- The Monkey King
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- Exalted Member
Stop PMing me if you are group recruiting.
Destructible environments should be a major factor in Reach. Both faction's weapons have devastating effects.
Needler and Spikers are good as they are since they stick in surfaces like they should. Sticking an enemy to a wall with a Spiker isn't a bad idea either.
Explosive weapons should be a lot more destructive to the environments. After I pwn a Grunt with a Rocket Launcher, I want to see a crater, not just a black scorch mark. Same goes for the Brute Shot, grenades, Gauss Gun, and missiles.
Plasma weapons should leave a "glassy" shine to the impacted surface after it dissipates.
Trees, concrete, glass, steel, grass, and other objects should be a lot more interact-able. In the Haloverse, they may be able to manufacture large panes of glass for ships that withstand the vacuum of space, but why would they make the same for on planet? I'd love to shoot something in the head with a sniper rifle through a window.
I agree that they should use several of the engines used in The Force Unleashed for the environment, and maybe even how the enemies react with one another.