- Master Xtra M
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- Noble Member
My thoughts:
Some of these are very good ideas, especially being able to open and close doors/bridges.
First, most of these ideas would be best implemented on large maps. The security camera system would be kind of cool, just make sure it is in a common area, not where people would be hiding. Part of Halo is the element of surprise, and it would degrade the gameplay if that was taken away. Perhaps they could be destroyed...
A central control room is a good idea, as something that you can access in a seperate menu while you are there. One problem would be, though, that it would become very contested in those areas, and the rest of the map wouldn't be utilized. It might be better for each base to have its own control panel for its half of the map, if this applies.
Personnally, I don't like the idea of in-game maps/weapon spawn indicators. A good part of the game is learning new maps by playing them, and happening to come across a weapon right as it spawns. To me that wouldn't be a good addition.
Overall, I like the idea of adding some strategy into the gameplay. I know that some people out there do not like the idea, but in terms of how it could be handled in Matchmaking, there could be a seperate playlist with only " strategic maps" being used. Great ideas, would love to see some of it in Reach!