Halo: Reach Forum
This topic has moved here: Subject: Aiming down the scopes on guns
  • Subject: Aiming down the scopes on guns
  • Pages:
  • 1
  • 2
  • of 2
Subject: Aiming down the scopes on guns

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Posted by: Panzeereapa
No, because the SPARTANS and Marines all have neural implants that make scopes obsolete, and most of the weapons don't even have iron sights.

  • 10.23.2009 11:48 PM PDT

Posted by: Spartan999
Posted by: Czar_CJ_Elm
Posted by: Vortex1988
Posted by: Czar_CJ_Elm
Lol, except for the mad kickback on the smg.


1- Bungie emphasizes short controlled burst with Auto weapons; burst with the AR, plasma rifle, and SMG are more accurate but in my opinion not nearly accurate enough. the ARs bullets disappear at 120m the .308 round the gun fires should should work at 600m and for reference the pavement on sandbox is 150m from end to end.

2- I don't know why the .22 cal SMG has a grater recoil then the .308 assault rile

3- the inaccuracy is the recoil why bungie decided to add on upward attitude is beyond me

4- an Aim Like RFG where your reticule gets smaller, you get a slight optical zoom, and the weapon becomes more accurate I believe would smooth out game play, it would still play like halo and still be a static sight.

and would not be out of the way. just replace the binoculars with AIM

Your logic is flawed.

Firstly, it's a video game; the bullets have to disappear sometime, other wise the game would lag so bad you would curse Bungie for it. The programmers did their job and that distance is what they decided would work best. And who are you shooting with a full auto weapon at 400 ft. Most maps don't have open spaces that big.

Secondly, even if those are the correct simulated calibers, the SMG's rate of fire is much greater than that of the Assault rifle, giving your body less of a chance to correct your aim. Caliber size doesn't cause the barrel to ride up, it's the rate of fire and firing mechanism of a weapon like the SMG.

Third, what?

Fourth, that is a grossly inaccurate. If I pick up an M-16, put it on full auto, shoot at a target from the hip Hollywood style, and do the same while staring down the sights, my spread is not going to be any different. The only thing that will change it my ability to accurately hit my target. However, the HUD and integrated aiming system that the Spartans use automatically place a target reticle in the same direction as the projectiles vector, thus eliminating the need to use physical sights on the weapon its self.

Basically what you are wanting to do is put a scope on every weapon, which is just impractical. You don't need it for the Assault rifle, because if you can't use it at the effective range it has right now, then you've got other issues. You sure as hell don't need it on the SMG. And why have a scope on a shotgun that only has a range of twenty feet. Do you see what I'm gettin' at?


Your #2 logic is flawed. rate of fire =/= recoil.
caliber size --> recoil.
I can tell you when I shoot my AK's 7.62x39, it is much more difficult to be as accurate as the AR15's .223, which is more difficult to be as accurate as a .22

  • 10.24.2009 1:49 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

HONESTLY, either way I don't give a -blam!-.

  • 10.24.2009 2:16 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Xbox 360
Posted by: AK 47625714
You have a static reticule on the screen, and moving doesn't affect your accuracy. What's the point?

It feels more modern and Halo has been the same the last 4 Halo's

Why the hell should Halo feel more modern? It's set 500 years in the future dumbass.

  • 10.24.2009 2:32 AM PDT

i think its a good idea.i mean, what reason is there not to. if you aim down the sights, you will be more accurate than usual, but also move slower and not be able to melee. also, they could have it so, like with scopes, getting hit takes you out of it. so people will not necessarily HAVE to aim down the sights, it just means that you can hit someone with you AR when they are more than like 50m away

  • 10.24.2009 2:34 AM PDT
  • gamertag: omgpop
  • user homepage:

If you have a complaint about the game, just take a step back and remeber how lucky you really are to even be in possesion of it when compared to the millions of people suffering around the world with not even a roof over their heads.

No. It would simply not be a Halo game. If you want aim down sights get Modern Warfare 2, it looks like it will be awesome, but why should every game try to be like it? You can have more than one type of awesome. The static sights set the pace and tone for combat in Halo and since it is the pace and tone (and health system)that defines the series, it would really be Halo in name only with iron sights. However I do think weapons should be more accurate in general; there is nothing fun or satisfying about missing when you are aiming perfectly - that is why people love the BR and the SMG in ODST, they are rewarding to use.
Weapons like the AR need either binning or a bit of tightening up, you don't need to implement a feature which will change the feel of the game completely to improve accuracy.

  • 10.24.2009 2:52 AM PDT

I believe that Iron Sights are brilliant, but just don't suit Halo. However, the idea of having a scope on every weapon isn't all bad, 'cause I (and a lot of others) would love to have a slight zoom on weapons like the AR or SMG, just not a proper scope. For example, in GTA 4, you have a slight zoom on pretty much all weapons. It has something like a 1.5x zoom, looking over the shoulder. This could be implemented into Halo fairly easily, with a slightly smaller reticule and/or a slight 1.25x zoom or something, just to make it look like it is still 'one of the big boys' and a worthy gun over mid-range, but it would emphasize that it is still not as accurate as a sniper or a BR.

  • 10.24.2009 3:08 AM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

It's unnecessary seeing as all UNSC soldiers have neural implants or helmet systems which aline the crosshairs with the weapon's projectile vector.
Also Covenant weapons don't have sights and neither do most human weapons as they were designed with neural interfaces in mind.

  • 10.24.2009 3:11 AM PDT

what about using the section 8 type of aiming? look down the gun, but instead of iron sights, there is a more accurate reticule.

  • 10.24.2009 3:12 AM PDT
  • gamertag: [none]
  • user homepage:

oops



[Edited on 10.24.2009 7:50 PM PDT]

  • 10.24.2009 7:49 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

It would be cool...


Some of the Halo guns have badass sights...

  • 10.24.2009 8:01 PM PDT
  • gamertag: [none]
  • user homepage:

Btw - polls on bungie.net mean absolutely nothing, so please don't use them to try and prove some kind of point.

~Achronos

im not against as a style in general but it would change halo too much and I dont think they are or would take the game in that direction. Halo isn't a realistic, 3 bullets and your dead style game. Even if you play it without shields, its nothing like COD. I doubt they will mess with this, at least not in halo.

  • 10.24.2009 8:06 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Czar_CJ_Elm
1- Bungie emphasizes short controlled burst with Auto weapons; burst with the AR, plasma rifle, and SMG are more accurate but in my opinion not nearly accurate enough. the ARs bullets disappear at 120m the .308 round the gun fires should should work at 600m and for reference the pavement on sandbox is 150m from end to end.


Posted by: Spartan999
Firstly, it's a video game; the bullets have to disappear sometime, other wise the game would lag so bad you would curse Bungie for it. The programmers did their job and that distance is what they decided would work best. And who are you shooting with a full auto weapon at 400 ft. Most maps don't have open spaces that big.


--the bullets have to disappear sometime--
so why not the sky box. which according to YOU is only 400ft

--"And who are you shooting with a full auto weapon at 400 ft"--
you do know an AK-47 is effective at 300 meters right.
and I said "Bungie emphasizes short controlled burst with Auto weapons; burst with the AR, plasma rifle, and SMG are more accurate"

Posted by: Czar_CJ_Elm
2- I don't know why the .22 cal SMG has a grater recoil then the .308 assault rile


Posted by: Spartan999
Secondly, even if those are the correct simulated calibers, the SMG's rate of fire is much greater than that of the Assault rifle, giving your body less of a chance to correct your aim. Caliber size doesn't cause the barrel to ride up, it's the rate of fire and firing mechanism of a weapon like the SMG.


actually the recoil depends much more aspects then fire rate
- caliber
- amount of propellant
- weapon weight
- stock type
- barrel length
- action orientation
- center of gravity
- your stance/position
- fire rate
- bolt weight
- and even how clean the gun is

Posted by: Czar_CJ_Elm
3- the inaccuracy is the recoil why bungie decided to add on upward attitude is beyond me


Posted by: Spartan999
Third, what?


Mussel jump is a part of recoil and only applies to handguns and weapons with a classic or angled but stock which none of the UNMC waepons have, oh wait the shot gun but its pump action so it dose not matter

ALL guns with a Rifled bore are dead center accurate until gravity and wind have an effect on the bullet, a gun is not inaccurate the person firing the gun is what make the gun inaccurate

the reason why automatic fire is inaccurate because the kick of the gun goes back in to you shoulder. and by the time you recover the mussel is pointed somewhere ells.

Posted by: Czar_CJ_Elm
4- an Aim Like RFG where your reticule gets smaller, you get a slight optical zoom, and the weapon becomes more accurate I believe would smooth out game play, it would still play like halo and still be a static sight.

and would not be out of the way. just replace the binoculars



Posted by: Spartan999
Fourth, that is a grossly inaccurate. If I pick up an M-16, put it on full auto, shoot at a target from the hip Hollywood style, and do the same while staring down the sights, my spread is not going to be any different.


actually yes it would; because you shoulder far more control of the weapon when you shoulder and seee where the gun is pointing. hip firing you you would have no control of the weapon and have no idea where the gun is pointed
BTW the only weapons you ever hip fire in halo is the Brute shot and the turrets

Posted by: Spartan999
The only thing that will change it my ability to accurately hit my target. However, the HUD and integrated aiming system that the Spartans use automatically place a target reticle in the same direction as the projectiles vector,


if you read my previous post you wold one realize that I understand the Spartans have a targeting computers built in to there helmet; and you would also realize that in game play there are only a select few weapons where the reticule is more effective with. so why shouldn't the there be option you use your built in binoculars to aim. i find it ridiculous that my 12 year old sister .22lr is a better shot than a Spartan with a future targeting computer and a .308 assault rifle


Posted by: Spartan999
Basically what you are wanting to do is put a scope on every weapon, which is just impractical. You don't need it for the Assault rifle,


1- I never said a scope physically on the gun. I said the binocular function should be replaced an aim mechanic or hell it probably would be better to say secondary reticule

2- In halo 3 the AR can kill an opponent at 120m you know the range where its bullets disappear. so it is piratical

3- the ARs reticule is geared for CQC which is good and what makes it hard to use at max range, but it's an AR that works at 120m and should work at 600m so a button that gives it a reticule geard for long range would make the weapon more versatile and pratical

4- you are assuming the AR is going to be the same in reach

Posted by: Spartan999
. You sure as hell don't need it on the SMG. And why have a scope on a shotgun that only has a range of twenty feet. Do you see what I'm gettin' at?


ODST SMG

[Edited on 10.24.2009 8:41 PM PDT]

  • 10.24.2009 8:36 PM PDT

the only problem I see is lack of iron sights on several key weapons such as the AR, or plasma rifle. It is a little late in the series to change the overall appearance of these iconic guns.

  • 10.24.2009 8:55 PM PDT

get out of here stalker

Iron sights aren't needed, considering that Halo games already have reticules on your HUD, unlike in games like CoD where you don't have a reticule and the only way to aim and shoot is by using iron sights.

  • 10.24.2009 8:57 PM PDT

  • Pages:
  • 1
  • 2
  • of 2