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This topic has moved here: Poll [64 votes]: Map Control Features - A New Matchmaking Concept - Y/N
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Subject: Map Control Features - A New Matchmaking Concept - Y/N
Poll: Map Control Features - A New Matchmaking Concept - Y/N  [closed]
Yes, I love the idea!:  44%
(28 Votes)
No, I don't like it!:  39%
(25 Votes)
Maybe, but let me explain how I would change it.:  17%
(11 Votes)
Total Votes: 64

Map Control - In-Game Team Upgrade System

UPDATED 10/27/09

Ok. Here we go.. I'll start slow. The number one problem with Halo's matchmaking the way it is, is the lack of/and need for teamwork. People are only worried about their stats and how many people they can kill for bragging rights. The MVP sort of helps, but not enough to make people really go for the award.

So.. I was thinking.. What if there were in-game "downloadable to helmet" control features that if someone on your team located and controlled, the whole team would benefit. Hear me out:

An example:

You're playing 4v4 slayer and sometime during the map, you come up on a map posted on a wall. You approach the map and a message on your screen pops up that says "Press A to access map." Once you hit "A" everyone on your team will have access to this real-time "map" of the current level you are playing on (i.e. Guardian). Now everyone on your team can hit "<- back" or "Up" on the D-pad (whatever) and can access a 3d model of the map. The map could be fully navigable and you could see all pathways, hidden tunnels, bases on both sides, etc.. The map could also show where weapons are spawned and which type the weapon is. Health pack stations could also be shown (if health packs are in Reach). The map could show which weapons are currently available for pickup and which ones have already been taken. Solid color weapons = at location, Highlighted only weapons = not available (already picked up by another player). Could also show where vehicles and equipment are located and what type.

They could randomly generate on different walls each game, so you must find it before your team can utilize the advantageous map. Two maps available: One available for red team, the other for Blue. Either team can pick up either map if neither has been found but only one map can be selected by each team. The other will stay on the wall until the other team finds it. You could defend this position if you find the other teams map.

Other ideas of features you could find around the map that your team could benefit from:

Map Access - As described above.

Camera Access - Locate one of the map's surveillance cameras and tap into it to look at live feed from different parts of the map where other cameras are located. Press "A" to access. You could surveil parts of the map to see where either your teammates were or where enemies are hiding/moving. Of course you would be vulnerable while using the camera feed so youd have to use it wisely.

Control Panel - The map would have a central control panel in a control room somewhere where your team could control certain parts of the map. One person at a time would only be able to access the panel and use its functions. It could control bridge drops to weapon spawns, garage doors to open that give access to vehicles, light switches you could turn on or off in certain areas of the map, blow up charges that are set around the map, etc.. You could "turn the lights off" in your enemies base (wouldnt go completely dark but just lower amount of light inside). One person at a time would control this and could make changes via a pop-up screen that comes up when you access the panel. Of course you are vulnerable while making changes so either be quick or have a buddy watching your back. Changes can be reset or changed by the other team if they access the panel after you do.

Alarm System - Each base can have its own alarm panel box, that when located can arm or disarm your base's "alarm." When turned on and an enemy accesses your base, the alarm would go off briefly and a waypoint arrow would pop up to show you where the alarm was triggered (i.e. which door, window, ramp they entered). This coupled with the "Access Map" would be nice. Alarm trigger points would show up on your map and would show you exactly where the alarm was tripped. Alarm would have to be reset once triggered (wouldnt stay on the entire match).

Ammo Caches - Locate a locked "locker" somewhere in the map that once unlocked by a teammate of yours, would only be accessible by your team. You could use these to re-up your BR, shotgun, pistol, or frag grenade ammo when running low. Multiple caches could be placed around the map that can be controlled by either team. You could destroy enemies ammo caches if located and another would respawn in its place later in the game for either you to take or the other team to regain. These could also be tagged on your "Access Map" if acquired.

Door Control System - You could access the door control system through a tapped wire or something that could "unlock/open" all the doors in your opponents base for a breif period of time. Think Standoff/Orbital on this one. You could open or unlock the doors controlling the enemies weak points in their bases by locating this door control system. Find an exposed wire somewhere in the map and press "A" to tap into. A map would show you which doors have unlocked/opened and for how long (timer).

These are just a few of the ideas Ive got for now. This could dramatically change matchmaking gameplay. It would promote teamwork because you can help out your teams chances immensely by locating and controlling these features around the map. It could really add a lot to what is already a great matchmaking set up.

Tell me what you guys think and dont forget to vote. This shows Bungie how well-received our ideas are to the community.

Also, feel free to add your own control features/team upgrades youd like to see added to maps in matchmaking.


[Edited on 10.27.2009 6:48 AM PDT]

  • 10.26.2009 11:03 PM PDT

I like the camera access and the control panel, but am thinking they should be intergrated. There should be a room centrally and to the side of the map where the player can access all the cameras and flip all the switches.

I don't like the idea of being able to play with the lights, but extending bridges and opening gates is a good idea. We could still have a switch by the bridge, but a master control panel means that you could do it from the safety of that room.

As well as cameras, you should be able to take control of auto turrets, like the ones on Snowbound that shoot you when you go out the map. However, the turrets could be fully destructible, so players could decide to keep them up and use them to kill the other team, or destroy them so the other team can't use them.

The alarm system could be part of the control room. There could be small red lasers in a base, which when broken trigger an alarm. You could deactivate these lasers in the control room.

And what happened to being able to do the opposite of what you did with switches? I'd like to be able to open and close gates, not just open them.

  • 10.27.2009 4:11 AM PDT

poop

sounds good to me :)

  • 10.27.2009 4:17 AM PDT
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The Game.

Awesome. I like the idea, however Halo's perhaps a bit too fast-paced for this. The player might not have enough time to access all these things.

[Edited on 10.27.2009 4:30 AM PDT]

  • 10.27.2009 4:29 AM PDT
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As a great man has said before "..." That is where the truth lies my friends

It's a good idea, and it works on paper, I just don't see many people using it, or it even working out in real time.

  • 10.27.2009 5:26 AM PDT

I don't think this would work at all.

Think of hacking into the cameras on "the pit". What's the point? It's not like anyone is actually "hiding", and when they are everyone knows where they are the instant they make a move. It's not like Call of Duty (Hardcore)where you have trouble finding the enemy, and where they are shooting from.

  • 10.27.2009 5:41 AM PDT

Posted by: DESOLATER__IV
I don't think this would work at all.

Think of hacking into the cameras on "the pit". What's the point? It's not like anyone is actually "hiding", and when they are everyone knows where they are the instant they make a move. It's not like Call of Duty (Hardcore)where you have trouble finding the enemy, and where they are shooting from.


Im not suggesting all of these control features to be in EVERY map. These were just some ideas I came up with. Obviously smaller maps wouldnt need/require the same control features that large maps would need. I was simply trying to come up with some ideas where each map could become more interactive.

And to the "it wouldnt work because it would take to long to access these and make changes.." While you are probably correct, you have to consider the differences in gameplay from Halo 3 to Halo: Reach. We might have a completely new gameplay layout. More team work by be emphasized, health packs may be implemented, etc.. They also would be very easy to access and use:

For map access: Once you press "A" to d/l map to helmet, people can quickly access it by pressing a button and it will pop up.. you can view for a second, then either close it out or minmize it on your screen. So you can run around with it up in the corner of your screen while still being able to run and shoot. This way you could see where the "sniper" or whatever spawns, and run towards it while keeping your gun out. Would help if you werent familiar with the level or needed to know when certain weapons have respawned on the map. This is just the map example, we'd have to come up with other ideas for the other features.

The camera idea would be better for larger maps with a lot of rooms, tunnels, hiding spots, etc. Sure in slayer it wouldnt matter as much, but think about objective games. Using the cameras to locate either your objective or the enemy holding theirs could be advantageous. Plus once you d/l'd the camera feed, your teammates would be able to view it as well. So instead of call-outs, you can simply say "View camera 4, hes hiding with a shotgun protecting their flag" etc..

Feel free to come up with other ideas you guys would think be cool additions to maps that can be easily accessed/used and describe what effects they would have.

  • 10.27.2009 6:43 AM PDT

I know its a lot to take in.. but definitely worth the read.

  • 10.27.2009 10:23 AM PDT

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This is a terrible idea. When i want to play Slayer i just want to kill people, and further more if my team wants to be jerks and not cooperate guess what ? They probably aren't going to cooperate. You can't force team work. Especially with such a diverse demographic playing online. This sort of thing distracts from the overall objective of the game. It takes away from game play. It's just way too much for a simple game of slayer or even other game types. I think you're trying to force team work and by doing so you're taking away from core halo game play. In addition one of the strong points of Halo is that anyone can pick up the controller and start playing; it's simplistic. If you were to add something like this it would completely remove that accessibility. lolatwallotext

  • 10.27.2009 10:54 AM PDT

Posted by: Spartan 90210
This is a terrible idea. When i want to play Slayer i just want to kill people, and further more if my team wants to be jerks and not cooperate guess what ? They probably aren't going to cooperate. You can't force team work. Especially with such a diverse demographic playing online. This sort of thing distracts from the overall objective of the game. It takes away from game play. It's just way too much for a simple game of slayer or even other game types. I think you're trying to force team work and by doing so you're taking away from core halo game play. In addition one of the strong points of Halo is that anyone can pick up the controller and start playing; it's simplistic. If you were to add something like this it would completely remove that accessibility. lolatwallotext


Next time.. I know its difficult for you.. but.. read the WHOLE post. I specifically mentioned why most of these ideas would be better for objective based games over slayer games. Still bridge drops, door control systems, etc would still work in slayer games.

I also dont understand what you are talking about with the team work thing and people being jerks. IF someone found one of these control points on the map, the whole team gets the benefit, but even if someone was a "jerk" and didnt want to help find any of these things, so what? You could still find them yourself or so could any of your other teammates.. you could also just play the game without locating them. They are intended to be upgrades.. i.e. making it easier.

I suggest you read before you speak next time. Here and in the real world.

And this statement literally makes no sense whatsoever: English, or any other language.

In addition one of the strong points of Halo is that anyone can pick up the controller and start playing; it's simplistic. If you were to add something like this it would completely remove that accessibility. lolatwallotext


Its simplistic?! I assume you are trying to say the game should be simple enough for a retarded baby to play, but do you think a retarded baby would know when to use a regenerator or how to stick an opponent with a grenade? Probably not.. depends on what you consider simple and what you consider complex.

[Edited on 10.27.2009 11:11 AM PDT]

  • 10.27.2009 11:06 AM PDT

FINISH THE FIGHT

it's a good idea but it's too complicated for halo truthfully i'd love the idea and i get it but it's just TOO realistic i'd personally like it in the game but i'd mess with a lot of people

  • 10.27.2009 11:13 AM PDT
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I think adding another layer to Halo would be awesome. Halo is GREAT, but it always comes down to the same tactics over and over. Adding another layer to the gameplay would be fun.

That being said, I don't like the idea of having a randomly spawning map be a large key to the game. That is an extremely random way to give a team a large advantage.

I wouldn't be opposed to some of your features, but I don't like how they are accessed. Opening the gate on Last Resort gives an advantage, but it maintains the same consistency to reach. The only thing that affects this is the skill of the other team in preventing you from reaching it, not some random spawn.

Furthermore, I don't know how useful some of these things would be unless you were on a larger map in a larger game. A lot of games are pretty fast paced and you know what weapons are already picked up because of teamwork, you watch the spawn timers, etc.

  • 10.27.2009 11:29 AM PDT

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Posted by: Homeboyd903
Posted by: Spartan 90210
This is a terrible idea. When i want to play Slayer i just want to kill people, and further more if my team wants to be jerks and not cooperate guess what ? They probably aren't going to cooperate. You can't force team work. Especially with such a diverse demographic playing online. This sort of thing distracts from the overall objective of the game. It takes away from game play. It's just way too much for a simple game of slayer or even other game types. I think you're trying to force team work and by doing so you're taking away from core halo game play. In addition one of the strong points of Halo is that anyone can pick up the controller and start playing; it's simplistic. If you were to add something like this it would completely remove that accessibility. lolatwallotext


Next time.. I know its difficult for you.. but.. read the WHOLE post. I specifically mentioned why most of these ideas would be better for objective based games over slayer games. Still bridge drops, door control systems, etc would still work in slayer games.

I also dont understand what you are talking about with the team work thing and people being jerks. IF someone found one of these control points on the map, the whole team gets the benefit, but even if someone was a "jerk" and didnt want to help find any of these things, so what? You could still find them yourself or so could any of your other teammates.. you could also just play the game without locating them. They are intended to be upgrades.. i.e. making it easier.

I suggest you read before you speak next time. Here and in the real world.

And this statement literally makes no sense whatsoever: English, or any other language.

In addition one of the strong points of Halo is that anyone can pick up the controller and start playing; it's simplistic. If you were to add something like this it would completely remove that accessibility. lolatwallotext


Its simplistic?! I assume you are trying to say the game should be simple enough for a retarded baby to play, but do you think a retarded baby would know when to use a regenerator or how to stick an opponent with a grenade? Probably not.. depends on what you consider simple and what you consider complex.
I mentioned objective in my post. Obviously YOU are the one who needs to read the whole post. It would not work in a Halo game. Simple as that, and team work ? You specifically said in your post this was to encourage team work. You can't force people to work together. If someone wants to be an arrogant jerk then they will most likely will be. My post made perfect sense. If you can't understand it that's your own damn problem. Stop insulting someone just because they disagree with you. You won't get anywhere in life with that mentality.

  • 10.27.2009 11:45 AM PDT

This isnt forcing team work oh smart one.. It is rewarding it. Someone on your team locates something the whole team can benefit from = TEAMwork.

thanks and good day

  • 10.27.2009 12:00 PM PDT

:l"l:l"l:l"l:l"l:

Fail entered the world and it was fail. The fail tried to pretend that it wasn't fail but everyone it met instantly knew the fail was fail. The fail was known throughout the land for being a huge fail. After many years of fail the fail left in his failboat never to return again. Fail fail fail, fail fail, fail fail.

  • 10.27.2009 12:01 PM PDT

Posted by: Krizzleforsheezy
Fail entered the world and it was fail. The fail tried to pretend that it wasn't fail but everyone it met instantly knew the fail was fail. The fail was known throughout the land for being a huge fail. After many years of fail the fail left in his failboat never to return again. Fail fail fail, fail fail, fail fail.


Says the forum cop without the proper uniform. Get recon.

Reported.

[Edited on 10.27.2009 12:07 PM PDT]

  • 10.27.2009 12:05 PM PDT

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Posted by: Homeboyd903
This isnt forcing team work oh smart one.. It is rewarding it. Someone on your team locates something the whole team can benefit from = TEAMwork.

thanks and good day
You just contradicted yourself. If SOMEONE locates it. That's not team work. Furthermore it detracts from other elements of the game such as keeping up with weapon spawns, map control etc. It's rather apparent that you're young so I'll respect that, but if you're going to act like it i would rather not participate in your shenanigans. Keep it civilized.

  • 10.27.2009 12:08 PM PDT

Posted by: Spartan 90210
Posted by: Homeboyd903
This isnt forcing team work oh smart one.. It is rewarding it. Someone on your team locates something the whole team can benefit from = TEAMwork.

thanks and good day
You just contradicted yourself. If SOMEONE locates it. That's not team work. Furthermore it detracts from other elements of the game such as keeping up with weapon spawns, map control etc. It's rather apparent that you're young so I'll respect that, but if you're going to act like it i would rather not participate in your shenanigans. Keep it civilized.


Right.. If SOMEONE finds it, it benefits your TEAM. Just like if you are getting shot and SOMEONE kills the guy shooting you.. it helps you out and your TEAM. How you arent understanding this is truly beyond me.

[Edited on 10.27.2009 12:13 PM PDT]

  • 10.27.2009 12:12 PM PDT

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Posted by: Homeboyd903
Right.. If SOMEONE finds it, it benefits your TEAM. Just like if you are getting shot and SOMEONE kills the guy shooting you.. it helps you out and your TEAM. How you arent understanding this is truly beyond me.
No. Team work is the act of a team working together. From what you're saying it only requires one man to accomplish this. Obviously you don't understand what I'm trying to say. I'm saying that this isn't a tool to encourage team work. It's simply a feature to have because "that would be cool." It doesn't promote team work. In fact it doesn't promote anything. It would end up being like equipment. Only one or two of them are barely used and the rest people complain about and demand that they be removed. I perfectly understand what you're trying to say, but i quite simply think you're wrong.

  • 10.27.2009 1:23 PM PDT

This is quite of the idea im glad that it wasnt something pea brained like "classez for haloz makes happy"

  • 10.27.2009 1:29 PM PDT

I think with all of the ideas, only certain players can do the different things, depending on the armour/character you pick exept for the locker, thats for everyone, just a shot to the lock and it opens.

  • 10.27.2009 1:35 PM PDT

Posted by: Extreme Elite 24
This is quite of the idea im glad that it wasnt something pea brained like "classez for haloz makes happy"


Thanx

  • 10.27.2009 3:24 PM PDT

Posted by: boxburn
I think with all of the ideas, only certain players can do the different things, depending on the armour/character you pick exept for the locker, thats for everyone, just a shot to the lock and it opens.


Are you talking about classes?

  • 10.27.2009 4:18 PM PDT

Posted by: Homeboyd903
Posted by: Extreme Elite 24
This is quite of the idea im glad that it wasnt something pea brained like "classez for haloz makes happy"


Thanx


im glad ro know that there is a majority of people with original ideas

  • 10.27.2009 4:19 PM PDT
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I love this idea. I like the Alarm System, which could be very usefull in objective type games. (Such as CTF and Assault).

The Item Locater is pretty neat, too. I'd love to see this Reach.

  • 10.27.2009 4:24 PM PDT

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