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Subject: Weapons and related Campaign ideas: Everyone's opinion will be ...

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Alright. In light of the intense criticism and ignorance I've gotten so quickly, I want to try and start off on a better foot for new posters. My friend palooza said it so well I had to put it at the beginning. Due to character limits, I'm going to have to cut most of my original introduction.

Posted by: lol a palooza64
Just a note for anyone who might come through this and say, OMG Wall of text I'm to lazy to read it!, or "Those ideas suck, this thread sucks, you suck." Tell us WHY YOU THINK THEY ARE BAD AND WHAT YOU WOULD DO TO IMPROVE HIS IDEA.

As for the "overpowered plasma Pistol" Think of it in terms of "How often do you use the damn thing anyway?" It only has three shots, it has no tracking, its short range, its a fckin shotgun if you have two of em, it doesn't make the old Charge punch any more effective, and it may get people to actually use it for once. Thats the point of Banshees Idea's, to make EVERY weapon useful, so that not one has a huge advantage over the other. So there can be more than just people who can use a BR and people who can't. For Example, take a look at my stats and see how many BR kills I have. Its the most out of all of the others right? then look how LITTLE USED the other weapons are in comparason(disregarding the melee and AR). Theres no variety whatsoever! This allows for people who are terrible with a BR to get some kills for once, adding variety.

If you need me to justify any other weapon I'll gladly do it.

In other words, I'm interested in DISCUSSING! Not asking for your disposition. Nothing here is stagnant. If you provide solid reasoning and well thought out responses to any of this, I CAN be persuaded. Also, I listen to everyone that replies, but choose to ignore those who bring nothing new to the table.

Editions

10/31: Happy Halloween
New intro
Burn Out: Removed
New Health System: Health Packs to be a part of equipment instead of a new tacked on feature.
Plasma Rifle section edited for further clarity
Duel-wield Custom Option: Added

11/1
Visible Equipment

Now then, the givens. Here are the things I always have to mention.

Duel-Wield

Duel-wieldable weapons no longer suffer damage or accuracy decrease when duel-wielded. Players can also store their duel-wield in secondary by pressing Y. Dropping duel-wielded weapons has been moved to the D-pad Left and Right and players can choose which weapon to drop. Melee is also possible without dropping your duel-wield.

Duel-Wield Custom Option

I want to try and avoid multiplayer but this came up during my response to someone here that I thought should help cement the above summary. A new custom option will be available to turn the ability to actually duel-wield on and off making these weapons suitable to two different balanced map styles. For some reason, I think this more than any of my ideas has the greatest chance of catching on, but it doesn't relate to the main idea of this thread.

Burn-Out

Removed 10/31

New Health System: Edited 10/31

A hybrid of the new and the old. You have visible health on your HUD that does not instantly revive itself when your shields start to recharge. They slowly regenerate when your shields are up, taking up to 30 seconds to fully regenerate depending on how much damage you've taken. You can pick up and carry one health pack in your equipment slot.

The rate at which your health recharges sounds fast but remember how fast things happen in Halo. In 30 seconds, you're probably going to be dead. Carrying health packs and using them at the right time could mean the difference between life and death and adds that much more versatility to your arsenal.

Visible equipment: Added 11/1

Equipment is visible on your character. The includes the new Health Pack.

Weapon Changes

Light Standard

SMG: None

Why: Despite its lack of current popularity, this weapon is still quite good with its increased magazine size and range.

Plasma Rifle: Plasma Homing; Plasma Stunning;: Edited for further clarity

Why: In actuality what would make this more accurate? Maybe that alone will be enough considering its speed taking down shields to compete with the other weapons in its class. Taking the homing ability from Halo 2's Plasma Pistol charge would effectively increase this weapons accuracy ten-fold. It won't have to be any stronger at all.

In combination with the stun feature seen in the original Halo, this weapon has somewhat taken the... skill... out of using it since the gun basically aims itself and slows the target down for you but again, let me remind you what this weapon competes with. The Needler finishes the job while this weapon only ensures the target loses its shields quickly.

So why would you want to use a Plasma Rifle? Two reasons. It has a large amount of ammo, and it easily support more efficient finisher weapons (like an SMG or Pistol). So what really is changing? Almost seems like nothing is, doesn't it? It's purpose may not be changing but at least now it has a little more flexibility to take down shields at high range.

Mauler: None

Why: Right back at you. Do YOU want this weapon any more powerful?



Pistol

Magnum: 3 shots kills shields; 2 kills unshielded; firing rate at Halo 3 standard.

Why: It sounds extreme and that's because it is. I believe Pistol class weapons should actually be stronger then a Battle Rifle due to its lack of high range. Think about it this way. In the time it takes a Battle Rifle to fire 4 bursts of 3 shots is actually almost the exact same amount of time it takes a Pistol to fire 4 consecutive rounds. Shouldn't it be more powerful because it's less accurate?

Comparison! BR, 4 bursts kills shields, Magnum, 3 rounds kills shield

Plasma Pistol: Charge shot LOSES all Homing capabilties but gains instant kill to unshielded targets; Rapid Fire shots can now give headshots; Energy supply reduced by 50%;

Why: It's the most radical proposal I have, but it's for the best. I want players to implement single, rapid-fire shots into their arsenal because over the course of Halo history, it's become completely obsolete. You feel like a wimp and you ARE a wimp because you seriously are not going to have to ever resort to using it with the amount of weapons that are always amply available. Adding headshot instant kills seen in the BR and Carbine would make this weapon highly sought after. What if your target is running away or has their back turned? Well that's why a charge shot instant kill would even the playing field. Because of the cost of a charge shot (now 40% because of the 50% overall energy decrease), whenever you decide to use it, it better be worth it.

Spiker: Can now give headshots

Why: It will be more effective then the Plasma Pistol's headshot merely because of this weapons firing speed but the Plasma Pistol's charge shot will more then counter balance this advantage.



FURTHER CLARIFICATION! ISN'T THIS COMBINED WITH NO COMPROMISE DUEL-WIELDING ALL WAY THE #&$@ TOO POWERFUL?!

I don't think all this is as bad as it sounds. Remember what these weapons are competing with. The Sniper Rifle; the Rocket Launcher; the Energy Sword; don't forget the Battle Rifle, the all purpose, all powerful, jack of all trades. Yeah, these things are going to rock in close to mid-range which is of course, a very common area of combat, but equally as common is Rifle range, which the above weapons still have little to no usefulness in with the exception of maybe the new Plasma Rifle but whose really going to be intimidated by that? (I find a certain ironny that I've turned a Plasma Rifle... into a rifle accurate weapon) I realize I may stand is disagreement here but I'll leave that up to you. I'm not here to demand these changes be made. If you've an opinion, please input; with reasons why to back up your side of course.

Now then to completely contradict myself, I present to you things you can now do and question my personal sanity.

The New Noob Combo- Duel-wielding Plasma Rifles with a BR secondary

It won't quite be as fast as the old combo, but it'd be just as effective.

Plasma Bash- Meleeing while duel-wielding Plasma Rifles

Technically, you can do this now and you'd outgun an Assault Rifle this way but just a sliver if you melee fast enough. The only difference is you don't drop your duel-wield.

Power (for lack of a better term)- Duel wielding two charged Plasma Pistols. An instant kill

Okay, this might be drawing the line. However, the Plasma Pistol only has a total of 3 charges per pistol meaning to keep using them, you'll have to go through a LOT of pistols. The choice is yours. A lot of micro-management or just use a Shotgun and BR and forget about the whole thing.

Beyond all that, use your imagination. Course carrying a sword with you will be the ultimate trump card for melee range but it can be combined with any other duel-wieldable weapon for versatility. The only catch that I've failed to mention yet is you can't lunge while duel-wielding, so it does mean you'll have to decide between holding it on its own or combining it with a different combo. Course, the ability to drop whatever weapon you want when duel-wielding using the D-Pad Left or D-pad Right buttons never made this easier. The only limitations are very key weapon placements on maps and your imagination. Making everything work to its maximum potential just plain makes sense. Especially since you can go back, delete whatever weapon you want, add a different one, or move it to a different location altogether with Forge. After all, it's been done already in Halo 3, replacing all the Maulers on Guardian with SMG's, which was a great idea.

[Edited on 11.02.2009 1:52 PM PST]

  • 10.26.2009 11:26 PM PDT
Subject: Weapons and related Campaign ideas: Awaiting your Criticism

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Standard

Assault Rifle: More accurate at mid-range

Why: To compete with the now more competent weapons.

Needler: Can be duel-wielded again; No Rebalance

Why: Realistically, using 2 Needlers will not make you kill much faster. Most of the time is spent sending the Needles to your target. Where your advantage will lie is using the weapon with a different duel-wieldable weapon. Especially since there will now be no disadvantage to duel-wielding.

Brute Shot: None

Why: Between the above two weapons, this weapon is still the strongest and will remain the strongest despite its new advantages. After all, power isn't everything.



Rifle

Battle Rifle: None

Why: Despite its power, it has one crutial disadvantage. And that is projectile speed. You may not see it, but if you're an experienced player, you've learned to adapt to it. At long range, you must aim ahead of a moving target at long range. This alone has made this weapon much more hardcore. Not just anyone is able to pick this weapon up and use it to its highest potential.

Carbine: Faster projectile speed for no need to aim ahead at long distances

Why: This new ability will act as a counter-balance to the Battle Rifles strength. It may not be the strongest, but at least now, it'll be the easiest to use.



Close Range

Shotgun: None

Why: Halo 3's version is a long time coming. H1 was too powerful, H2 was too weak. But H3? H3 is just right. I don't want to risk ruining it.

Energy Sword: Can now be duel-wielded, but when duel-wielded, lunging is not possible; 2% energy reduction instead of 10% when killing anything other then Spartans, Elites, or Brutes; Burn-Out

Why: I get nothing but criticism for this idea and I want to know why!!! It's not like duel-wielding swords is going to make them any more effective in combat. All it will do is make them more accessible.

Gravity Hammer: No longer lunges but has a larger killzone blast radius; Sends a shockwave forward at the speed of a Brute Shot knocking enemies in front of them backward and off their feet for a second but doing no damage; the shockwave can also throw grenades back; Regular melee attack now kills its target.

Why: Okay let me make sure I was clear. The shockwave does NOT do any damage. What it can potentially do is provide a single instant; stunning the target for enough time to alley oop with a teammate finishing them off. It is NOT something that should really be considered in the giant scheme of balance. It will change the course of battle by such a miniscule fraction it's almost not worth mentioning. What should be considered is its abilty to throw thrown grenades back at the user. Because it's a shockwave, the user won't have to time their swing perfectly to risk mistiming and accidentally letting themselves be stuck. It'll be relatively easy to use and I expect it to be so effective in combination with the knock-back to the target and throwing grenades back, that people will actually reconsider using their grenades on a hammer user. That in itself more then makes up for this weapons relative slow attack speed.

Heavy

Rocket Launcher: Can lock on to targets again but also has a warning system same as the Missile Pod

Why: I don't understand why this ability was taken away in the first place and replaced by the Laser and Missile Pod. You guys wanted to make the game more sci-fi? Fine, lets replace the Default, badass duel-wielding system, with a more cliche Assault Rifle because it will please the fans having a weapon that looks exactly like the one from the original. Oh, while we're at it, let's make plasma weapons worthless. Cause you know... clearly nobody cares about them.

Back on subject, lock on vehicles. Yeah, let's bring it back. Why was it taken away? It's not like it can lock on to people. You can't consider something rebalanced if it only applies to a very certain aspect of combat. In fact, I've heard several complaints that there isn't ENOUGH anti-vehicle weapons.

Fuel Rod Cannon: Can also lock on to targets and has a warning system too

Why: Read above.



Long Range

Sniper Rifle: None

Why: If anybody has a counter argument for such a perfect weapon, I'd love to hear it. I WOULD HAVE suggested the bullets recochet off walls but it already does that so... I'm all out of ideas.

Beam Rifle: None

Why: Read above.



Special

Spartan Laser: None

Why: Because this weapons is freeken awesome.

Sentinel Beam: None

Why: There's a reason why this weapon is almost never put into maps, and that's because it's way overpowered in the current balance of things, but since the trend is make things more effective, the idea will be that things are merely catching up to weapons like the Battle Rifle and this. I mention the Battle Rifle a lot, don't I? And the word merely... and effectively... and clearly...



Now then, on to my main subject. The Campaign. The changes above would already have a profound impact on multiplayer with the plasma weapons burning out and all around duel-wieldable weapons being MUCH more effective, but what about the Campaign? Well, that's part of the reason I want these changes made. Firstly...

There is no longer any handicap from Normal to Legendary. In other words, you give and receive the same amount of damage regardless of what difficulty you're playing on. What will make Legendary so much more difficult is enemy competence and flexibility. How so, exactly?

On Heroic and Legendary, all NPC's carry their usual weapon that never runs out of ammo (Grunts: Plasma Pistol, Marines: Assault Rifle) but in addition to that, they also have a specialty weapon that CAN run out of ammo. The difference between Heroic and Legendary is enemies are much more accurate on Legendary and use their weaponry in the fields they specialize in. This second weapon is random but pertains to race and rank. They will realize when to and when not to equip certain weapons and when to reload them based on if they are under fire and how far their target is from them. On Heroic, enemies are less prone to overheating their weapons and on Legendary, they don't overheat at all.

NPC's also become much more resistant to being stunned when shot on high difficulty. Meaning when you snipe an enemy that survives the shot, they will still be able to move around and not be stuck in a stupid animation that leaves them standing where they are. This is a feature that was in the original Halo and it actually made things extrodinarily more difficult then they are now because it meant added pressure to make sure your first few shots counted.

Elites and Brutes will now carry a grenade in their left hand the same as you do. (What? You never figured out that's why he's able to throw it so fast? It was always just in his hand.) On top of that, they will throw it as quickly and with as much force as you do, not relying on arch shots the way Grunts must use them. Grunts still need to do that though.

Part of the problem as to why there is such a huge handicap for Legendary enemies today is because most of them are using, by the current games balance standard, support weapons meant to be used in combination with other weapons. Take the Plasma Pistol for instance. When we use them, we would never consider using them by themselves. We might use a charge shot with a Melee or a Battle Rifle, unless we WANT to use an inferior weapon for more of a challenge.

Allow me to reiterate what I've already said above about the plasma weapons. The Plasma Pistol will no longer have any plasma tracking. Instead, charge shots can KILL and rapid fire shots to the head are deadly too, both only working on unshielded targets, of course. The only catch is it has half as much ammo as it used to. This change will make the Plasma Pistol an all purpose weapon against pretty much anything, including vehicles since it can still disable them. It will essentially be the most versatile weapon in the game. Its only problem is it isn't built to last, and this makes sense for Halo because it is issued to Grunts, Jackals and Drones; all soldiers not meant to last long on the battlefield.

I've been trying to think of ways to make the Plasma Rifle different as possible to the Plasma Pistol because in my opinion, they are too alike as of now. It made sense to me to make these two weapons go in different directions as to how they operate. The Elites and Brutes are pretty much the only units using this weapon by default. The other races could use them in Halo 2, but you had to give it to them (try this on legendary. It makes pretty much any Grunt or Marine 10 times more awesome). As I said, this weapon WILL have plasma tracking and plasma stunning, with no energy reduction as I've done for the Plasma Pistol. The average Elite is going to last much longer then your average Grunt, so it would make sense for the Elites to desire a weapon that will last as long as they will on the battlefield, even if they can't disable vehicles. Its new found accuracy also helps.

So between the two, what do you have? The pistol is powerful, can disable vehicles, but doesn't last. The rifle is extremely accurate (because of homing), stuns units making the weapon even more accurate, and lasts more then twice as long as the pistol. Just like that, they act nothing alike and will be preferred by people with different styles of play. Also with the addition of burn-out, weapons burn out if the user dies with the weapon equipped, the only way you can get one is if the unit had their alternative weapon equipped, dramatically dreacreasing their rarity. All in all, I belive this is a far greater system then we currently have. If there are any objections to this system, I'd love to hear them.

[Edited on 10.31.2009 8:20 AM PDT]

  • 10.26.2009 11:27 PM PDT
Subject: Weapons, Campaign, and how exactly they all come together in H: R

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

So the general idea is to make units far more versatile and not to compensate difficulty for handicap- the amount of stupidity the game is trying to cover up. What exactly is being changed?



What's changing for the worse?

Enemies will not know when to lay off the trigger (unless their weapon is about to overheat).

Their reaction time is increased across the board on Heroic and Legendary.

They carry a primary and secondary weapon at all times on Heroic and Legendary.

They know which weapon to use against you based on your distance from them.

They go for the head on Legendary; Grunts and Elites alike (Grunts with the Plasma Pistol, Elites with the Carbine), more then compensating for your extra resistance to damage.

Elites and Brutes throw grenades the same way you do on Legendary, making it much more risky to fight them in close range.

They melee as fast as you do on Heroic and Legendary, meaning it's no longer a trump card in a one on one fight.

Rare weapons spawn much more often on Legendary (more on that in a sec)



What's changing for the better?

You take just as much a beating on Legendary as you do on Normal, and you're gonna freeken need it for this challenge. Easy still has a handicap in your favor.



Getting more specific, here's the individual characters and classes of each. Each class carries both a primary and secondary weapon that need to be reloaded and maintained. The primary weapon can run out of ammo, but to ensure you can't find a way to abuse that, the secondary weapon can't run out of ammo. Units decide based on your distance away from them which weapon to use, and which one is better for that distance. If both weapons are both meant for the given distance, the character then decides which one is stronger. (Shotgun or SMG. Obviously, you'd know which one they'd pick) They can also RANDOMLY spawn with a rare weapon. This will not be scripted stuff you can learn to predict but priorities can be set to have more rare spawns for snipers then rockets or the other way around for rare weapons.



Marine (and ODST)
Primary Weapons: Assault Rifle, Battle Rifle, Shotgun, Sniper Rifle (Rare), Rocket Launcher (Rare), Spartan Laser (Rare)
Secondary Weapons: SMG, Magnum

Marines will be just plain more effective then Grunts, Jackals, and Drones but there is one thing I want to bring to mind. They should be able to realize where I am and what I intend to do based on my weapon I'm using. I'm sick and tired of trying to use a Sword or Hammer in close quarters and getting grenaded to death by my own team! I will admit, the system is a lot better then it used to be, but cmon. Stop throwing grenades when you see me in melee and close quarters combat! If you see me standing back picking enemies off, by all means, throw away.

This can't be the only thing they've done wrong but it's one of the most common for me. That and blowing my vehicle up. The mongoose scene on the 4th level of H3 is suicide; suicide you cannot control being the key.



Grunt
Primary Weapons: Needler, Mauler, Fuel Rod Cannon (Rare)
Secondary Weapons: Plasma Pistol, Spiker

In terms of AI changes, I don't want much changing here. Making their weapons more effective actually helps their cause out a lot. Although, I won't make them use charge shots (lol). The real focus is on Brutes and Elites. What would be cool to see is Grunts beginning to carry light Brute weapons like the Mauler and Spiker when under the Brute's command. It'd be an interesting change to see.



Drone
Primary Weapons: Needler, Spiker
Secondary Weapons: Plasma Rifle, Plasma Pistol

It's funny how every unit in Halo 3 became nerfed. The only problem with Drones is they bombard you with overwhelming numbers making running into them more frightening then a pack of Brutes. This is exactly what I do NOT want changed. I'd more like to see this challenge as a standard all other battles strive to live up to.

What? Were you expecting something else?



Jackal
Primary Weapons: Carbine, Beam Rifle (Rare)
Secondary Weapons: Plasma Pistol + Hand Shield

The changes already mentioned make an enemy like a Jackal far more interesting to fight. The fact that they are more resistant to repurcussion animations, they always carry a primary and a secondary weapon at all times, and only switch when not in combat, and the Plasma Pistol is a freeken all purpose close range weapon. These changes will really change how you react to one of these guys.

Also, snipers guys and shield guys should be combined into the same class. Meaning a Jackal with a Beam Rifle still carries a Hand Shield for close quarters combat and units using shields still carry a Carbine on their back. This alone will massively improve their versatility.

Elite
Primary Weapons: Needler, Carbine, Energy Sword, Beam Rifle (Rare), Fuel Rod Cannon (Rare), Sentinel Beam (Rare)
Secondary Weapons: Plasma Rifle, Plasma Pistol, Plasma Rifle DW, Plasma Pistol DW (Rare)

(^^ DW mean Duel-wield ^^)

Looking down that list of weapons, you see nothing out of the ordinary, until you get the the bottom of course. Duel-wielding Plasma Pistols, a rare combo. Why is it rare? Because it's an instant kill. They will use charge shots against you but again I remind you, the shots do not home in so you CAN try to strafe.

Now in terms of personality, I want Elites to be far more aggressive; using their armor as confidence as the charge your position when their numbers begin to quell. They double as great commanders, using Carbines when at a distance doubling as spotters for Grunts to flank your position and Jackals to pick you off, or slowly move in shields equipped.



Brute
Primary Weapons: Brute Shot, Carbine, Gravity Hammer (Rare), Beam Rifle (Rare), Fuel Rod Cannon (Rare), Sentinel Beam (Rare)
Secondary Weapons: Mauler, Spiker, Mauler DW (Rare), Spiker DW (Rare)

Hear me out here. This is only IF there will be Brutes in Halo Reach (same as the Flood). If they are, they should behave different then Elites but equally as threatening. As you can see, the word Plasma has been completely removed from the Brutes vocabulary. That's the Elite's thing, not the Brutes. What is the Brutes thing is brute force. They often disregard their grunts when commanding them and prefer to take matters into their own hands. In this system, they are terrible commanders. When they do communicate well with are other Brutes as they will think alike. Their strength, swift justice. Their weakness, predictability. You get the idea.

Hunter
Primary Weapon: A big ass gun
Secondary Weapon: A big ass arm

These guys fight just fine already, but their weapon is pathetic. Fix the weapon, you've fixed the problem. Just a quick note, there were so few of these guys in H3. It was a real let down. Add more of them this time for god's sake. It's the easiest thing to do.

Flood Combat Form
Primary Weapons: Anything... they're parasites
Secondary Weapons: SMG, Plasma Rifle, Mauler

Flood can spawn with any weapons with equal rarity but seldom use them, and keep little ammo for their primary weapon. The only thing I want changed to Combat forms is to give them more resistance to headshots (when you hit the infection form controlling them). Maybe add extra flesh around the spot that the BR must chew through. (this is a case where gore is highly recommended) Say 3 bursts to finally get through. That alone will make things a heck of a lot more interesting.

Infection Form
Primary Weapon: Infect host...
Secondary Weapon: Make babies...

These guys should get better about rounding each other up to onslaught you, and when their numbers begin to drop, they'll know when to get away. (they're unfortunately a little too good at one of these but not the other)

Flood Pure Form
Primary Weapons: Tank Form, DPS Form
Secondary Weapons: Travel Form

(^^ Yes I so went there ^^)

Pretty sure this doesn't need much explanation.


Well I was planning to maybe add more to this, but I think this will do for now. Don't want to get TOO overwhelmed. This is actually pretty focused, so let's just stick to this. Now then. Waiting about 3 hours for someone to finally read to the end ROFL.

  • 10.26.2009 11:28 PM PDT

(\_/) This is Mr. Bunny
(o.o) Copy him into ur signature
(> <) To help him on his way to world domination

You really expect someone to read all this?

  • 10.26.2009 11:56 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Posted by: Zipp117
You really expect someone to read all this?

Out of the 6 times I've done this before, yes. This is SHORT for my work. You're not the first person I've seen on the outright complain. It happens pretty much every time at the beginning, but as people begin to actually READ what I have to say, they all always say it's worth it.

Also, you highly underestimate the members of this forum.

[Edited on 10.27.2009 12:06 AM PDT]

  • 10.26.2009 11:58 PM PDT
  • gamertag: milt0r
  • user homepage:

Chupathingie!

READ. (Pronounced "Red" in this case)

And you, Sir, would destory this game if you were allowed to make even a fraction of these changes.

Sit and think for a minute about why your plasma pistol idea is TERRIBLE. Go ahead... I'll wait...
If you still haven't gotten it, I'll elaborate.

Really?!? You want the plasma pistol to be capable of only ONE overcharge and have it more or less be an instant kill? With head shots?!? And you don't see what's wrong with that? Or how it would destory not only destory the concept of the weapon in single player campaign, but would quickly become the new AND BETTER Battle Rifle? Which the game DOES NOT need! I plasma weapon that can drop shields in a few very-rapid fire shots AND has the capability of headshots? Wow, just, wow. Thank the Flying Spagetti monster you aren't on the Design Team at Bungie.

[Edited on 10.27.2009 12:42 AM PDT]

  • 10.27.2009 12:42 AM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Posted by: milt0r
READ. (Pronounced "Red" in this case)

And you, Sir, would destory this game if you were allowed to make even a fraction of these changes.

Sit and think for a minute about why your plasma pistol idea is TERRIBLE. Go ahead... I'll wait...
If you still haven't gotten it, I'll elaborate.

Really?!? You want the plasma pistol to be capable of only ONE overcharge and have it more or less be an instant kill? With head shots?!? And you don't see what's wrong with that? Or how it would destory not only destory the concept of the weapon in single player campaign, but would quickly become the new AND BETTER Battle Rifle? Which the game DOES NOT need! I plasma weapon that can drop shields in a few very-rapid fire shots AND has the capability of headshots? Wow, just, wow. Thank the Flying Spagetti monster you aren't on the Design Team at Bungie.


Okay, thought about it a lot. Reiterating everything I've mentioned over again, I stand my ground.

1) It would be a much more close range weapon then a Battle Rifle
2) It does not kill a person with shield
3) It's easy to strafe
4) Someone needs to have the balls to say it. If people REALLY WANT weapons capable of competing with the Battle Rifle for our attention, extreme actions need to be taken
5) Each pistol only has 3 charges in it due to the lack of energy
6) Because of the new Burn-out feature, the weapon would inevitably become MUCH more rare. You could go through the entire Campaign without even being able to pick it up if you always fought in close range.

[Edited on 10.27.2009 7:31 AM PDT]

  • 10.27.2009 7:30 AM PDT

How do people have a large enough attention span to read all this? I'd say China called for their wall, but I couldn't actually understand what they were asking for!

  • 10.27.2009 7:53 AM PDT

Whoa nelly. I agree with a lot of your points, but I honestly can't see /that/ much change from Halo 3 to Halo Reach being practically feasible. I think these changes would be better suited to a PC counter-strike-like-mod than anything, but w/e.

Also, I completely agree in that plasma pistols should be able to headshot. You know how hard it is to hit a target reliably without homing. It'd also make it a lot more viable in campaign, as it'd pretty much trump even the auto-mag when you're up to your arms in grunts.

  • 10.27.2009 8:22 AM PDT
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Your ideas about dual wielding are so bad, I hope this is never even considered by anyone.

Dual wielding is, and forever will be broken, for a multitude of obvious reasons that people ignore because it's "cooler" to use 2 guns.

  • 10.27.2009 8:26 AM PDT

Posted by: bansheeownz
5) Each pistol only has 3 charges in it due to the lack of energy


Only 3? I can get 8 charges out of a regular plasma pistol if it's used at the right range, which equates to 4 in your revised version. The new plasma pistol would definitely discourage people from overcharging for long periods.

  • 10.27.2009 8:38 AM PDT
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Posted by: Deleted
Your ideas about dual wielding are so bad, I hope this is never even considered by anyone.

Dual wielding is, and forever will be broken, for a multitude of obvious reasons that people ignore because it's "cooler" to use 2 guns.


Dual wield aint -blam!-, but these changes are.

  • 10.27.2009 8:40 AM PDT
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Posted by: Rammex
Posted by: Deleted
Your ideas about dual wielding are so bad, I hope this is never even considered by anyone.

Dual wielding is, and forever will be broken, for a multitude of obvious reasons that people ignore because it's "cooler" to use 2 guns.


Dual wield aint -blam!-, but these changes are.
Well at least we agree on one thing.

  • 10.27.2009 8:43 AM PDT

Posted by: GodHostsNubs
Bungie should implement the "Team Spelling" and "Team Grammar" hoppers immediately. You'd never make it above a 20 unless you got carried.

Posted by: RougeAssassin36
How do people have a large enough attention span to read all this? I'd say China called for their wall, but I couldn't actually understand what they were asking for!


Really? This isn't even that much writing, and it's certainly not a wall.

Anyway, the enemy behaviors are my favorite part, nice job OP.

Legendary might actually be hard again.

  • 10.27.2009 9:10 AM PDT

I don't like any of these suggestions, and yes, I read it all.

  • 10.27.2009 9:11 AM PDT
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Chupathingie!


3) It's easy to strafe


Holy -blam!-! You mean it's THAT easy to dodge someone's headshot?!? You mean myself and everyother god damned person who has ever died from a br or a pistol or sniper should have just STRAFED!

God I must be pants on head retarded!

You're ideas that drastically change the way this game is played would destroy "what" Halo is! How can you not bloody see that?

Ugh, why do I argue with anyones ideas on the internet. These changes aren't even going to be made, thank god.

  • 10.27.2009 9:21 AM PDT
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I'm one with the warrior inside. The evidence can't be denied. The entire world will stare. Into this battlefield tonight. As I stand before you with a warrior's heart now. I can feel the strength that will Ensure my victory this time

I would hope to see all of these changes in Reach. Good job OP.

  • 10.27.2009 9:38 AM PDT
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I'm one with the warrior inside. The evidence can't be denied. The entire world will stare. Into this battlefield tonight. As I stand before you with a warrior's heart now. I can feel the strength that will Ensure my victory this time

Posted by: milt0r
These changes aren't even going to be made.

Who said that? Nobody did. That means these changes are completely possible.

  • 10.27.2009 9:40 AM PDT

Id say that not all his Ideas are horrible,just a few,the Idea bout putting 2 weapons on secondary isnt bad,otherwise Id say the plasma pistol Idea Is plan out stupid

  • 10.27.2009 9:44 AM PDT
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Chupathingie!

Posted by: magog_rules
Posted by: milt0r
These changes aren't even going to be made.

Who said that? Nobody did. That means these changes are completely possible.


Oh sure, they are completely possible, but highly improbable... for good bloody reason.

  • 10.27.2009 9:48 AM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Posted by: MattKestrel
Whoa nelly. I agree with a lot of your points, but I honestly can't see /that/ much change from Halo 3 to Halo Reach being practically feasible. I think these changes would be better suited to a PC counter-strike-like-mod than anything, but w/e.

Also, I completely agree in that plasma pistols should be able to headshot. You know how hard it is to hit a target reliably without homing. It'd also make it a lot more viable in campaign, as it'd pretty much trump even the auto-mag when you're up to your arms in grunts.

The changes I'm talking about are not things like "a bigger campaign, with more epicness". I'm talking about things the designers can do with a little preconception, some still being possible during the beta. They are a lot more feasibly possible then the "go anywhere, do anything" mentality I see a lot of lately.

Also, nice to see some people see my perspective.

Posted by: Deleted
Your ideas about dual wielding are so bad, I hope this is never even considered by anyone.

Read above.

Posted by: MattKestrel
Posted by: bansheeownz
5) Each pistol only has 3 charges in it due to the lack of energy


Only 3? I can get 8 charges out of a regular plasma pistol if it's used at the right range, which equates to 4 in your revised version. The new plasma pistol would definitely discourage people from overcharging for long periods.

This ain't your usual Plasma Pistol. It has a purpose, and a severe weakness.

Posted by: Rammex
Posted by: Deleted
Your ideas about dual wielding are so bad, I hope this is never even considered by anyone.

Dual wielding is, and forever will be broken, for a multitude of obvious reasons that people ignore because it's "cooler" to use 2 guns.


Dual wield aint -blam!-, but these changes are.

That's a double negative (assuming the censor is what I think it is), so you just gave me a compliment?

Posted by: Deleted
Posted by: Rammex
Posted by: Deleted
Your ideas about dual wielding are so bad, I hope this is never even considered by anyone.

Dual wielding is, and forever will be broken, for a multitude of obvious reasons that people ignore because it's "cooler" to use 2 guns.


Dual wield aint -blam!-, but these changes are.
Well at least we agree on one thing.

Wait... now I'm confused (or you are)

Posted by: Wolverfrog
I don't like any of these suggestions, and yes, I read it all.

That's great, but I put a lot of effort into to this to get a plain one word response. I'm giving you MASS reasoning for my responses. Be fair to me and tell my WHY my ideas suck.

Posted by: milt0r

3) It's easy to strafe


Holy -blam!-! You mean it's THAT easy to dodge someone's headshot?!? You mean myself and everyother god damned person who has ever died from a br or a pistol or sniper should have just STRAFED!

God I must be pants on head retarded!

You're ideas that drastically change the way this game is played would destroy "what" Halo is! How can you not bloody see that?

Ugh, why do I argue with anyones ideas on the internet. These changes aren't even going to be made, thank god.

It's the plasma pistol! The pulses take time to reach their target. Time you visibly see! In a practice game where everyone has them in customs, it'll turn into a circle strafing contest. It's a lot harder then it sounds.

About the third paragraph? What is Halo and what part of it would these ideas destory? Is it the idea that all weapons should be and forever remain overshadowed by the Battle Rifle and it takes so called professional gamers to come in and tell you to take away all this these other crap weapons and at the core you have only about 5 weapons in the entire game worth using?

BEAR WITH ME BRO; AND EVERYONE ELSE FOR THAT MATTER! HOW MANY TIMES DO I HAVE TO SAY THIS!? I'M TRYING TO SEE YOUR SIDE OF THE STORY! BUT YOU'RE NOT EVEN GIVING IT TO ME BECAUSE YOU THINK IM JUST ANOTHER IGNORANT ASS! I'M HERE TO DISCUSS THE IDEAS! NOT DEMAND THEM! I'VE SAID AND REPEATED THAT SEVERAL TIMES IN MY ARTICLE! YET YOU ALL DEFAULT TO THE "NOBODY LISTENS TO ME SO WHY BOTHER" EXCUSE AND YOU KEEP YOUR MOUTHS SHUT! YOU DON'T LIKE IT, SPEAK UP! GIVE YOURSELF A GOD DAMN VOICE! SAY WHY SOMETHING IS WRONG! USE REASONING! COMPARE!

[Edited on 10.27.2009 11:31 AM PDT]

  • 10.27.2009 11:15 AM PDT

brasil é o melhor

i liked the changesbut i dont think that the flood will be on this game.

  • 10.27.2009 1:46 PM PDT

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I like a lot of your ideas, but I'm not so sure about the plasma weapons burning out... I want the Covenant weapons to be used almost as much as the UNSC ones, which could actually happen with the ways you changed the plasma weapons to be powerful and unique in their own ways. However with the burn out I really don't see that happening, unless they have relatively short respawn times.
In Halo 1 the energy sword and fuel rod gun had a "burn out", which I won't entirely mind seeing in Reach as long as it is only like that in campaign. I think it would be cool if when you are playing campaign on easy, normal, or heroic the Energy Sword burns out, but on legendary it wouldn't. This would make the energy sword a more special weapon, and keep legendary hard but still fun.

Also I don't think the Flood should have a secondary weapon if they are in the game...

[Edited on 10.27.2009 4:00 PM PDT]

  • 10.27.2009 3:56 PM PDT

Not bad, still reading it but felt compelled to post before this goes back into oblivion. Good for you for experimenting with creativity!

  • 10.27.2009 4:01 PM PDT

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Very creative, but some of it is very un-realistic, such as duel wielding and suffering no accuracy lose or damage lose, I'm prett sure if you were duel wielding a weapon and tried to shoot it your one hand could not hold it straight, nor hit the target.

And it would be completely useless to duel wield a sword, because it's instant kill anyways, there is no point in it.

[Edited on 10.27.2009 4:09 PM PDT]

  • 10.27.2009 4:08 PM PDT

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