- RuneNinja
- |
- Noble Heroic Member
I wanna start off by saying that I love Halo 3. It's an awesome game that keeps me playing, even now. But they're are some flaws that keep it from being the best. So I address the things that need to be fixed and add in ideas to maybe make the Halo Reach's multiplayer more balanced. Keep in mind these are only ideas so I know that some ideas won't be liked. It's just thoughts.
Oh, and please, no flaming. I want constructive critisms, not "UR 1D3AS SUCK!!!"
Melee
Ok, melees are too overpowered. I mean 2 hits to kill a person is a bit absurd if you think about it and it encourages noobs to just run up to a person, melee, then pop a couple of shots and BAM! Either both die or one dies. And sometimes, if the person meleed 1st, but he has less health, then the person with the most health could just melee 1 sec. after and still kill the person that meleed first. So melees should be 3-5 kills.
Quote by: eraseme
The real problem with the melee is inconsistant lunge ranges and incredible autoaim, which lets you beat someone down with just the tip of their elbow on the corner of your screen.
The Stun Effect
Another idea (which I doubt will be popular) is have a stun effect on every gun. Like when a player is consistently shot at, he moves slower than when hes not getting shot at. This also makes it harder to melee your opponent and takes a little more skill. Now each gun's stun will either be weaker or more powerful. A shotgun's stun would be the most affecting while pistol will nearly have no stun.(To clear it up, stun effect won't even last a second if your not getting shot at. As soon as the person stops shooting you, you run normally again)
Auto-Aim
I hate auto-aim. Auto-aim is the noob thing and basically, it takes out so much skill out of the game. Simple fix: take it out. Or at the very least make it very minimal.
The Battle Rifle
Another problem is the BR. Now this is my favorite weapon in the game (and MLG's), but I admit that it is a little overpowered. Now, I don't want it taken out, but I don't want it left untouched. So my fix is lower the fire rate and decrease the clip size maybe to 24-27 bullets. That way, its not as good in close quarters and it takes more skill to use because of the clip size. It should also include 3x zoom. And remove spread. Spread made BR battles so random, the guy with less accuracy on aim actually wins sometimes.
Now looking through some forums, some people suggest that having the BR semi-auto when in-scope, and I think this could be good also.
The Spartan Laser
This weapon kind of kills the joy of vehicle combat. Once someone has it, consider the vehicles destroyed. So I've come out to three options:
Option A: Make the Spartan Laser like a Sentinal Beam on steroids. What I mean is that when it charges (which should also be longer), it fires in a continous beam that is enough to put reasonable damage (2/3) to a vehicle, but to actually inflict the full 2/3 damage, you have to keep the beam to the vehicle. While this sounds easy, the beam's accuracy starts to dramatically decreases reasonably with added recoil. And it should only contain 4-6 shots.
Option B: Take it out completely and add lock-on to the rocket launcher. Not Halo 2 Lock-on, but a lock on that'll home in but then if a vehicle makes a quick move, it will lose track of it and not hit it. But their should be no indicator to the vehicle if the rockets are locked on.
Option C: Make an entirely different anti-air vehicle.
Scopes
I hate the idea that when you get shot at it automatically takes you off the scope. Its really annoying because usually I get killed while trying to get back in scope. So I suggest maybe while you're getting shot, your shots either get less accurate and your crosshair twitches or your screen shakes.
The Assault Rifle
I think the power of the Assault Rifle should be weakened, but the range should be increased a little bit, and clip size should be increased to 40-45. The Assault Rifle will be good for close-medium range while not being over powered.
What pistol should be in Halo Reach?
For me, I'd like a mix of Halo 2 and Halo 3 Pistol. I don't want this pistol to have a scope. This pistol should require players 7-11 rounds to kill someone and it's accuracy should be the same(if not less) than the Halo 3 pistol. Its fire rate should be reasonably fast but not too fast. This pistol should also be dual-wieldable.
Equipment
Every equipment in Halo 3 should be included. That said, some need to be fixed. The Halo 3 Beta trip mine is better than the final trip mine, so that should come back. The lifespan of the bubble shield and regenerator should be much shorter.Also, all equipment should have a longer respawn time as in a lot of maps *cough* Construct *cough* I'd find too many players with power drainers.
Minor Adjustments
Spiker - More damage and slower rate of fire [Idea: Bobfather7]
Grenades - The only fix I can see is that the grenades should have a stun effect too.
Particle Beam Rifle - More ammo
Plasma Rifle - Maybe have the recoil effect of the SMG.
Turrets - Remove 3rd person as people can look around a corner without actually popping out, thus taking out risk.
Now for ideas
Foam Grenade - A piece of equipment that, when it explodes, paralyzes an opponent or vehicle momentarily. But they can still aim.
HUD Scrambler - Speaks for itself.
Unnamed Mortar - A mortar similar to the one in Gears 2, but less ammo.
Ok thats it for now. If you want to add in some ideas, feel free to do so and if I think your ideas good, I'll put it on my post.
[Edited on 10.27.2009 7:41 PM PDT]