- UL7IM4 G33K
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- Senior Legendary Member
"Science without religion is lame. Religion without science is blind." - Albert Einstien
Posted by: A7XEric
I'd have to say you are dead wrong. EVERY weapon has significantly cut range from what they had in Halo 1, including the sniper rifle. You could have base to base sniper fights on blood gulch if you wanted in Halo 1, though in Halo 2's blood gulch you can't. The weapon just won't shoot that far.
But nevermind that example, seriously, boot up a copy of both games, pick any weapon that is both games and see the furthest you can stand from an enemy while still your reticule turns red. You'll notice in Halo 2, 3, and ODST that you have to be MUCH closer to an enemy for your reticule to turn red and be able to shoot accurately.
Again it's not a problem with any weapon in particular, it's a problem with the game's mechanics. It's EVERY weapon. Bungie needs to just extend the range of how far all of weapons can shoot, or rather how far you can be away from an opponent while still keeping your reticule red and being able to shoot accurately. THAT is the problem, NOT the BR.
Why is that a problem? If every gun's range is shorter than even if you upped all the guns ranges simultaneously nothing would change. You would merely have the same problem at slightly longer distances. The BR does too much damage, period. It is too easy to kill with compared to other guns and therefore it needs to be nerfed slightly. Especially its headshot capability. Perhaps all three bullets should have to land in the head for a headshot to count? This would be far more effective if the gun was semi-auto with a five shot kill and a range extension while using the scope (at the moment the BR's range doesn't change depending on scope use).
There are many ways to subtely balance the BR without modifying the entire weapon set which means tons and tons of inter-balancing mechanics and issues that need to be worked out rather than just rebalncing a single weapon.
Posted by: A7XEric
I actually don't find too much of a problem with the melee power in the game. Players need a good way to defend themselves at close range, especially if they run out of ammo (which is bound to happen because bungie has nerfed the ammo acounts of every weapon in the game since Halo 1). The ridiculous tracking and heatseaking lunges are a different story though. I personally say they should keep the current power of melee attacks but ditch the heatseaking lunges.
But anyways, meleeing wouldn't even be an issue in this equation if all of the weapons in the game weren't nerfed in terms of their range like I talked about in my previous posts. Just think about it. If players weren't FORCED to get in a close range encounter (because no close to mid range weapon, other than the BR and Carbine, shoots at a distance farther than 5 feet) these melee situations wouldn't be as common. If the weapons had more range, a lot more kills would be done at a distance, rather than all of them in these close encounter situations.
I'm not talking about the power either, the lunge is the problem. The main reason why Halo CE was about shooting your enemy, not punching him, was because melee's were almost as difficult as a no-scope at point blank. You had to be directly on top of your enemy, and the animation had to actually make contact with them. It was riskier than most maneuvers in the game.
Players aren't "forced" towards the melee, the melee at the moment is just a better option than shooting the whole time. Upping the power and range of weapons would mean upping the running speeds to make strafing easier due to the range increase as well as upping map size which in turn would leave us at the exact same place as before. The only option is to modify the BR in one of its aspects or several of them subtly. These aspects being map presence, spawn rate, damage, rate of fire, clip size, recoil and range.
I think we can all agree that the rate of fire and range are perfectly fine. The variables that need work are the damage, spawn rate, map presence, recoil and clip size. These variables will change or not depending on what else on the weapon changes. So say the damage is reduced to to a 5-6 burst kill, the ROF should probably stay the same as well as the clip size. Perhaps the burst is changed to full semi-auto, and a 5-6 shot kill is also added. The ROF would become variable with a max speed of 2/3's that of the current BR, but a higher recoil and a smaller clip making those shots count.
The gun doesn't have to kill so quickly to be effective and balanced. It still has the head shot. The problem is the gun lacks any other negatives besides a slow melee. It is spray, which means head shots aren't so hard to get and it has a kill capacity of 3 per clip without the help of grenades. With the help of grenades (assuming you pick up enough for one per enemy) it has a kill potential of 12 per clip. That is ludicrous. Especially with the prevalence of the gun on maps and their quick respawn rate.
The weapon has many factors that contribute to it dominating. And while the other weapons are a factor, they aren't one of the key problems.