flag running isn't balanced.

If Bungie wanted CTF fast paced they would have increased the speed of everyone, including flag carrier.

Oh, wait, thats right, different thread, simillar topic.

I agree with this however.

[Edited on 10.22.2009 1:05 PM PDT]

  • 10.22.2009 1:04 PM PDT

Posted by: Snipedown FTVV
You do realise that there is a reason for Flag running right? You go quicker, meaning it's harder to catch/kill the flag carrier. P.S what's your highest skil

he suports flag running/dribling
p.s. whats your reading level?

  • 10.22.2009 1:08 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: kalle90
If Bungie wanted CTF fast paced they would have increased the speed of everyone, including flag carrier.


If Bungie wanted CTF slow paced they would have fixed flag running when Halo 2 or Halo 3 came out.

  • 10.22.2009 1:22 PM PDT

Flag running takes skill, that's what everyone was REALLY crying about because they can't do it to save their lives.

  • 10.22.2009 1:34 PM PDT

Posted by: Xx Mr Bill xX
Posted by: kalle90
If Bungie wanted CTF fast paced they would have increased the speed of everyone, including flag carrier.


If Bungie wanted CTF slow paced they would have fixed flag running when Halo 2 or Halo 3 came out.

Following this logic, there won't be any Elites in Halo Reach's campaign because if Bungie wanted to include them as enemies, they would have done so in Halo 3: ODST. In addition, Bungie obviously has no intention of fixing spawning issues in Reach because if they wanted people to spawn safely then they would have stuck with Halo 2's system instead of messing it up in Halo 3.

Seriously though, extensions of logic aside, why can't flag running at least be balanced so there is a valid reason to move slowly and stealthily? You even admit yourself:

Posted by: Xx Mr Bill xX
Posted by: thezerofire
Posted by: III Kirby III
Anyone who consciously chooses not to run the Flag is hurting their team in virtually every scenario. Good luck trying to capture a flag in a high level Throwback, Squad, or MLG game when you are taking your sweet time walking it.

not necessarily true, actually. Sometimes being sneaky in MLG is really effective.


Those situations are so few and far between they might as well not exist.

One of the core parts of the arguement for flag running is that it adds depth to the game because either you can go slow and stealthily or you can abandon all caution and run, am I right? But if nobody is going stealthily, then isn't there obviously something wrong? There is clearly some issues that need to be balanced out for flag running to be fair in Reach. Afterall, whats wrong with adding tactical depth to a game?

Either flag running should be balanced, or it should be removed. Why removed? Well it's only fair, you guys can cut out equipment, support weapons, and most the close range weapons from your gametypes if you want, but we can't stop flag running in our gametypes unless we play by honor rules. Want a faster paced capture the flag? Make a variant where the flag carrier moves faster.

Hell, at the very least, create a custom game option to turn on or off flag running. Which option should be the default for matchmaking is a different topic, one that I am currently avoiding to prevent opinionated flame from both sides.

Just don't keep things like it is in Halo 3. I realize flag running has always been a part of Halo and that is is much better now than it was in previous games, but it seems like theres still a bit more work that can be done.

  • 10.22.2009 2:22 PM PDT

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