- Madara Umezawa
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- Noble Member
Posted by: UL7IM4 G33K
Posted by: iRun Bnet
ODST has no MP so its about as relevant as halo wars in this discussion.
Except Halo MP combat was directly related to campaign elements in EVERY game. So it has all the relevance.
Posted by: iRun Bnet
You mean just like HCE was pistol wars and H2 was BR wars, ya thats all the halo games. When all the games are the same way, thats what the game is.
But then Dual Wielding makes Halo 2 and Halo 3 not halo. Which I do personally agree with, but then again there alot of things in Halo that have changed. Unpleasant weapon fests that are monotonous are not things I want "preserved" in a game. Try playing a few Halo CE LAN games with the Pistol excluded. The game doesn't break down in the slightest.
Posted by: iRun Bnet
The biggest thing im saying is fix melee. Its too powerful and too easy to use. Its 2 hit and near impossible to miss with. This negates any skill gap in that area and forces anyone with half a brain to avoid it at all costs.
Agreed. The lunge in Halo has always been a bad idea. It causes more hitting than shooter. Two hits is fine, just remove or drastically reduce the lunge so that melee is only practical when you are actually in melee distance.
Posted by: Madara Umezawa
Agreed. Everyone wants to take the skill gap away because they don't do as well as they would like in a game.
No. I think it has to do with the fact that while the BR takes skill, it is brainless. Anyone who plays shooters can aim the BR and strafe properly. That tactic is employed over many shooters (UT, Quake, Tribes, etc). But Halo isn't like other shooters. The game is about how to use the strategic elements you have brought to a fight tactically. Rock/paper/scissors with benefits you could say.
Posted by: Madara Umezawa
I want Halo to remain competative. I think its stupid that people say the BR is a spammy headshot weapon. The real spam is the full autos.
Most weapons in Halo are spammy, the skill is to understand there is uses beyond that. Most people don't, which one of the reasons the BR is the weapon of choice.
Posted by: Madara Umezawa
And its really rediculous that people are even suggesting giving a full auto weapon like the AR a headshot capability. Yeah real skill in getting head shots is blasting 30 bullets in one second. I am sure no real aim would be required and you would only need to aim it in the general direction
Entirely correct.
Posted by: Madara Umezawa
the BR goes and lets say there is carbines on gaurdian for example... people will complain of that to once its used more and will say down with the carbine.
Well, technically the carbine shouldn't even exist IMO. It is the most oddball of all the Covenant weaponry. At the time of Halo 2 it was the only true Covenant weapon that was a projectile. The Beam doesn't even shoot bullets.
Posted by: Madara Umezawa
But as I said in previous post lets take out the one weapon that really balances the sniper. Yeah lets transform the entire community into campers because you can't check the sniper from a distance. Lets turn what is a slect group of people, into the whole community and force everyone to play that way because in other peoples eyes it would be balanced
People say the Automag would be good at checking the sniper. Currently there are two problems with this weapon. It virtually does no damage and the rate of fire is as fast as you can pull the trigger ( i smell modded controller)
The sniper isn't so overpowered. This also comes to the idea that a map shouldn't be designed beyond the game's mechanics. So another reason the BR dominates is map design, lending itself to semi-long range fights and alot of range spam. Ever wonder why most of the favorite maps in Halo 3 are maps with alot of things blocking your view of the entire map (Avalanche, Valhalla, Citadel, Heretic, The Pit, etc)? Halo 2 was similar, but the larger maps did that on a more subtle scale which is why they were great maps.
Then again, your comment on the automag being useless becuase it doesn't do enough damage is moot. A sniper-counter shouldn't kill the sniper, just pressure him into cover. The BR does this, and so does the Pistol. The problem lies in the fact that they can kill the sniper before he gets to cover. That transfers over to weapon that can't keep up with the BR's range. The BR can kill almost every other gun before it gets to it, and therefore it is very overpowered. The gun should have a weakness of a slightly longer kill time in favor of range. Especially with its current clip size.
you made some good points but I think its great that BR can kill someone before it gets to power weapons
this makes flag games more involved. The runner cant as easily run away
Getting power weapons on a map will just require the proper team shooting. The BR is a model of that.
I will admit that I am a fan of MLG ( i know a lot hate it and a lot like it) But i value the team shooting. Yes you could team shoot with a weaker weapon and eventually pull the same job off. But the speed of gameplay would change entirley. I like that quick pace. As I like the quick pace that I could SMG someone in CQC.
To adress the automag again. Yes you dont need it to be powerful to check a sniper. But a sniper should feel more pressure and not feel like he can try to no scope you with all 4 bullets before taking cover instead of one or two.
The BR along with acurracy and power give great options vs a sniper. For example on the pit you can try to shoot him your self. Chances are if the persons smart he will take cover. Second option is you coordinate your teamates to try to simultaneously team shoot that person. If the persons teamates arent aware of this then you just effectively took someone out of the power position and pulled off better teamwork for that play. Option 3 is to try to get close to the sniper and pull a close range stunt.
But I like being able to have the 3 options and the speed to do them at. I mean if there is a weapon that can kill in 1-2 hits and has amazing range. Shouldn't i have an option of getting a non powerweapon that can stop the person in 4-6 shots. It seems fair and thats the balance i was refering to. Make the sniper feel presure and work to be effective on you.
I really got better at sniping because I learned how to get better vs people who were BR me. I dont think I would of learned to be as good if everyone was shooting me with ARs and magnums. My snipe skill would have progressed against easy opposition
my point is that the power weapons need to feel that kind of pressure and make people pay if they use them improporly