- BurntBiscuits
- |
- Exalted Heroic Member
There are two things on this forum that piss me off;
Idiots and group invites.
What's even worse, is that I can never seem to get away from either of them ¬_¬
------------------------------------------------------------------------------
"I would have been your daddy, but the dog beat me over the fence."
I'm sure many of you here have played Halo 3. I'm sure you all know how it works, both in gameplay and looks. This thread is about looks and the general lack of sensible physics found in Halo 3. I have two main concerns and will list them individually.
Bodies
You don't have to be a Halo 3 veteran to see a body fly. All sorts of explosions will send bodies flying through the sky and landing in a bloody mess on the other side. So what's the problem here? Well, it's really quite simple. Flailing.
That's right. When any body, be it a Spartan, a Marine, even an Elite, goes flying, they flail. It doesn't matter how long they've been dead. It doesn't matter how long they've been in the air for. They will flail until they hit the ground. And this is completely unrealistic.
It was funny the first time, alright the second time, but now, it's just ridiculous. Now, it may be a simple problem, but to be honest, it's stupid and ruins a good screenshot when every body in sight is waving their hands in the air like they're dancing.
But then, not all bodies flail...
No. If a body isn't flailing through the air like a lunatic, it stays as hard as a rock. Completely still, totally unmoving and utterly unrealistic, yet again.
When a body falls through the air, it doesn't flail, unless the body is still alive and chooses to flail his arms. Neither does it stay completely still. It will move according to the direction it was thrown and the force applied to it. Hopefully in Halo: Reach, we will see bodies falling through the air in a realistic fashion.
Collision Detection
No, this isn't about the little hole in the Elites head that everyone seems to be able to hit so perfectly. This is about the way bodies, weapons, objects ETC interact with each other. Unlike in Halo 3, in which they don't.
Again, you don't have to have been playing Halo long to notice this massive flaw in the physics of the game. When ever a body, or weapon collides with a box, you would expect it to hit the box and fall to the floor. However, Halo 3 likes to be different and let the body keep going as if the box wasn't there. Is it just me, or is that a tad unrealistic?
Here is a little example. You can even try this out yourself.
A player stands upon a crate. He is shot and killed. His body and equipment will fall through the box, as if it wasn't their. So even though he was able to interact with it while he was alive, in death, his body appears to lose it corporeal form.
It may not seem like much, but think about other instances. This doesn't just apply to bodies. Weapons and equipment cannot be placed on top of objects, or even vehicles. And anyway, doesn't it annoy you when you kill the driver of a Warthog and he just falls through the car?
Now these problems are almost purely aesthetic. As such, some of you might not care. However, would you still want to play a game if the graphics where removed, if every environment was as grey as the last? I'm pretty sure you wouldn't. So come on, let's have some realism. Let us hope that in Halo: Reach, Bungie remember that objects can't simply fall through one another and that dead bodies are incapable of flailing.
Thankyou for your time, I expect this topic to be buried in somewhat under five minutes, which is about the same amount of time it took for me to write it.
[Edited on 10.25.2009 6:40 AM PDT]