Halo: Reach Forum
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  • Subject: Halo Reach weapons and balancing
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Subject: Halo Reach weapons and balancing

Hi

Ok, lowering the clip size would mean:
a) If the person isn't good at aiming, then the clip would run out pretty fast, thus the weapon wouldn't be as overpowered.
b) Like the magnum, missing 1-2 bursts could decide the outcome of the battle, so really, you have to be good using a BR in the game or BAM!

  • 10.26.2009 6:20 PM PDT

Hi

Posted by: Lekarran
plasma/spike
CARBINE- 4 more shots in clip, blur effect, 3x or 4x scope, long range
Spike rifle- 3 burst, medium/long range, 28 shots, pin people to walls momentarily if they are close to one, less accurate than BR, more damage than BR, 2x or 3x scope, slow rate of fire
plasma rifle- medium range, 32 shots before over heat, high rate of fire, blur effect, power increase, accuracy increase, make it look more elongated
brute rifle- brute plasma rifle, close range, 49 shots before over heat, more powerful than the AR, less accurate than the AR, health drain effect, no scope, high rate of fire

EACH SCOPE MAY BE CHANGED IN FORGE, THE FIRST WOULD BE THE STARTING ONE.


It doesn't feel "Halo" to me.

  • 10.26.2009 6:57 PM PDT

Chuck Norris destroyed the periodic table, because he only recognizes the element of surprise

I fully support the edition of an uber sentinal beam, though the splaser should be kept as is, just reduce charge and make the spawn time longer.

[Edited on 10.26.2009 7:04 PM PDT]

  • 10.26.2009 7:03 PM PDT

Hi

Posted by: falloutfan4
I fully support the edition of an uber sentinal beam, though the splaser should be kept as is, just reduce charge and make the spawn time longer.

The thing about the Splaser is it destroys vehicle combat, because if you have laser every vehicle in the map is basically destroyed since you have it

  • 10.26.2009 7:12 PM PDT

let bungie do the thinking. they are better at that than u.

  • 10.26.2009 7:20 PM PDT

Hi

Posted by: reckless10
let bungie do the thinking. they are better at that than u.

It's suggestions dude

  • 10.26.2009 7:24 PM PDT

Oh poo

If you expect me to read all that then you must be out of yr mind!
Also get a life.

[Edited on 10.26.2009 7:27 PM PDT]

  • 10.26.2009 7:26 PM PDT

Hi

If you can't read that you should look at the other posts in this forum haha you'll be surprised.

  • 10.26.2009 7:31 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Inconsistencies in melee lunge are caused by latency.

I do want the Air melee brought back though.

  • 10.26.2009 7:58 PM PDT

Hi

Air melee is pretty good

  • 10.26.2009 8:02 PM PDT

*Bobfather17*

Posted by: RuneNinja
Ok, lowering the clip size would mean:
a) If the person isn't good at aiming, then the clip would run out pretty fast, thus the weapon wouldn't be as overpowered.
b) Like the magnum, missing 1-2 bursts could decide the outcome of the battle, so really, you have to be good using a BR in the game or BAM!

but the BR shouldn't even be able to compete at short range anyway. Its purpose should be to pressure and annoy at medium-long range against multiple targets. If it's being threatened, they have to have the skill to hit them with enough shots in a certain amount of time ( or nade/punch + headshot).

What's an air melee BTW?

[Edited on 10.26.2009 8:37 PM PDT]

  • 10.26.2009 8:36 PM PDT
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Agreed with most.


I think the stun effect would be good for melee but nor for projectiles. Just like when u get jacked out of a vehicle and more slow


Br needs tweaks but I disagree with yours.

Melee need to do less damage to shields (take shields to 1/4) this will make the AR balanced so it will take many more shots to melee.

Magnetism reduce, auto aim is fine.

Grenade even slight stun effect would be annoying.

Halo 3 pistol but faster rate of fire less damage 12 bullets per clip.

Scopes are fine but maybe change br and carbine to 2.5-3 (I actually think exact amount is 2.3 even though it says 2).

  • 10.26.2009 8:49 PM PDT

Hi

Posted by: cHaoZ Control
Agreed with most.


I think the stun effect would be good for melee but nor for projectiles. Just like when u get jacked out of a vehicle and more slow
(To clear it up, stun effect won't even last a second if your not getting shot at. As soon as the person stops shooting you, you run normally again. Just in case that what you thought it was :D)


Br needs tweaks but I disagree with yours. (How?)

Melee need to do less damage to shields (take shields to 1/4) this will make the AR balanced so it will take many more shots to melee. (I agree but I think it should be turned down for health too

Magnetism reduce, auto aim is fine.

Grenade even slight stun effect would be annoying.

Halo 3 pistol but faster rate of fire less damage 12 bullets per clip. (ala Halo 2 pistol?)

Scopes are fine but maybe change br and carbine to 2.5-3 (I actually think exact amount is 2.3 even though it says 2). I think it is 2.3


Oh and to Bobfather, air melee is when you jump and you melee at someone below you

  • 10.27.2009 7:39 PM PDT

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