Halo: Reach Forum
This topic has moved here: Subject: My Reach Weapons
  • Subject: My Reach Weapons
Subject: My Reach Weapons
  • gamertag: [none]
  • user homepage:

(-_-) Bored Face

I have made alot of topics like this. And the reson becuase is that I wasn't satisfied with any of them. It's hard coming up with alot of weapons and still having them be balanced. None of these weapons are dual wieldable, and the damage and lethality is just based on body and shield damage not headshots. So weapons are capable of killing faster.




CQ Weapons

Assault Rifle(AR)
Fire Type: automatic
Max Fire Rate: 3rps
Reload time: 2.25 seconds
Recoil: 5 of 10
Clip Size: 54
Ammo Capacity: 270
Shield Down Time: 2.75 seconds
Body Kill Time: 1.75 seconds
Lethality: 4.5 seconds
Max Range: 17 meters
Accuracy: 7.5 of 10
Zoom: none
More Details:

Sub Machine Gun(SMG)
Fire Type: automatic
Max Fire Rate: 5rps
Reload Time: 2.25 seconds
Recoil: 7 of 10
Clip Size: 132
Ammo Capacity: 660
Shield Down Time: 3 seconds
Body Kill Time: 2.25 seconds
Lethality: 5.25 seconds
Max Range: 15 meters
Accuracy: 6.5 of 10
Zoom: none
More Details:

Shot Gun
Fire Type: 5 round blast
Max Fire Rate: 1 blast per second
Reload Time: 6 seconds
Recoil: 8.5 of 10
Clip Size: 7 blasts
Ammo Capacity: 21 blasts
Shield Down Time: 2 blasts
Body Kill Time: 1 blast
Lethality: 3 seconds / 3 blasts
Max Range: 7.5 meters
Accuracy: 5 of 10
Zoom: none
More Details:

Mauler
Fire Type: 3 round blast
Max Fire Rate: 2 blasts per 0.50 seconds
Reload Time: 4.5 seconds
Recoil: 7.5 of 10
Clip Size: 20 blasts
Ammo Capacity: 60 blasts
Shield Down Time: 3 blasts
Body Kill Time: 2 blasts
Lethality: 2.50 seconds / 5 blasts
Max Range: 5 meters
Accuracy: 4 of 10
Zoom: none
More Details: shape is changed to look like a shot gun, but Brute looking

Spiker
Fire Type: semi-auto
Max Fire Rate: 5rps
Reload Time: 2.25 seconds
Recoil: 5.5 of 10
Clip Size: 150
Ammo Capacity: 750
Shield Down Time: 3 seconds
Body Kill Time: 1.25 seconds
Lethality: 4.25 seconds / 22 rounds
Max Range: 14 meters
Accuracy: 6 of 10
Zoom: none
More Details:

Mid Range Weapons

  • 10.24.2009 2:38 PM PDT

stuck u

is it just me or does he want an SMG to hold a 132 round mag cuz i dont think that would work in multiplayer

  • 10.24.2009 2:43 PM PDT
  • gamertag: [none]
  • user homepage:

(-_-) Bored Face

This probaly isn't going to be finished today or this week so I may copy paste this stuff into another topic with a poll when Im finished.

  • 10.24.2009 2:44 PM PDT
  • gamertag: [none]
  • user homepage:

(-_-) Bored Face

Posted by: Sticky 6585
is it just me or does he want an SMG to hold a 132 round mag cuz i dont think that would work in multiplayer


That is one of the reasons I keep making these topics. The more weapons you have the more various weapon damages you have so I make some weapons with with large clip sizes and Im trying not to do that. If you have any suggestions please share.

  • 10.24.2009 2:48 PM PDT

stuck u

ummmmm ya somthing like cod i love cod and halo and those are my games so a way to balence out guns to make your own class and shoot though wall and blowing up wall and blowing off elites arms and sprinting and proning and making it feel more realistic then previous halo games do somthing for a change
and wepons they should do a AR with a 45 round mag that is mowerful not to accurate.

  • 10.24.2009 2:54 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: UNSC Spartan360

CQ Weapons

Assault Rifle(AR)
Fire Type: automatic
Max Fire Rate: 3rps
Reload time: 2.25 seconds
Recoil: 5 of 10
Clip Size: 54
Ammo Capacity: 270
Shield Down Time: 2.75 seconds
Body Kill Time: 1.75 seconds
Lethality: 4.5 seconds
Max Range: 17 meters
Accuracy: 7.5 of 10
Zoom: none
More Details:
Mid Range Weapons


I would take a look at the Numbers
I will use the AR as an example

-Fire rate is way too slow, 3 rounds a sec is slower then the most semi auto weapons Carbine, halo 2 magnum.

-range "Max range 17m" you do know the AR now could kill an opponent all the way across foundry with the AR now.

-ASSAULT RIFLES are not CQC only weapons. assault rifles are mid ranged jack of all trades weapons. the AK-47 is accurate at 150m and is effective at 300m, the m-16 is accurate at 400m, the Halo 3 AR or MA5C fires a 7.62x51mm. the round would be Accurate at 600m

"kill time" halo 3 is based around 2 second kills. unless you use power weapons, melees, head shots, Duels and grenades

4 secs is way too slow.

[Edited on 10.24.2009 3:33 PM PDT]

  • 10.24.2009 3:30 PM PDT
  • gamertag: [none]
  • user homepage:

(-_-) Bored Face

Posted by: Czar_CJ_Elm
Posted by: UNSC Spartan360

CQ Weapons

Assault Rifle(AR)
Fire Type: automatic
Max Fire Rate: 3rps
Reload time: 2.25 seconds
Recoil: 5 of 10
Clip Size: 54
Ammo Capacity: 270
Shield Down Time: 2.75 seconds
Body Kill Time: 1.75 seconds
Lethality: 4.5 seconds
Max Range: 17 meters
Accuracy: 7.5 of 10
Zoom: none
More Details:
Mid Range Weapons


I would take a look at the Numbers
I will use the AR as an example

-Fire rate is way too slow, 3 rounds a sec is slower then the most semi auto weapons Carbine, halo 2 magnum.

-range "Max range 17m" you do know the AR now could kill an opponent all the way across foundry with the AR now.

-ASSAULT RIFLES are not CQC only weapons. assault rifles are mid ranged jack of all trades weapons. the AK-47 is accurate at 150m and is effective at 300m, the m-16 is accurate at 400m, the Halo 3 AR or MA5C fires a 7.62x51mm. the round would be Accurate at 600m

"kill time" halo 3 is based around 2 second kills. unless you use power weapons, melees, head shots, Duels and grenades

4 secs is way too slow.



I see your point. I wasn't sure if the ranges would be too long or too short so I was waiting for someone to comment on that. And about the fire rate being too slow. I thought that's the fire rate it has in Halo 3 because when you burst fire it you can see it uses 3 rounds at a time. I thought I had the range and damage balanced becuase even though the AR can kill someone from across Foundry it does less damage. Im going to have ARs in the medium range set too. I didn't finish. And unless bungie make bigger maps you can understand why I didn't have any of my weapons with ranges of 600m.

  • 10.24.2009 3:50 PM PDT

I'm pretty sure assault rifles would be used as medium ranged weapons, not close range.

  • 10.24.2009 3:50 PM PDT