Halo: Reach Forum
This topic has moved here: Subject: Custom game options in Reach
  • Subject: Custom game options in Reach
Subject: Custom game options in Reach

We all know that competitive players and casual players argue a lot on these forums about what they think Halo should be like. The best way, in my opinion, to please everyone would be to just include as many customization options as possible in custom games. Allow editing of things like individual weapon traits such as bullet spread, fire rate, damage, effective range, and so on. Allow players to edit things like aim assist that affect everyone, and also, individual settings like reticule size and acceleration. Basically, anything you can think of, allow players to tweak it in custom games.

I know that Halo 3 had a lot of customizable options, but Halo: Reach should definitely have even more. Especially since Halo 3 did come out 2 years ago. If you want Halo: Reach to be an improvement over Halo 3 I can't think of a better way than this.

If anyone thinks more customization is a bad thing, I'd love to hear why.

[Edited on 10.22.2009 2:24 AM PDT]

  • 10.21.2009 11:51 PM PDT
Subject: Customization in custom games in Reach.

Its a trap!!!

can make any weapon in start. I would like to make a custom game where i can start with a sentinel beam and fuel rod gun

also be able to lower your gun in a custom game for machinima and not be confined to LAN or Local

I would also like individual traits for each player option instead of just giving a trait to a zombie, leader, objective carrier, or power up

Maybe a permanent power up duration option

better modify starting grenades like I can start with a flame grenade. Change the amount of grenades i can carry

  • 10.22.2009 12:15 AM PDT

If Halo Reach has enough options, the competitive community could design their own settings and they wouldn't have any reason to criticize the way Bungie made the game. That's IF there's enough options that is.

  • 10.22.2009 12:40 AM PDT