Halo: Reach Forum
This topic has moved here: Subject: I hope the game will be filled with "OH WOW!" moments.
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Subject: I hope the game will be filled with "OH WOW!" moments.

Perception is everything.

Posted by: Saso Chicken
Posted by: Eagleznest
I'd love to be in a huge fort, tons of ammo, then you see a ship land nad drop off hundreds of troops.


Have you not ODST good sir?


Posted by: Eagleznest
yes the only thing that really felt scary was the two scarabs bet they were a pushover.

On Legendary, yes.


I want to take down six scarabs on foot...that would be epic.
The two Scarabs were epic, what are you talking about?

  • 10.25.2009 5:53 PM PDT

Posted by: SlayersBane
Posted by: Saso Chicken
Posted by: Eagleznest
I'd love to be in a huge fort, tons of ammo, then you see a ship land nad drop off hundreds of troops.


Have you not ODST good sir?


Posted by: Eagleznest
yes the only thing that really felt scary was the two scarabs bet they were a pushover.

On Legendary, yes.


I want to take down six scarabs on foot...that would be epic.
The two Scarabs were epic, what are you talking about?


Wow you must be very easily entertained then

  • 10.25.2009 5:57 PM PDT

Posted by: Spartan2447
Posted by: SlayersBane
Posted by: Saso Chicken
Posted by: Eagleznest
I'd love to be in a huge fort, tons of ammo, then you see a ship land nad drop off hundreds of troops.


Have you not ODST good sir?


Posted by: Eagleznest
yes the only thing that really felt scary was the two scarabs bet they were a pushover.

On Legendary, yes.


I want to take down six scarabs on foot...that would be epic.
The two Scarabs were epic, what are you talking about?


Wow you must be very easily entertained then


Instead of scarabs, why don't we have a mission where we take down a covenant cruiser with a banshee or something like that.

  • 10.25.2009 6:23 PM PDT

I'd rather take one down with something a bit more effective than a Banshee... maybe a Hawk, or Longsword?

  • 10.25.2009 6:26 PM PDT

Posted by: GuiltySpark569
I'd rather take one down with something a bit more effective than a Banshee... maybe a Hawk, or Longsword?


I agree with the Longsword idea.

Maybe even a mission with a...

*gasp*

...Pelican??

  • 10.25.2009 6:28 PM PDT

Posted by: GuiltySpark569
I'd rather take one down with something a bit more effective than a Banshee... maybe a Hawk, or Longsword?


That's true, especially since we need to experience more vehicles in campaign.

  • 10.25.2009 6:28 PM PDT

Posted by: ShapeShifterBOB
Posted by: Mutoid Log
Posted by: LooneyCass1
To me, the thing that seperated Halo 3 from Halo 1 and 2 is the size of the levels. I'm talking about Halo 1 levels like AOTCR where the whole level is giant, it looks amazing when you look up from the bottom of the level. Also Halo 2 levels like the gondola ride when you play as the chief or arbiter. Again, your in wide open spaces. You feel like you can go anywhere. I hope that Bungie does this for Halo: Reach.
With Halo 3 having 40 kilometers of Savannah in front of you, you might be talking about actually getting to visit all that Savannah. And that's right, we need levels like DH-R and SI-QZ. Where you visit most of the visible environment, where your goal is very far away but you get there. QZ did this amazingly. Near the end of SI, you see the Library in the horizon on the other side of the huge valley, like it was on the edge of the world: the furthest away place you can reach, the ultimate goal. And in the end of QZ, you've crossed the valley there and are now in the very center of it. Brilliant. Reach needs this kind of environments.
That was it. man, i loved that in Halo 2. Two levels put right next to each other, each an adventure and feeling like you're getting somewhere. I don't know why Halo 3 didn't have that sort of concept because that was brilliant. However, "Crow's Nest" all the way to "The Storm" almost counts, though.


I actually didn't like those maps because the intended playable areas were rather constricted in comparison to Halo Combat Evolved. For instance, when driving the spectre/Wraith at the beginning of Quarantine Zone there is little room to maneuver on the set path. I didn't have this problem in Halo 1 or 3.

Halo 3 has a different problem though. Some of the areas are big enough to fight in, but the outside map is not as explorable if you get past the invisible walls. I liked using the ghost to escape delta halo and climb along the mountainside.

I also liked the vista design for Uprising where you start on top of the level and the entire half of The Great Journey is viewable as an overall design. This sort of design is commonly used in games like Ratchet and Clank. You start in an area in which you can view the huge, breathtaking vista with a large main objective at the end. They kind of did that with the Ark portal in Halo 3, but no one cared because they already saw it in the E3 trailer. So it lost it's wow factor impact.

[Edited on 10.25.2009 6:50 PM PDT]

  • 10.25.2009 6:49 PM PDT

Posted by: Omegus Weapon
Posted by: GuiltySpark569
I'd rather take one down with something a bit more effective than a Banshee... maybe a Hawk, or Longsword?


I agree with the Longsword idea.

Maybe even a mission with a...

*gasp*

...Pelican??


I want to take control of a mac station in order to destroy covenant cruisers. Or maybe a Star Trek First Contact scenario in which the player must fight on the outside of a ship with magnetic boots upside down.

[Edited on 10.25.2009 6:54 PM PDT]

  • 10.25.2009 6:52 PM PDT

Something else I really want to see is A LOT more sword Elites. They were one of the only enemies in any game that I ever kind of respected. They were just so intimidating and ferocious. I really want to see them moving more flowingly this time though, making their attacks look less robotic. More varied animations, and the ability to actually get into a fight that lasts more than 10 seconds if you have a sword yourself would be amazing. I also want them to be even more relentless in their attacks; which could include, throwing allys out of the way, sprinting with great speed at you, and never letting up once they start hitting you. And deeper Energy Sword attack system would be cool too..

  • 10.26.2009 7:13 PM PDT

i like me...

best moment in the halo series....watching private jenkin's helmet camera on my first play through of HALO: CE...before i even knew the flood existed....that entire mission was epic!

[Edited on 10.26.2009 7:37 PM PDT]

  • 10.26.2009 7:35 PM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash

Yeah I know, MAYBE IT WAS THE UNCONCLUSIVE ENDING!!!!!!

  • 10.26.2009 8:35 PM PDT

*Bobfather17*

The hornet part in Halo 3 was pretty WOW worthy. Halo reach should have something like that at the end of the level with the character in an assault pelican. Also, we should get a chance to use the AA wraith normally. That thing is very sexy.

  • 10.26.2009 8:47 PM PDT

I totally agree, I want non linear campaign (ability to pick different paths) to there being actual consequences, for there to be OH SHI- moments (such as your shooting from a pelican's rear turret and your going down and you go check on the pilots and realize the glass was broken and they were shot and you have to pilot it to safety.)

  • 10.26.2009 9:12 PM PDT

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