- Homeboyd903
- |
- Exalted Legendary Member
Poll: Map Control Features - A New Matchmaking Concept - Y/N [closed]
| Yes, I love the idea!:
44%
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|
(28 Votes)
|
| No, I don't like it!:
39%
|
|
(25 Votes)
|
| Maybe, but let me explain how I would change it.:
17%
|
|
(11 Votes)
|
Total Votes: 64
Map Control - In-Game Team Upgrade System
UPDATED 10/27/09
Ok. Here we go.. I'll start slow. The number one problem with Halo's matchmaking the way it is, is the lack of/and need for teamwork. People are only worried about their stats and how many people they can kill for bragging rights. The MVP sort of helps, but not enough to make people really go for the award.
So.. I was thinking.. What if there were in-game "downloadable to helmet" control features that if someone on your team located and controlled, the whole team would benefit. Hear me out:
An example:
You're playing 4v4 slayer and sometime during the map, you come up on a map posted on a wall. You approach the map and a message on your screen pops up that says "Press A to access map." Once you hit "A" everyone on your team will have access to this real-time "map" of the current level you are playing on (i.e. Guardian). Now everyone on your team can hit "<- back" or "Up" on the D-pad (whatever) and can access a 3d model of the map. The map could be fully navigable and you could see all pathways, hidden tunnels, bases on both sides, etc.. The map could also show where weapons are spawned and which type the weapon is. Health pack stations could also be shown (if health packs are in Reach). The map could show which weapons are currently available for pickup and which ones have already been taken. Solid color weapons = at location, Highlighted only weapons = not available (already picked up by another player). Could also show where vehicles and equipment are located and what type.
They could randomly generate on different walls each game, so you must find it before your team can utilize the advantageous map. Two maps available: One available for red team, the other for Blue. Either team can pick up either map if neither has been found but only one map can be selected by each team. The other will stay on the wall until the other team finds it. You could defend this position if you find the other teams map.
Other ideas of features you could find around the map that your team could benefit from:
Map Access - As described above.
Camera Access - Locate one of the map's surveillance cameras and tap into it to look at live feed from different parts of the map where other cameras are located. Press "A" to access. You could surveil parts of the map to see where either your teammates were or where enemies are hiding/moving. Of course you would be vulnerable while using the camera feed so youd have to use it wisely.
Control Panel - The map would have a central control panel in a control room somewhere where your team could control certain parts of the map. One person at a time would only be able to access the panel and use its functions. It could control bridge drops to weapon spawns, garage doors to open that give access to vehicles, light switches you could turn on or off in certain areas of the map, blow up charges that are set around the map, etc.. You could "turn the lights off" in your enemies base (wouldnt go completely dark but just lower amount of light inside). One person at a time would control this and could make changes via a pop-up screen that comes up when you access the panel. Of course you are vulnerable while making changes so either be quick or have a buddy watching your back. Changes can be reset or changed by the other team if they access the panel after you do.
Alarm System - Each base can have its own alarm panel box, that when located can arm or disarm your base's "alarm." When turned on and an enemy accesses your base, the alarm would go off briefly and a waypoint arrow would pop up to show you where the alarm was triggered (i.e. which door, window, ramp they entered). This coupled with the "Access Map" would be nice. Alarm trigger points would show up on your map and would show you exactly where the alarm was tripped. Alarm would have to be reset once triggered (wouldnt stay on the entire match).
Ammo Caches - Locate a locked "locker" somewhere in the map that once unlocked by a teammate of yours, would only be accessible by your team. You could use these to re-up your BR, shotgun, pistol, or frag grenade ammo when running low. Multiple caches could be placed around the map that can be controlled by either team. You could destroy enemies ammo caches if located and another would respawn in its place later in the game for either you to take or the other team to regain. These could also be tagged on your "Access Map" if acquired.
Door Control System - You could access the door control system through a tapped wire or something that could "unlock/open" all the doors in your opponents base for a breif period of time. Think Standoff/Orbital on this one. You could open or unlock the doors controlling the enemies weak points in their bases by locating this door control system. Find an exposed wire somewhere in the map and press "A" to tap into. A map would show you which doors have unlocked/opened and for how long (timer).
These are just a few of the ideas Ive got for now. This could dramatically change matchmaking gameplay. It would promote teamwork because you can help out your teams chances immensely by locating and controlling these features around the map. It could really add a lot to what is already a great matchmaking set up.
Tell me what you guys think and dont forget to vote. This shows Bungie how well-received our ideas are to the community.
Also, feel free to add your own control features/team upgrades youd like to see added to maps in matchmaking.
[Edited on 10.27.2009 6:48 AM PDT]