Halo: Reach Forum
This topic has moved here: Poll [20 votes]: Should Bungie use CGI for Halo Reach Cutscenes?
  • Poll [20 votes]: Should Bungie use CGI for Halo Reach Cutscenes?
Subject: Should Bungie use CGI for Halo Reach Cutscenes?
  • gamertag: [none]
  • user homepage:

:)

Poll: Should Bungie use CGI for Halo Reach Cutscenes?  [closed]
Yes:  35%
(7 Votes)
No:  45%
(9 Votes)
Doesn't Matter:  20%
(4 Votes)
Total Votes: 20

I know there is another thread about this, but i decided to turn it into a poll; because it makes more sense.

  • 10.23.2009 9:39 PM PDT

Posted by: urk
Eat raw meat.
Punch a bear in the face.


If you don't know who I am, the feeling is mutual.

I don't know. It wouldn't really make sense if there's a cutscene in CGI and then everything looks different and you're on the ground.

That works fine in games like Halo Wars (Where the cutscenes were the best part) but FPS games should be done in engine just to make sense.

  • 10.23.2009 9:41 PM PDT
  • gamertag: [none]
  • user homepage:

I love the complainers that complain about the complainers complaining.

Definitely, look at the cutscenes in Halo Wars, the graphics are phenomenal. I think Halo Wars uses CGI for its cutscenes but I'm not sure.

  • 10.23.2009 9:42 PM PDT

Check out the group, Planet Reach and talk about Bungie's next game without the annoyance of the public forum. Oh and it's nice there too.

You thought you had lag, it took Jesus 3 days to re-spawn.

Posted by: RabidNutCase45
I don't know. It wouldn't really make sense if there's a cutscene in CGI and then everything looks different and you're on the ground.

That works fine in games like Halo Wars (Where the cutscenes were the best part) but FPS games should be done in engine just to make sense.


Agreed. In game cut scenes are the way to go with a FPS. The smooth transitions don't take you far out of the action. What does need to be fixed is the bouncy animations. I admire doing the animations that way, but something has to be done with the bouncy look.

  • 10.23.2009 9:43 PM PDT
  • gamertag: [none]
  • user homepage:

:)

Posted by: Another one
Posted by: RabidNutCase45
I don't know. It wouldn't really make sense if there's a cutscene in CGI and then everything looks different and you're on the ground.

That works fine in games like Halo Wars (Where the cutscenes were the best part) but FPS games should be done in engine just to make sense.


Agreed. In game cut scenes are the way to go with a FPS. The smooth transitions don't take you far out of the action. What does need to be fixed is the bouncy animations. I admire doing the animations that way, but something has to be done with the bouncy look.

The cutscenes in Halo Wars, were the best in the whole halo series, but i agree; FPS cutscenes should be done in the games engine, but need to be made more smoothly.

  • 10.23.2009 9:49 PM PDT
  • gamertag: [none]
  • user homepage:

ya, gotta know who you are...

Posted by: jross1993
Posted by: Another one
Posted by: RabidNutCase45
I don't know. It wouldn't really make sense if there's a cutscene in CGI and then everything looks different and you're on the ground.

That works fine in games like Halo Wars (Where the cutscenes were the best part) but FPS games should be done in engine just to make sense.


Agreed. In game cut scenes are the way to go with a FPS. The smooth transitions don't take you far out of the action. What does need to be fixed is the bouncy animations. I admire doing the animations that way, but something has to be done with the bouncy look.

The cutscenes in Halo Wars, were the best in the whole halo series, but i agree; FPS cutscenes should be done in the games engine, but need to be made more smoothly.


You talk about smoothly, the whole idea for keeping it in engine is for flow.
Posted by: Will_Spartan043
This isn't Final Fantasy X.
The contrast between, gameplay and cutscenes would break the flow, they work so hard to establish.
"Oh, this movie is awesome."
"aww, it's over."
"This game looks like crap."
"Why can't it look like that all of the time"
"Bungie, you really need to step up your engine"

See what happens there? Having a cutscene in CGI takes away. It's distracting. You're jumping in and out of cutscenes instead of being a part of what's going on. The cutscenes and the game become two completely seperate things.
Bad idea.


[Edited on 10.23.2009 9:56 PM PDT]

  • 10.23.2009 9:55 PM PDT
  • gamertag: [none]
  • user homepage:

:)

Posted by: Will_Spartan043
Posted by: jross1993
Posted by: Another one
Posted by: RabidNutCase45
I don't know. It wouldn't really make sense if there's a cutscene in CGI and then everything looks different and you're on the ground.

That works fine in games like Halo Wars (Where the cutscenes were the best part) but FPS games should be done in engine just to make sense.


Agreed. In game cut scenes are the way to go with a FPS. The smooth transitions don't take you far out of the action. What does need to be fixed is the bouncy animations. I admire doing the animations that way, but something has to be done with the bouncy look.

The cutscenes in Halo Wars, were the best in the whole halo series, but i agree; FPS cutscenes should be done in the games engine, but need to be made more smoothly.


You talk about smoothly, the whole idea for keeping it in engine is for flow.
Posted by: Will_Spartan043
This isn't Final Fantasy X.
The contrast between, gameplay and cutscenes would break the flow, they work so hard to establish.
"Oh, this movie is awesome."
"aww, it's over."
"This game looks like crap."
"Why can't it look like that all of the time"
"Bungie, you really need to step up your engine"

See what happens there? Having a cutscene in CGI takes away. It's distracting. You're jumping in and out of cutscenes instead of being a part of what's going on. The cutscenes and the game become two completely seperate things.
Bad idea.


I know that keeping them in the games engine is supposed to make things 'flow' better, but maybe they should be pre rendered scenes using the games engine, that way you could add heaps of detail, using only the games engine; which would give off a nice clean look

  • 10.23.2009 10:04 PM PDT
  • gamertag: [none]
  • user homepage:

ya, gotta know who you are...

Posted by: jross1993
I know that keeping them in the games engine is supposed to make things 'flow' better, but maybe they should be pre rendered scenes using the games engine, that way you could add heaps of detail, using only the games engine; which would give off a nice clean look


That is in fact what they do. They use the engine to render, and they add heaps of detail. Everything is custom animated. The events and things you see in the video cannot be reproduced in game.
But if you're talking about visually, you just contradicted yourself. The engine is the engine. That is how it renders. Just look at the Halo 3 cinematic trailer, the one where he is in the desert. That was the in game render. The visuals in this game are top notch. I'm really not sure what you mean by smooth or a nice clean look. Maybe your screen isn't up to snuff. I use a PC monitor personally, and it looks great with the resolution cranked up.

  • 10.23.2009 10:14 PM PDT
  • gamertag: [none]
  • user homepage:

:)

Posted by: Will_Spartan043
Posted by: jross1993
I know that keeping them in the games engine is supposed to make things 'flow' better, but maybe they should be pre rendered scenes using the games engine, that way you could add heaps of detail, using only the games engine; which would give off a nice clean look


That is in fact what they do. They use the engine to render, and they add heaps of detail. Everything is custom animated. The events and things you see in the video cannot be reproduced in game.
But if you're talking about visually, you just contradicted yourself. The engine is the engine. That is how it renders. Just look at the Halo 3 cinematic trailer, the one where he is in the desert. That was the in game render. The visuals in this game are top notch. I'm really not sure what you mean by smooth or a nice clean look. Maybe your screen isn't up to snuff. I use a PC monitor personally, and it looks great with the resolution cranked up.

Sorry lol, i'm really tired.
And my screen is top of line; 42inch 1080p HDTV.. but sometimes halo cutscenes look odd.. I think i'm starting to get off topic :|

  • 10.23.2009 10:18 PM PDT

-blam!- GTFO OF MY SIGNATURE

The cutscenes in Halo:ODST were awesome, so they should just stick to that. There's no point fixing what isn't broken, they should just touch up on some parts and that's all.

  • 10.23.2009 10:29 PM PDT
  • gamertag: [none]
  • user homepage:

:)

Posted by: Wildcard1992
The cutscenes in Halo:ODST were awesome, so they should just stick to that. There's no point fixing what isn't broken, they should just touch up on some parts and that's all.

yeahh..
i loved the cutscene where they kill the brute cheiftan,
they should have more like thatt

  • 10.23.2009 10:40 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I want Live Action cutscenes. Even though it shows an obvious divide between gameplay and cinematic, I always liked Live Action.

  • 10.23.2009 10:41 PM PDT

-blam!- GTFO OF MY SIGNATURE

Posted by: jross1993
Posted by: Wildcard1992
The cutscenes in Halo:ODST were awesome, so they should just stick to that. There's no point fixing what isn't broken, they should just touch up on some parts and that's all.

yeahh..
i loved the cutscene where they kill the brute cheiftan,
they should have more like thatt
Yeah. It's cool to have some action in cutscenes instead of just watching the story take place. I know Bungie doesn't want to make a cutscene in which the characters do something that you can't do in the game, but sometimes that is just what the cutscenes need.

  • 10.23.2009 10:42 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Uncle Kulikov
I want Live Action cutscenes. Even though it shows an obvious divide between gameplay and cinematic, I always liked Live Action.
Like the opening cutscene of the original Resident Evil. That was awesome.

  • 10.23.2009 10:46 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: AK 47625714
Posted by: Uncle Kulikov
I want Live Action cutscenes. Even though it shows an obvious divide between gameplay and cinematic, I always liked Live Action.
Like the opening cutscene of the original Resident Evil. That was awesome.
Exactly.

Or like this.

  • 10.23.2009 10:53 PM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Well, actually, all the cut-scenes in any Halo games are CGI.

What you should be asking is if Halo: Reach should use pre-rendered videos for cut-scenes. My opinion? No.

The scenes in Halo Wars looked amazing, but it takes you away from the action. You go from playing a game to watching a movie. Using the game engine to render the cinematics is a good way to avoid this. Even better are games like Half-Life, in which there are no cinematics, and everything is seen from the player's perspective.

In addition, hi-res cut-scenes take up too much disc space.

  • 10.23.2009 10:55 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Uncle Kulikov
Posted by: AK 47625714
Posted by: Uncle Kulikov
I want Live Action cutscenes. Even though it shows an obvious divide between gameplay and cinematic, I always liked Live Action.
Like the opening cutscene of the original Resident Evil. That was awesome.
Exactly.

Or like this.
Not nearly as awesome as this.

  • 10.23.2009 10:57 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: AK 47625714
Posted by: Uncle Kulikov
Posted by: AK 47625714
Posted by: Uncle Kulikov
I want Live Action cutscenes. Even though it shows an obvious divide between gameplay and cinematic, I always liked Live Action.
Like the opening cutscene of the original Resident Evil. That was awesome.
Exactly.

Or like this.
Not nearly as awesome as this.
Oh I know. But imagine both. Put together. With better resolution.

  • 10.23.2009 11:07 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Uncle Kulikov
Posted by: AK 47625714
Posted by: Uncle Kulikov
Posted by: AK 47625714
Posted by: Uncle Kulikov
I want Live Action cutscenes. Even though it shows an obvious divide between gameplay and cinematic, I always liked Live Action.
Like the opening cutscene of the original Resident Evil. That was awesome.
Exactly.

Or like this.
Not nearly as awesome as this.
Oh I know. But imagine both. Put together. With better resolution.
Stop! The awesomeness is overwhelming! Just thinking about it...*faints*

  • 10.23.2009 11:09 PM PDT
  • gamertag: [none]
  • user homepage:

:)


I think in the Halo Reach's cutscenes they should do something epic, like a one on one fight with a spartan and a elite honour gaurd or something. It would be awesome, and if they could do it with great graphics then this would be the best halo game of them all

  • 10.23.2009 11:36 PM PDT