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Subject: Halo Reach weapons and balancing

Hi

I wanna start off by saying that I love Halo 3. It's an awesome game that keeps me playing, even now. But they're are some flaws that keep it from being the best. So I address the things that need to be fixed and add in ideas to maybe make the Halo Reach's multiplayer more balanced. Keep in mind these are only ideas so I know that some ideas won't be liked. It's just thoughts.

Oh, and please, no flaming. I want constructive critisms, not "UR 1D3AS SUCK!!!"

Melee

Ok, melees are too overpowered. I mean 2 hits to kill a person is a bit absurd if you think about it and it encourages noobs to just run up to a person, melee, then pop a couple of shots and BAM! Either both die or one dies. And sometimes, if the person meleed 1st, but he has less health, then the person with the most health could just melee 1 sec. after and still kill the person that meleed first. So melees should be 3-5 kills.

Quote by: eraseme

The real problem with the melee is inconsistant lunge ranges and incredible autoaim, which lets you beat someone down with just the tip of their elbow on the corner of your screen.


The Stun Effect

Another idea (which I doubt will be popular) is have a stun effect on every gun. Like when a player is consistently shot at, he moves slower than when hes not getting shot at. This also makes it harder to melee your opponent and takes a little more skill. Now each gun's stun will either be weaker or more powerful. A shotgun's stun would be the most affecting while pistol will nearly have no stun.(To clear it up, stun effect won't even last a second if your not getting shot at. As soon as the person stops shooting you, you run normally again)


Auto-Aim
I hate auto-aim. Auto-aim is the noob thing and basically, it takes out so much skill out of the game. Simple fix: take it out. Or at the very least make it very minimal.

The Battle Rifle

Another problem is the BR. Now this is my favorite weapon in the game (and MLG's), but I admit that it is a little overpowered. Now, I don't want it taken out, but I don't want it left untouched. So my fix is lower the fire rate and decrease the clip size maybe to 24-27 bullets. That way, its not as good in close quarters and it takes more skill to use because of the clip size. It should also include 3x zoom. And remove spread. Spread made BR battles so random, the guy with less accuracy on aim actually wins sometimes.

Now looking through some forums, some people suggest that having the BR semi-auto when in-scope, and I think this could be good also.

The Spartan Laser

This weapon kind of kills the joy of vehicle combat. Once someone has it, consider the vehicles destroyed. So I've come out to three options:

Option A: Make the Spartan Laser like a Sentinal Beam on steroids. What I mean is that when it charges (which should also be longer), it fires in a continous beam that is enough to put reasonable damage (2/3) to a vehicle, but to actually inflict the full 2/3 damage, you have to keep the beam to the vehicle. While this sounds easy, the beam's accuracy starts to dramatically decreases reasonably with added recoil. And it should only contain 4-6 shots.

Option B: Take it out completely and add lock-on to the rocket launcher. Not Halo 2 Lock-on, but a lock on that'll home in but then if a vehicle makes a quick move, it will lose track of it and not hit it. But their should be no indicator to the vehicle if the rockets are locked on.

Option C: Make an entirely different anti-air vehicle.

Scopes

I hate the idea that when you get shot at it automatically takes you off the scope. Its really annoying because usually I get killed while trying to get back in scope. So I suggest maybe while you're getting shot, your shots either get less accurate and your crosshair twitches or your screen shakes.

The Assault Rifle

I think the power of the Assault Rifle should be weakened, but the range should be increased a little bit, and clip size should be increased to 40-45. The Assault Rifle will be good for close-medium range while not being over powered.

What pistol should be in Halo Reach?

For me, I'd like a mix of Halo 2 and Halo 3 Pistol. I don't want this pistol to have a scope. This pistol should require players 7-11 rounds to kill someone and it's accuracy should be the same(if not less) than the Halo 3 pistol. Its fire rate should be reasonably fast but not too fast. This pistol should also be dual-wieldable.

Equipment

Every equipment in Halo 3 should be included. That said, some need to be fixed. The Halo 3 Beta trip mine is better than the final trip mine, so that should come back. The lifespan of the bubble shield and regenerator should be much shorter.Also, all equipment should have a longer respawn time as in a lot of maps *cough* Construct *cough* I'd find too many players with power drainers.


Minor Adjustments

Spiker - More damage and slower rate of fire [Idea: Bobfather7]

Grenades - The only fix I can see is that the grenades should have a stun effect too.

Particle Beam Rifle - More ammo

Plasma Rifle - Maybe have the recoil effect of the SMG.

Turrets - Remove 3rd person as people can look around a corner without actually popping out, thus taking out risk.


Now for ideas

Foam Grenade - A piece of equipment that, when it explodes, paralyzes an opponent or vehicle momentarily. But they can still aim.

HUD Scrambler - Speaks for itself.

Unnamed Mortar - A mortar similar to the one in Gears 2, but less ammo.


Ok thats it for now. If you want to add in some ideas, feel free to do so and if I think your ideas good, I'll put it on my post.

[Edited on 10.27.2009 7:41 PM PDT]

  • 10.25.2009 7:23 PM PDT

Hi

Anyone

  • 10.25.2009 7:51 PM PDT
  • gamertag: VFoS
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Great!
except i think that the AR would need a power boost because it takes at least a whole clip to kill. also i think all human weapons should be head shot able while covenant weapons maybe have a shield draining effect or a vision blur type thing. saved thread.

  • 10.25.2009 8:00 PM PDT

great ideas, i would really love to make those ar ideas possible because i think it is the most worthy for a change considering how nooby and bad it is at most ranges, it deserves it. keep postin'.

  • 10.25.2009 8:02 PM PDT

Hi

Oh yeah all human weapons should have a head shot ability but I don't think the AR needs a power boost because if you use burst, then it'll be too much like a BR.

  • 10.25.2009 8:03 PM PDT

Hi

Posted by: ubercool925
great ideas, i would really love to make those ar ideas possible because i think it is the most worthy for a change considering how nooby and bad it is at most ranges, it deserves it. keep postin'.

Yeah I mean, its the reason why lone wolves is the march of the noobs. Everybody just runs up shooting then melee. No skill.

  • 10.25.2009 8:06 PM PDT

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

fail.

the only thing he said that wasnt completely backwards was that halo 3's melee is broken. but even that isnt broken in the way the video he links claims it is. that particular bit of -blam!-ness was fixed years ago by the title update.

[Edited on 10.25.2009 8:11 PM PDT]

  • 10.25.2009 8:08 PM PDT
  • gamertag: VFoS
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if the human weapons are head shot able should plasma weapons be to? i don't think they should be, but they should have some kind of effect like continuing to drain shield after being shot or blurring your vision to make it balanced

[Edited on 10.25.2009 8:09 PM PDT]

  • 10.25.2009 8:08 PM PDT

Hi

Posted by: eraseme
fail.

the only thing he said that wasnt completely backwards was that halo 3's melee is broken. but even that isnt broken in the way the video he links claims it is. that particular bit of -blam!-ness was fixed years ago by the title update.


Happens to me all the time in Halo 3, so.....

  • 10.25.2009 8:10 PM PDT
  • gamertag: VFoS
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we also need more weapons like 5 assault rifles for humans and 5 for covies, 3 pistols each more than 1 sniper. these weapons could also help bridge some gaps. say one rifle could be more middle range while the BR is made worse at close range. this way there is a rifle for different purposes.

[Edited on 10.25.2009 8:13 PM PDT]

  • 10.25.2009 8:12 PM PDT

Hi

That's a bit too much, don't you think

  • 10.25.2009 8:14 PM PDT
  • gamertag: VFoS
  • user homepage:

it would add variety to the game, something halo needs desperately. it would improve game play a lot because each weapon would have strengths and weaknesses and would then bring more strategy to the game. i mean there's only 4 rifles in halo BR, AR, Pr, and the carbine. And the Pr isn't really a rifle its a weak duel wield-able piece of crap that isn't event as good as the SMG. so that makes 3 rifles (and a half). call of duty has more pistols than that. Maybe not 5 more for each side but defiantly more than 3.5

  • 10.25.2009 8:21 PM PDT

The spartan laser is called anti-velihcle for a reasone

  • 10.25.2009 8:24 PM PDT

Hi

But this isn't Call of Halo. I mean having 5 rifles doesn't feel Halo to me. I mean it worked out for Resistance 2 but its not Halo

  • 10.25.2009 8:26 PM PDT

"Belive me, or what'cha see is what'cha get."

The Stun Effect

Another idea (which I doubt will be popular) is have a stun effect on every gun. Like when a player is consistently shot at, he moves slower than when hes not getting shot at. This also makes it harder to melee your opponent and takes a little more skill. Now each gun's stun will either be weaker or more powerful. A shotgun's stun would be the most affecting while pistol will nearly have no stun.
-----[maybe, but i think youre thinking L4D zombies...]
The Battle Rifle

Another problem is the BR. Now this is my favorite weapon in the game but I admit that it is a little overpowered. Now, I don't want it taken out, but I don't want it left untouched. So my fix is lower the fire rate and decrease the clip size maybe to 24-27 bullets. That way, its not as good in close quarters and it takes more skill to use because of the clip size. It should also include 3x zoom. And remove spread. Spread made BR battles so random, the guy with less accuracy on aim actually wins sometimes.
------[Change the BR?! have you gone mad!?]
The Spartan Laser

This weapon kind of kills the joy of vehicle combat. Once someone has it, consider the vehicles destroyed. So I've come out to two options:

Option A: Make the Spartan Laser like a Sentinal Beam on steroids. What I mean is that when it charges (which should also be longer), it fires in a continous beam that is enough to put reasonable damage (2/3) to a vehicle, but to actually inflict the full 2/3 damage, you have to keep the beam to the vehicle. While this sounds easy, the beam starts to dramatically decreases reasonably with added recoil.
Option B: Take it out completely and add lock-on to the rocket launcher. Not Halo 2 Lock-on, but a lock on that'll home in but then if a vehicle makes a quick move, it will lose track of it and not hit it. But their should be no indicator to the vehicle if the rockets are locked on.
---Agree here---
The Needler

This weapon brings out my inner noob. Even though I know it's the most overpowered weapon in Halo history, I would use it sometimes. But now to the point. This weapon BARELY takes skill to use. If you know how to aim a gun, a needler could rack up your kills so much, especially in lone wolves. So, I think Bungie should really lower the homing a lot, but so the weapon isn't useless, make the needles travel faster, so you still have to aim but it still has that needler feel to it. And make the fire rate akin to Halo 2s, just a bit faster though. There should only be one needler in a map
---Bad bad bad! the exit scope is fine!---
Scopes

I hate the idea that when you get shot at it automatically takes you off the scope. Its really annoying because usually I get killed while trying to get back in scope. So I suggest maybe while you're getting shot, your shots either get less accurate or your screen shakes.

What pistol should be in Halo Reach?

For me, I'd like a mix of Halo 2 and Halo 3 Pistol. I don't want this pistol to have a scope. This pistol should require players 8-12 rounds to kill someone and it's accuracy should be the same(if not less) than the Halo 3 pistol. Its fire rate should be reasonably fast but not too fast. This pistol is also dual-wieldable.
---[Bring back the memories? no. stick with HALO 1!]---



Now for the little fixes for the other weapons

Spiker - More range and faster fire rate. The Spiker is basically useless with its current condition.
---[Think of it as a paintball weapon? or... DONT USE IT!]---
Grenades - The only fix I can see is that the grenades should have a stun effect too.

Beam Rifle - More ammo -----[I vote battery packs]-----

Now for ideas

Foam Grenade - A piece of equipment that, when it explodes, paralyzes an opponent or vehicle momentarily. But they can still aim.
---[sooo... a stun grenade?]---
HUD Scrambler - Speaks for itself. ----[I guess it makes your HUD fuzzy? and your radar?]----

- An aircraft for humans that's better than the Hornet. -[Et tu battlefield?]-


Soomuch good ideas! only some would be considred "overpwering"

[Edited on 10.25.2009 8:31 PM PDT]

  • 10.25.2009 8:28 PM PDT

Hi

It still is if you actually read the post, but don't you miss those epic Halo CE vehicle battles. 2/3 of the time people don't even get past 2 kills in a Banshee beause of the laser. Just saying they could at least give vehicles more of a chance

  • 10.25.2009 8:28 PM PDT
  • gamertag: VFoS
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I'm not trying to make it call of duty, halo is nothing like COD. While i enjoy both it would suck if halo was another COD spin off. i just want more rifles than the AR and BR. Maybe 2 full auto rifles, one 3 burst, and one semi auto on each side. that's 8 total rifles. then two snipers for each side, one semi and one bolt action.

  • 10.25.2009 8:31 PM PDT

Hi

I just have my doubts about it, but if you can have 8 rifles that have a different purpose, be my guest

  • 10.25.2009 8:33 PM PDT

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

Posted by: RuneNinja
Posted by: eraseme
fail.

the only thing he said that wasnt completely backwards was that halo 3's melee is broken. but even that isnt broken in the way the video he links claims it is. that particular bit of -blam!-ness was fixed years ago by the title update.


Happens to me all the time in Halo 3, so.....

when h3 launched every time you punch someone, the game gave him something like .1 to .3 seconds to punch you back. if he did punch you, it compared both player's health and killed whoever had less. problem 1 was due to lag, you have the situation where on your xbox you should have won, and on his xbox he should have won. problem 2 was the slower player technically shouldnt be alive to melee you back.

the update changed it so in cases this close, both players die. you can no longer win a beatdown fight by having 1 extra hitpoint, you need to win overwhelmingly, by something like 20 hitpoints (you have 115) or a double beatdown happens. you can still get hosted, but it happens far less, and thats the best you can ask for online.

chances are, when you do lose a melee fight to someone with far less shields, its because 20 seconds ago or so you got wrecked by a nade, snipe or another ar which ate into your hitpoints, which unlike your shields, hadnt had time to regenerate

the real problem with the melee is inconsistant lunge ranges and incredible autoaim, which lets you beat someone down with just the tip of their elbow on the corner of your screen.



  • 10.25.2009 8:34 PM PDT

Hi

Its just that every time, and I've looked at my films, that I beat down somebody, even though I meleed 1st, I still die from the guy that melees 3 seconds after. And yeah the double beatdowns too.

  • 10.25.2009 8:39 PM PDT
  • gamertag: VFoS
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Human
semi auto- long range, 3x or 4x scope, head shot able, fast rate of fire, very accurate, bad at close range, 29 shots
BR (burst) medium to long range, x2 scope or x3, slow rate of fire, head shot able, accurate, not the best at close range, 36 shots
MA5Q- medium range, full auto, head shot able, moderately accurate, high rate of fire, reasonable at close range, x2 sight or none, 45 shots
AR- Full auto, high rate of fire, a little less accurate than the MA5Q, close range no scope or x2 sight, large clip 60 shots

ALL THE OR'S FOR SCOPES MEAN THAT YOU MAY CHANGE IT IN FORGE. THE FIRST SCOPE LISTED WOULD BE THE BASE ONE.

  • 10.25.2009 8:46 PM PDT

*Bobfather17*

Melee

I think that it should stay at 2 melees kill, but I think that it should be toned down to exactly 2, because beat downs kill at even with a fair amount of shield.

The Stun Effect

No that would just cause problems, maybe bring it back for the plasma rifle though.

The Battle Rifle

sounds okay, I don't know if I like the lower clip size though.

The Spartan Laser

The point of the spartan laser is that your team needs to control it. It's easy to keep track of its ammo in enemy hands, and it's the only true anti-air. (this is ruined on big team where there's 3 splasers). I think they should add a covie anti air weapon that isn't as powerful as the laser but can get the job done. The missle pod is just too low on ammo.

The Needler

Hardly the best. too close, too far or too much maneuverability and your opponent wins.

Scopes

How about a half second where you can't zoom in after getting shot instead?

The Assault Rifle

Agreed, and IMO they should bring duals back or have a stronger set of common weapons.

What pistol should be in Halo Reach?

9 shots to kill would be the Halo 2 pistol. If it isn't the main weapon, I want low power, good accuracy.

Equipment

agreed with bubble shield and regen being shorter.


Now for the little fixes for the other weapons

Spiker - It actually has decent range. I think it should get a slower RoF and very significantly increased damage.

Grenades - nades are fine

Beam Rifle - I don't use the beam rifle a lot.

Now for ideas

Foam Grenade - This actually sounds like a good change up from the power drain.

HUD Scrambler - better that the radar jammer for sure.

- The assault hornet is insanely good already, does it need lasers?

  • 10.25.2009 8:54 PM PDT
  • gamertag: VFoS
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plasma/spike
CARBINE- 4 more shots in clip, blur effect, 3x or 4x scope, long range
Spike rifle- 3 burst, medium/long range, 28 shots, pin people to walls momentarily if they are close to one, less accurate than BR, more damage than BR, 2x or 3x scope, slow rate of fire
plasma rifle- medium range, 32 shots before over heat, high rate of fire, blur effect, power increase, accuracy increase, make it look more elongated
brute rifle- brute plasma rifle, close range, 49 shots before over heat, more powerful than the AR, less accurate than the AR, health drain effect, no scope, high rate of fire

EACH SCOPE MAY BE CHANGED IN FORGE, THE FIRST WOULD BE THE STARTING ONE.

  • 10.25.2009 8:57 PM PDT

Hi

Posted by: Bobfather7
Melee

I think that it should stay at 2 melees kill, but I think that it should be toned down to exactly 2, because beat downs kill at even with a fair amount of shield.

The Stun Effect

No that would just cause problems, maybe bring it back for the plasma rifle though.

The Battle Rifle

sounds okay, I don't know if I like the lower clip size though.

(Well if you think about it, lowering the clip size could make it bad for short medium range)

The Spartan Laser

The point of the spartan laser is that your team needs to control it. It's easy to keep track of its ammo in enemy hands, and it's the only true anti-air. (this is ruined on big team where there's 3 splasers). I think they should add a covie anti air weapon that isn't as powerful as the laser but can get the job done. The missle pod is just too low on ammo.

(Well I just miss the Halo CE air battles which the laser ruined)

The Needler

Hardly the best. too close, too far or too much maneuverability and your opponent wins.

Scopes

How about a half second where you can't zoom in after getting shot instead?

The Assault Rifle

Agreed, and IMO they should bring duals back or have a stronger set of common weapons.

What pistol should be in Halo Reach?

9 shots to kill would be the Halo 2 pistol. If it isn't the main weapon, I want low power, good accuracy.

Equipment

agreed with bubble shield and regen being shorter.


Now for the little fixes for the other weapons

Spiker - It actually has decent range. I think it should get a slower RoF and very significantly increased damage.

(Just added to list ^_^)

Grenades - nades are fine

Beam Rifle - I don't use the beam rifle a lot.

(I don't either)

Now for ideas

Foam Grenade - This actually sounds like a good change up from the power drain.

HUD Scrambler - better that the radar jammer for sure.

- The assault hornet is insanely good already, does it need lasers?

  • 10.25.2009 9:07 PM PDT

*Bobfather17*

Well if you think about it, lowering the clip size could make it bad for short medium range
It would have a bigger affect on it's long range game where more ammo is used to hit enemies, especially with multiple targets. In short-med range, it's easier to aim and use other tools to weaken opponents. If the RoF nerf isn't enough, decrease the damage so it takes 14-15 bullets to kill.
Well I just miss the Halo CE air battles which the laser ruined
If they made another sub-optimal AAgun it can replace the splaser on some maps.

Just added to list ^_^
woot (b'_')b


[Edited on 10.26.2009 3:59 PM PDT]

  • 10.26.2009 3:59 PM PDT

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