- kruse93
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- Exalted Legendary Member
Iam enjoying Halo Reach and revisiting some past Bungie games, iam a big fan of Bungie and their online community.
Posted by: MrPinke7103
Bosses I would find acceptable;
Mini-Bosses:
Berserker Sword Elite(s): Just an elite that rushes forward with dual swords who relentlessly chases either yourself or the AI around you across the map. None of the hold back till the end of the fight BS hammer brutes pull.
Deacon/ Preacher Grunt: This religious guide for grunts whips them into a frenzy and makes them immune to the usual fits of fear they display. The character its self is not all that terrifying just the notion of having grunts actually hold their ground or hunt your down (that is if bungie doesn't ruin another game with BR style headshot spams, seriously bungie why do they even bother putting grunts into halo 2/ 3 if an entire mob dies from half a magazine of your game-dulling weapon ARG SORRY FOR THE SIDE RANT).
Survivor Elite: Not very special or all that powerful, just an elite with a plasma rifle/ etc. that has a little extra shielding and health. However, he exhibits behavior that will have him charge in to try and wreak your day before using allied cover fire to eventually withdraw and even lead you along to the next fight. Maybe give these guys small animations where in the distance you can see them issuing orders and making the enemy AI arm up with better weapons or be on the alert. So you feel as if the rest of the level will be just that much more difficult if you don't take the extra effort to kill off that nameless villain.
Main "Boss Fight" Bosses:
I don't want any bullet sponges who can punch/ shoot back like we got with Halo 2's Heretic, Prohpet, and Tartarus, or worse yet Halo 3's Guilty Spark. I would however like to see some enemy units that are fought only once but offer a very unique gameplay experience.
Ex:
Brute High Chieftain: Though brutes are not "in power" at this time they would certainly be used on some level (despite what the books say). So what I would like to see is a pack of brutes capture the protagonist(s) and then hold some insane deathmatch where the player is stripped of his weapons and instead only given a unique piece of scrap metal to use melees only against a hammer brute. After you win you likely escape with outside support or just sneak out through some dark passages with brutes hot on your tail.
Hero Elite: Locked in a confined room with one would suck and become way too "bullet spongey" but seeing some modestly equipped (plasma rifle/ maybe a side needler) equipped elite (with special armor) run around landing perfect stickies/ just annihilating your AI buddies amongst a large covenant assault would be interesting. He could have the effects of that "dodge" skull and have some higher shields/ health but ultimately just make him a crack shot. Maybe a couple of rockets or heavy machine gun fire will make him uneventful but if you mission is to hold a defensive line then this covie veteran could make a nice change up to the usual waves of guys that would charge you.
Phantom: Yes the good old dropship. These things are usually just bonus kills but what if one that was armed to the teeth decided to stay around to try and slaughter you from the sky? Better yet, what if this happened in an area that deliberately gave you not a single luxury weapon (missile pod/ fuel rod gun/ rocket etc) and instead made you run around an area scavenging bodies for nades or trying to kill the gunners/ shoot explosives the phantom passes over.
Jurassic Park T-Rex Scene: Nah I don't want any dinosaurs but halo is packed with things that you could potentially be fleeing from while shooting at in the back of a warthog. What if you were locked into place in the back of a warthog and had to make sure a scarab/ various other fast moving or large enemies had to keep their distance.
Duel: Not a "stand still and then draw old west duel" but what about once again finding yourself stripped of your existing arsenal as you are then made to fight a relatively small (but well scripted) set of AI foes with only the most meager of weapons that then make this tiny sub-battle its own unique experience as the struggle for more ammo or bigger guns plays out on this micro-level. While not a true boss fight it would be interesting to see people cope with the usual foes while only given a plasma pistol, no nades, and facing AI wise enough to not just go up to you one by one.
Bombing Run/ Starfighter: More like a mini-game than anything else. Why not ditch the FPS element and embrace some specialty vehicles you won't normally play in, such as a longsword bomber or some other crazy fighter craft?
Thats a hell of a lot of cool stuff.