- fifthderelicte
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- Exalted Mythic Member
- gamertag: BJRSCJ
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I don't like adding AI. There is no way an AI can think or play like a real player can.
The issue: The issue at hand is that of quitting. Most people view quitting as a right you have. And since quitting is a right, then why should you be punished (in experience, by being banned, or both)? And how in the world can people argue for more severe punishments, like 5 minute bans for quitting, or such things like that?
The arguments:
1. There is a quit option in the game
2. It is my right to do what I want with my time.
3. I paid for my account and the game, so I can do what I want with those.
The unseen (or willingly overlooked) problems with the above:
THE COMMITMENT: Essentially, you are playing Bungie's game, it is not Bungie that responds to your game. They make the rules and determine how the game should be played. In one of the updates or one of the major pages (there should be links under the Bungie section on page 29 of my second accounter thread linked below), Bungie states many reasons for which they ban. Under those behaviors are those that ruin the gaming experience for others. There are some things that Bungie and LIVE ban for that are not necessarily cheating (though quitting can manipulate the ranking system), but ruin the experience for others. When you commit to play, you commit to play the game as Bungie intended it. Bungie did not intend the game to produce matches that are 1 vs. 4, so quitting in essence ruins the gameplay as it was intended. While you can do it (just like SLG), it is not according to the way the game is supposed to be played.
OTHERS' RIGHTS: Ah, yes. These are the things that everyone has here in this wonderful community, but ironically, nobody else does. Your right is something that you are free to do, yet the concept of infringing on others' rights never occurs to anyone as being wrong and punishable. For those who consider quitting your right, as you can do what you want with your time and account, consider the following:
When you go into a game, you go in as a team (unless it's FFA). Whether or not you know the other people on your team, you have essentially agreed to play. Yes, you may not like the gametype, but you knew it would be a possibility. Obviously the cost of possibly getting that was worth it to take the chance that you might. Now that game comes up, and you don't feel like playing it. EXP is something that you don't consider to be of worth, so you decide to quit. Right there is a value judgment made. You have decided that an imaginary experience system is worth less than your time. Fine.
However, what you fail to realize is that your decision affects others as well. And while they may realize that the exp. system is imaginary, it may carry more worth to them than saving 10 minutes of their time to quit and play a more fun gametype. But with you quitting, you infringe on their right to have a fair chance at gaining what they view as worthwhile. Your decision negates their decision. Yes, they could still win, but their chances are unquestionably lower.
But now you will say that their desire for experience infringes on your view of time as being worthwhile. HOWEVER, you knew when making your decision to enter MM that you would have a chance of getting a game you didn't like, yet you chose to make that decision anyway, in light of the fact that others do consider experience worthwhile. For you to go WILLINGLY into MM knowing that you will quit if you don't like something is you making a decision for other people.
BUT, not only are you causing them to lose experience, which they value, you are also causing them to waste time, which you value. So you are extremely hypocritical for doing this, as it causes many gametypes (slayer, possibly 1 round assault/ctf, etc) to go slower and take more time. If it's 20-10, and two people on my team quit in slayer, it's going to take a lot longer to play the game because there are less people to kill (not to mention it messes up stats, yet another value judgment). So to you, exp is worthless, but time is worth something. Yet your decision here causes people to suffer in both areas, whereas you staying, even if you suck and you all lose the game, would only possibly affect exp.
That's the problem with viewing quitting as nothing. You say it infringes on your rights, but it doesn't at all, considering you knew the possible cost going into MM. But what it does do is infringe on everyone else's rights in that game (those who want exp, those who want a fair and challenging fight, etc).
EMERGENCIES: I actually had someone say to me, "So if my daughter falls down and gets hurt, I should tell her that she'll have to wait because I don't want to fifthderelicte to lose a game because I quit." That is just dumb, and not what I'm saying at all, though people try to always go to the extremes.
First of all, I doubt that if there is an emergency (house on fire, burglar, your wife's water breaks, etc) you are going to say, "Hold on, let me quit my game of Halo." MAYBE you will turn your xbox off, but your initial reaction won't be to quit Halo in an emergency. You will rush to take care of the situation, and like I said, most likely not waste time quitting, but rather turn the power off completely. While this doesn't seem pertinent to the topic at hand, my point here is put in for the idea of temporary bans (5 minutes until you can play the next game if you quit out). Essentially, I'm saying that if there is truly an emergency, a temporary ban will affect nothing.
So, if temporarily banned users won't feel the effects of a temporary ban, what are the other types of quitters? There are two. One group is the pre-pubescent child who is beckoned by his mother for dinner. Or else the new sixteen year old now endowed with a license, who loves to go out with friends. These people take no responsibility and start a Halo game five minutes prior to them having to leave, rather than being informed and responsible earlier. The second group of people are those who either don't like the map, get fed up with their teammates, or have other devious and selfish intentions behind quitting.
As you can see, the quit feature is really unnecessary. If there is an emergency, you don't need it. If not, then why are you quitting? Of course we have those people who would say that if you're the only one left in the game, why shouldn't you be able to quit? Well, perhaps Bungie could implement something so that only the first quitter is punished with a temporary ban. (if that's the route you propose). What about people who get stuck on horrible teams who ridicule them the whole time? Mute them. My whole point in this section isn't to say that Bungie should or should not ban people. It is rather an idealistic section pointing out that there really shouldn't be any reason to have a quit function, as every games should be played through. And if they aren't, this goes against the way the game was intended to be played and is thus infringing on Bungie's terms and you do not have a right to do that without punishment, unless Bungie decides to do nothing.
[Edited on 10.24.2009 8:16 AM PDT]