- Ksychutrya
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- Noble Member
93% of statistics are lies. Formerly Xfire Grunt. Unfortunately, you can't change the WLID for your BNET account, so I had to create an alternate account. My other WLID was spam city (and it was my e-mail account too).
Posted by: haloplayer2kill
Posted by: Ksychutrya
In regards to the skin...
the only reason there is a difference is there is a higher polygon count for rendering in Halo 3.
The Halo:Reach BR should look even more realisitic. Canon be damned. Gameplay/Graphics > Minor Canon holes, that only canon fanboys care about. [/quote]
If the BR55 is in Halo reach they cant make it look EXACTLY like the halo 3 version. Sure it can look better graphically but they should not add any physical differences from the halo 2 version.
And yes Canon is important. Without Canon the halo universe would be nothing.[/quote]
No they can make it as different as they want. The Halo 2 version has low polygons and is an original Xbox Gun. The guns in newer games look a lot better and have a lot more detail/attatchments.
No canon like this is not important. Canon that is important is like Master Chief and things like that not a bunch of funny numbers after a gun that 95% of people don't eve know about. I didn't even know there was a difference other then new graphics/balance between the Halo 2 and Halo 3 guns.
You have to keep weapons consistent with the times they were around.
You have to keep with Canon because "Halo Reach" is HISTORY in the halo universe. You cant change history.
Example:
No matter what i do i cant change the history of the M16A1 in the Vietnam War. If i make a video game set in the Vietnam War i cant make the M16A1 to look or act like the M16A2 because that would be inconstant.
Picture of M16A1
http://www.hardscrabblefarm.com/images/vietnam/manual-of-arms /m16-26.jpg
On of the differences between the M16A1 and A2 was that the A1 had a safe/semi/full auto (like the AK47), while the A2 had a safe/semi/burst fire.
Picture of M16A2
http://www.fnmfg.com/train/m16/m16a2.gif
Therefore you cant have the AR in Halo Reach have a 32 mag, longer barrel, and look like the MA5C. That would bring up questions on why the MA5C is around during the halo 1 days.
Since "Halo Reach" is a prequel it has to have the technology during those days. That also means the Spartans have to have Mark V armor (halo 1 version), not Mark V1.
MA5B Picture
http://halo.wikia.com/wiki/File:MA5B.jpg
MA5C Picture
http://halo.wikia.com/wiki/File:MA5C_ICWS_Assault_Rifle.jpg
Yes the MA5B graphics do have to be changed to look more like halo 3 in Halo Reach but the gun still has to be the same. The MA5B is bulkier, carries more rounds in a mag, and has a shorter barrel, then the MA5C, it was also less accurate. Your still have to keep those differences or else there would be no point in calling the MA5B a MA5B.
The Plasma Rifle doesn't look the same in halo 1 and Halo 3.
IT is dual wieldable in halo 2 but not dual wieldable in Halo 3.
All of these are just minor quibbles.
Just say its a prototype BR. Because Reach was destroyed it wasn't implemented.
All of these things can be overcome easily. Just say its a prototype.
I mean seriously its just a graphical improvement here. Its not like they are rewriting any serious canon here.
You are talking about history, this is a video game. You don't know the whole story anyways.