- Foahda
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- Exalted Legendary Member
Halo CE > Halo 3 > Halo 2
Fix the Halo 3 BR spread, plz.
Posted by:
Perhaps not in Halo CE, but Halo 2 did. If it didn't the BXR would not work nor would the BXB.
I'm not sure about that. The melee could've just put the shields on the level where a single BR burst could've killed.
Posted by: UL7IM4 G33K
I'm not overestimating. The gun kills too easily. I'm not talking speed, but overall ease of use. But at the same time the gun fakes accuracy. It is overpowered in its utility and underpowered in its skill gab. The gun is just a bad weapon which works far outside its role merely because of this. The biggest problem with the BR is that if you don't shoot first with a BR, you HAVE to run away. Unlike other weapons, getting caught even the littlest bit off guard can mean death. That kind of thing should be reserved for limited weaponry, not something so utilitarian as the BR. It has the advantage of high damage, a large clip, spray qualities and long range with head shot capability. ALL IN ONE GUN. If that isn't overpowered then I don't know what is.
I agree that the BR feigns skill. A single shot gun would be much better. The Pistol worked better because of that and the kill speed, which caused mistakes in aim, strafe or placement much more detrimental. The BR's clip is really only 12 bursts, and normally causes it to get 2 or less kills a clip because of it's spread, latency or just poor aim. It's is by no means a long range gun, though. It can't even shoot from Gold 2 to Snipe 2 on Guardian consistently.
Posted by: UL7IM4 G33K
The game has always been slow paced. Halo is an arcade shooter, and the magic of the game happens in that slow pace it has. The sniper is useless at long range when you cannot scope. A five to six shot BR would provide the de-scoping ability and pressure on him without being able to perform on almost the same level. The BR is essentially a four shot sniper with spread and burst.
I disagree. The game was a medium paced shooter in Halo CE and to a lesser extent Halo 2. It was nice to not be running around lightning speed like in UT, but still have that sense of combat constantly happening. The BR is by no means a four shot sniper. The sniper dominates the BR at long range easily. The BR's spread causes it to be way to inaccurate to even remotely function like that. 4 shot kills at that range are easily stretched to 5-7 shot kills, if not more depending on how far apart someone is. Maybe in comparison to the close range guns, the BR could be the "sniper", but that is because of limited and general ineffectiveness of the close range guns, not because the BR is some kind of sniper rifle.
Posted by: UL7IM4 G33K
The power isn't necessarily the only issue. It is the range as well. powering up the other guns would also require increasing their effective ranges, destroying Halo's signature CQC mechanics. Adding more guns wouldn't solve this either, because it would only extend the number of neglected weapons and lock the game into a mid-range weapon fest like every other shooter in existence.
I'm not certain is this signature CQC combat you suggest even could exist in Halo 3. The melee system makes it stupidly easy to battle in close range, and the maps have been bigger and seem more tailored for mid range combat than any previous Halo game. The game shines in it's mid range encounters. I'm not suggesting adding more guns, but taking out the many useless ones, and adding guns that have their own unique purpose. The sandbox has always been designed with too many close range guns, causing most of them to be useless since they function similarly, and are outclassed by the likes of the AR and the shotgun.
Posted by: UL7IM4 G33K
Why use the short range guns? If the 5 mid-range weapons are better and more plentiful they will phase them out do to utility. A mid-range gun must be weaker than short range (specifically because it has the advantage of distance, which provide more time and security to make a kill already). Short range guns are rewarded with fast kills because they put out more rounds in a shorter time, and because that short range means they have a much smaller kill window.
You use the short range guns for the inevitable battles at close range, as well as the fact that they are powerful. The problem with close range guns in this game is that the majority of them are weak and ineffective, not just because of the BR, but because of the AR, the power weapons and the overall map scale. 3 close range guns that are effective is better than 6 or 7 that aren't. The close range guns effective kill distance needs to be greater.
The multitude of mid range guns is there to provide variety and intergun fighting, that people seem to crave so much. The way to achieve this is to make more guns fit the map scale and game mechanics, rather than make a bunch of weak guns that have a very very limited niche because of limited range or weak stopping power.
Posted by: UL7IM4 G33K
The AR can be used in most every situation save for against power weapons at their respective ranges. That is a utility weapon, good at everything but the best at nothing. The AR can burst fire for mid-range kills, full-auto for CQC, melee faster and reload faster than any other gun. Problem is the Br doesn't even need to reload after a kill, and a grenade+BR destroys the AR anyways due to its head shot capability.
The AR is by no means a utility gun. It is good at moderately close range battles, but lacks the stopping power or utility to be useful anywhere beyond that. Sure, you can shoot in bursts, but it is still stupidly easy to kill someone at a range with rockets, sniper, needler and the rifles. A utility gun should be capable of allowing a player to fight back in any situation, while not giving them a clear cut advantage. The only reason the BR could be argued for not doing this well is because the sniper and rockets have been toned down from previous Halo games, though they still dominate the BR in their ranges. The BR is not the best weapon at killing at any range.
Posted by: UL7IM4 G33K
Most shooters work well at mid-range. This is why most of them are mid-range. Halo isn't most shooters, and can't be viewed in that light specifically for that reason. Halo is and always will be a game based on CQC with some mid-range in it. The problem is the BR negates the usefulness of 80% of the weapon set. The main reason the game has been CQC based is because its campaign is CQC based. The game has always been this way, and so have all the Halo levels in MP and SP. Every long range level has offered a quick solution to get into close range or a way to kill at long range (sniper, rocket, pistol, or vehicles). Ever wonder why?
I don't think Halo has ever particularly shined in it's CQC, the mid range fighting has always been an emphasis of the multiplayer, at least as far as I know. I also don't believe the BR is the culprit in making the vast majority of CQC weapons useless, it's the weapons themselves. Even with ARs, people don't use dual wielding guns often because they are simply weak and inefficient. I've always been under the impression the game hasn't been tailored particularly to one type of combat, but it has offered equal amounts of all types of combat, but the combat works best in mid range. Some games offer more close range to mid range battles, like RB6 and some more long range battles, like Ghost Recon, but it's always been to me that Halo offered it all in one, that's why all the maps have areas that allow for close range gameplay, to allow that gameplay to exist along with the other types.