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  • Subject: The BR is not overpowered or overused.
Subject: The BR is not overpowered or overused.

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Posted by: Madara Umezawa
the prototype exist so canonicaly it can still be in the game. Reach is the planent to do it on it is mankinds major military center. And I am sure by reach the BR prototypes would be almost as good if not the same as the current BRs. There just wasnt as many put into production at the time.

and I always customized slayer in CE for Pistol AR start =)

well there is always gaurdian and blackout that have 1 and 2 brs on the maps default


Which is perfect. BRs can be both very rare pretty much like all power weapons and also an inch weaker. Of course you could Forge or edit gametypes to have tons of them, with increased power. Carbine is pretty much exactly the same than CE pistol so I'm not bothered with that either, as long as it (all weapons) can be chosen starting weapons

I think AR+Automag would be pretty perfect starting dual. Halo1 pistol was quite overpowered and Automags incapabilities with shields is the perfect answer, although using 1 full clip to kill 1 full shield is a bit extreme. AR could be like in Halo1 where you can shoot accurate bursts or spray crazy, 60 bullets

Guardian and Blackout are some of the smallest maps. If they had 5+ there wouldn't be any other weapons

  • 10.28.2009 5:21 AM PDT
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BR haters STFU! you can still use an AR if you want. you can still be a noob. nobody gunna force you to use a BR if its in reach.

  • 10.28.2009 7:58 AM PDT
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Games with BR starts also give you an assault rifle so whats the problem with having both? =[ Don't like AR starts.

  • 10.28.2009 8:03 AM PDT
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Posted by: HaloTimes2
No more BR!

  • 10.28.2009 8:09 AM PDT

I am flatterd that you botherd to look at my signature.

Here is the problem with the BR.

People spawn with ARs..some one picks up BR and kills them from long range..and then spawn kills them from long range because the AR's cannot fight back.....not at long range at least.

this usely happens on maps like valhalla..big maps need BR spawns small Maps need AR spawns..for instence the Map heritic is a load of fun with AR's..but when it is BR's there efectiveness in CQB is limited.

  • 10.28.2009 9:53 AM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

There were only two in existence at the time Johnson killed a covenant. Not to mention they were still in the final stages of testing during Reach (in the book First Strike, which chronologically happens after Reach). So while all you guys want the BR in reach because it existed before then, the fact is it wasn't in circulation until Halo 2 and even then not everyone was using it yet.

BR spawns are also one of the most detrimental spawns in the game. Instantly people have the ability to spawn kill from the get go. The game never stops being a BR showdown when everyone spawns with a BR, which is why I pointed out the difference between Halo CE and Halo 2/3's spawn practices with the weapon. Blood Gulch had two pistol spawns, one at each base. Halo 2's Coagulation had double if not triple the BR spawns, allowing for an entire team to get a BR rather quickly. Then we went to BR starts, which furthered the weapon's control over a map.

I will say that Halo 2's SMG starts were horrid, but the AR spawns in Halo 3 aren't near as bad as that. BR starts in Halo 3 are downright irritating. I'm also annoyed that almost every objective game is BR start now, I just cannot avoid the damn weapon even if I want to. The gun is way overused and this is probably because it works better in more situations than any other gun (which is why the generic MLG top weapon kill list is BR, Sniper, Shotgun - all three are in a sense power weapons).

The Melee has always been two hits. So it isn't the damage but the homing lunge that is the problem. But this still doesn't solve the BR's power issues, since an AR cannot out melee a BR without that lunge, so the Br would become the winner almost every time. The BR would need a tone down to make it take longer to kill than the AR at mid-short and short range.

  • 10.28.2009 10:22 AM PDT

Technically, all of the guns should be mid-ranged like the BR since they are guns and it is 500 years in the future. If they had a scope on the AR, or other rapid fire weapons, the overpowering use of the BR would dramatically decrease.

  • 10.28.2009 12:08 PM PDT

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Posted by: Blitzboy289
Technically, all of the guns should be mid-ranged like the BR since they are guns and it is 500 years in the future. If they had a scope on the AR, or other rapid fire weapons, the overpowering use of the BR would dramatically decrease.

Gameplay > Realism. Halo isn't a generic shooter with guns that shoot the same regardless of distance from the enemy (UT and Quake or CoD4 for example).

  • 10.28.2009 12:38 PM PDT

SHOTGUN2FACE

One of the only weapons that can get headshots? I say it's overpowered, but only in comparison to the other weapons. If the other weapons can also get headshots (which would make loads more of sense) then it would be about equal. And it's definitely overused because it's the only weapon that allows for headshots with burst fire and the Carbine is never to be found.

  • 10.28.2009 12:49 PM PDT

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I say that the amount of Battle Rifles on the maps simply be lowered. Problem solved.

  • 10.28.2009 12:54 PM PDT

i am the last

I alredy know that the br is going to be in reach.too many people like the br.Those that hate the br don't know how to use it.

[Edited on 10.28.2009 1:00 PM PDT]

  • 10.28.2009 12:54 PM PDT

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Posted by: iRun Bnet
Bungie would be fools to change the basic structure of the gameplay.

They already have(H:CE-H2 referance) and they can most certainly do it again without any regrets. If you don't like it, make a game of your own. Also, stop with the rank referances, they degrade you already unnoteworthy argument.
EDIT: Also it is possible to have fun in H3 without the Battle Rifle(yes I said it) and it works. I know, i have made many maps without Battle Rifles and they work just fine, untill the BRNOOBs show up........Also, if you want a weapon that takes skill to kill with, take a Magnum into a Battle Rifle fight. I win at those almost all the time, with a MAGNUM. Look at my kills with the Magnum compaired to my kills with the Battle Rifle. My Gamertag is Dustinw1. Im a leutenant grade 3, with years of Halo under my belt. Im still one of the few people who call Halo: Combat Evolved H:CE, not H1.

[Edited on 10.28.2009 1:29 PM PDT]

  • 10.28.2009 1:15 PM PDT

The Fight is Finished and the Road to Recon is behind !

It's not overpowerd. It's just good for any circumstance.. which is why it's overused.

  • 10.28.2009 1:22 PM PDT

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It's either overpowered, or other guns are underpowered.

'Nuff said.

  • 10.28.2009 1:26 PM PDT

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Thread invalid due to self-contradiction in first statement.

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  • 10.28.2009 1:35 PM PDT

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Posted by: iRun Bnet
ok well maybe it is overused but thats not its problem and has nothing to do with the BR itself.

There are all kinds of CQC weapons but only 2 mid range weapons, one rarely placed on maps. What do you expect? Of course the BR is going to get used a lot, you dont have any other options in mid range. If there was only 1 CQC weapon it would get overused to.

And the BR is not overpowered. People just stick to mid range because of how flawed CQC is. The melee is way too overpowered and simplistic. Thats a horrible combo to have because it negates any skill gap or dynamic gameplay.

If you want more weapon and gameplay variety dont look at the BR, its fine. You need to add more mid range weapons and fix CQC/melee. That way people will actualy venture into close range and when theyre in mid range theyl have more options than just the BR.


/retarded nerf the BR threads.


What does the CQC lineup have to do with the BR's draw? The BR is used so heavily because it is the singular most effective weapon in the game due to the fact that it is the only weapon in the game that is functional outside of it's intended range. You could argue that having a better ________ would remove the draw of the BR, but the fact remains that while the BR exists in it's current build there is no need for another weapon.

The only places the BR suffers is in extreme short range, and extreme long range. In the right hands it is usefull anywhere else. Personally if they dropped the BR and went to standard Carbines I think the issue would be fixed. At least people would have to aim their headshots due to the single shot nature of the weapon, as such it is a lot harder to use up close and at range.

  • 10.28.2009 1:56 PM PDT
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you all keep saying that because someone like the ar is because they cant use the br....i love the ar and im great with the br...but before you go and look at my stats and say/the brs not your best weapon you nOOb!!!111 thats because the br is boring to me it beats every other weapon or at lest compeats with it realy well, oh and just because you spawn with an ar dosnt mean your gonna kill someone with the br(they just back up and shoot you and if you just try to out gun them you die first) i dont think the br needs to be nerfed an much as all the other guns need to get out of ONLY being cqc weapons i mean look at the tool of des after a br game its NOT half br half ar its always the br.and since the br beats 90% of the guns in halo theres no way to just say "this game im going to use spikers to get my kills" myou just cant say that its br game after br game. nothing else

  • 10.28.2009 2:08 PM PDT
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Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

Posted by: UL7IM4 G33K
The Melee has always been two hits. So it isn't the damage but the homing lunge that is the problem. But this still doesn't solve the BR's power issues, since an AR cannot out melee a BR without that lunge, so the Br would become the winner almost every time. The BR would need a tone down to make it take longer to kill than the AR at mid-short and short range.


I believe in Halo 2 and Halo CE it was momentum based. If you were running, it was 2 I think, but if you were standing still it was 3. The damage wasn't nearly as high though. I don't think in Halo 2 and Halo CE a sinlge melee depleted all your shields.

I honestly think you overestimate the power of the BR. People are arguing two different styles of gameplay here, slower paced vs. faster paced. In my opinion, the BR does the job you are saying right now. The gun kills far too slowly in my opinion. If you walk into a fight with your pants down, you can still run away. I think that if you make a big mistake, you should be punished for it, which is why I like the Halo CE pistol. Small mistakes can be taken advantage of with the gun just because of how quickly it kills. It is ridiculously easy to run away from BR fights, but pistol fights in Halo CE normally ended in one person dying.

What you're proposing would just make this game slower paced, as it would be easy to hide. Also, if the BR kills too slowly, it makes the sniper a lot easier to use, as there is less fear of making the mistake of staying out too long. You'd have more opportunity to get shots on the BR player.

I believe the problem with the game is not that the BR is overpowered, but that the other guns aren't powerful enough. Halo CE worked well, but the pistol still was used quite often. I believe that was partially because it's a starting gun, and starting guns in Halo are always overused, but also because of the lack of other guns in mid range to use. In every Halo game there has been a plethora of close combat guns; the majority of them useless. I believe that instead of there being a plethora of close combat guns, there should be a plethora of medium range guns.

Something like this:

3 Short Range Guns
5 Mid Range Guns
2-3 Long Range Guns

I think this would balance the game out much better. The problem lies in the mass amounts of close combat guns, making variety less commons since the maps and gameplay work best at mid range. This causes the BR to be used very commonly.

BTW, I think the BR should be either removed, or replaced with a single shot mid range gun. The starting gun of the game needs to be a gun that can be used in all situations consistently, but doesn't particularly dominate any. The BR is inconsistent and it really doesn't require as much aiming skill as people tend to believe. A single shot gun would require more skill to consistent hit the head instead of sweeping over heads for the last shot.

The guns could be something like this:

Close:
Shotgun
Sword
SMG (Essentially a slightly more powerful Halo 3 AR)

Mid:
Covenant Carbine (low spread, quicker kill time, possibly 5 shots, less magnetism/aim assist)
Assault Rifle (With tightened spread, smaller reticle, headshots, zoom and faster kill time: this causes it to be used in bursts at longer to medium ranges, but full auto at more medium to close ranges)
Needler
Rocket Launcher
Plasma Rifle (With slowdown)

Long:
Sniper Rifle (Faster RoF since mid range guns will be more useful, more like Halo CE)
Spartan Laser

I'm just throwing ideas out there, but I truly believe that the gameplay is suited well for mid range combat, and also has been. The map design works well for it. The only problem is the weapon sandbox has always been heavily emphasized in the close range rather than mid range.

  • 10.28.2009 2:15 PM PDT
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there will be a Battle rifle in reach.
the MA5B, MA5C and MA5K are all technically battle rifles

a battle rifle is a gas operated or recoil operated weapon that fires a full sized rifle round like the 30-06 or 7.62x51mm; and the entire MA5 sires fires a 7.62x51mm round.

so my questions are why dose the AR have a Max range of 120m, why cant a spartan with a Built in targeting computer get a 2 foot group at 50m when I with a .22 cal breach loader get a 2 inch group at 100m.

the AR should be accurate at 600m; enemies don't even render at 100m so all i am saying is if you could see it you should be able to hit it IF YOU CONTROL YOUR FIRE.


[Edited on 10.28.2009 2:21 PM PDT]

  • 10.28.2009 2:18 PM PDT
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Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

I'd also like to add that having more medium range guns will make the gameplay by nature more dynamic. The sniper can be used at any range, the BR can be used at mid range and close range. Close range weapons by their nature can not be dynamic. They are the most limited guns in the game. More mid range guns would make the game more dynamic.

  • 10.28.2009 2:23 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Posted by: Foahda
I believe in Halo 2 and Halo CE it was momentum based. If you were running, it was 2 I think, but if you were standing still it was 3. The damage wasn't nearly as high though. I don't think in Halo 2 and Halo CE a single melee depleted all your shields.

Perhaps not in Halo CE, but Halo 2 did. If it didn't the BXR would not work nor would the BXB.

Posted by: Foahda
I honestly think you overestimate the power of the BR. People are arguing two different styles of gameplay here, slower paced vs. faster paced. In my opinion, the BR does the job you are saying right now. The gun kills far too slowly in my opinion. If you walk into a fight with your pants down, you can still run away. I think that if you make a big mistake, you should be punished for it, which is why I like the Halo CE pistol. Small mistakes can be taken advantage of with the gun just because of how quickly it kills. It is ridiculously easy to run away from BR fights, but pistol fights in Halo CE normally ended in one person dying.

I'm not overestimating. The gun kills too easily. I'm not talking speed, but overall ease of use. But at the same time the gun fakes accuracy. It is overpowered in its utility and underpowered in its skill gab. The gun is just a bad weapon which works far outside its role merely because of this. The biggest problem with the BR is that if you don't shoot first with a BR, you HAVE to run away. Unlike other weapons, getting caught even the littlest bit off guard can mean death. That kind of thing should be reserved for limited weaponry, not something so utilitarian as the BR. It has the advantage of high damage, a large clip, spray qualities and long range with head shot capability. ALL IN ONE GUN. If that isn't overpowered then I don't know what is.

Posted by: Foahda
What you're proposing would just make this game slower paced, as it would be easy to hide. Also, if the BR kills too slowly, it makes the sniper a lot easier to use, as there is less fear of making the mistake of staying out too long. You'd have more opportunity to get shots on the BR player.

The game has always been slow paced. Halo is an arcade shooter, and the magic of the game happens in that slow pace it has. The sniper is useless at long range when you cannot scope. A five to six shot BR would provide the de-scoping ability and pressure on him without being able to perform on almost the same level. The BR is essentially a four shot sniper with spread and burst.

Posted by: Foahda
I believe the problem with the game is not that the BR is overpowered, but that the other guns aren't powerful enough. Halo CE worked well, but the pistol still was used quite often. I believe that was partially because it's a starting gun, and starting guns in Halo are always overused, but also because of the lack of other guns in mid range to use. In every Halo game there has been a plethora of close combat guns; the majority of them useless. I believe that instead of there being a plethora of close combat guns, there should be a plethora of medium range guns.

The power isn't necessarily the only issue. It is the range as well. powering up the other guns would also require increasing their effective ranges, destroying Halo's signature CQC mechanics. Adding more guns wouldn't solve this either, because it would only extend the number of neglected weapons and lock the game into a mid-range weapon fest like every other shooter in existence.

Posted by: Foahda
Something like this:
3 Short Range Guns
5 Mid Range Guns
2-3 Long Range Guns

I think this would balance the game out much better. The problem lies in the mass amounts of close combat guns, making variety less commons since the maps and gameplay work best at mid range. This causes the BR to be used very commonly.

Why use the short range guns? If the 5 mid-range weapons are better and more plentiful they will phase them out do to utility. A mid-range gun must be weaker than short range (specifically because it has the advantage of distance, which provide more time and security to make a kill already). Short range guns are rewarded with fast kills because they put out more rounds in a shorter time, and because that short range means they have a much smaller kill window.

Posted by: Foahda
BTW, I think the BR should be either removed, or replaced with a single shot mid range gun. The starting gun of the game needs to be a gun that can be used in all situations consistently, but doesn't particularly dominate any. The BR is inconsistent and it really doesn't require as much aiming skill as people tend to believe. A single shot gun would require more skill to consistent hit the head instead of sweeping over heads for the last shot.

The AR can be used in most every situation save for against power weapons at their respective ranges. That is a utility weapon, good at everything but the best at nothing. The AR can burst fire for mid-range kills, full-auto for CQC, melee faster and reload faster than any other gun. Problem is the Br doesn't even need to reload after a kill, and a grenade+BR destroys the AR anyways due to its head shot capability.

Posted by: Foahda
I'm just throwing ideas out there, but I truly believe that the gameplay is suited well for mid range combat, and also has been. The map design works well for it. The only problem is the weapon sandbox has always been heavily emphasized in the close range rather than mid range.

Most shooters work well at mid-range. This is why most of them are mid-range. Halo isn't most shooters, and can't be viewed in that light specifically for that reason. Halo is and always will be a game based on CQC with some mid-range in it. The problem is the BR negates the usefulness of 80% of the weapon set. The main reason the game has been CQC based is because its campaign is CQC based. The game has always been this way, and so have all the Halo levels in MP and SP. Every long range level has offered a quick solution to get into close range or a way to kill at long range (sniper, rocket, pistol, or vehicles). Ever wonder why?

  • 10.28.2009 2:41 PM PDT

*Bobfather17*

I just want reach to be different, replacing the gun that gets the same number of kills as all the other guns combined would put it well on its way to being different.

  • 10.28.2009 3:30 PM PDT
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Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

Posted by:
Perhaps not in Halo CE, but Halo 2 did. If it didn't the BXR would not work nor would the BXB.

I'm not sure about that. The melee could've just put the shields on the level where a single BR burst could've killed.

Posted by: UL7IM4 G33K
I'm not overestimating. The gun kills too easily. I'm not talking speed, but overall ease of use. But at the same time the gun fakes accuracy. It is overpowered in its utility and underpowered in its skill gab. The gun is just a bad weapon which works far outside its role merely because of this. The biggest problem with the BR is that if you don't shoot first with a BR, you HAVE to run away. Unlike other weapons, getting caught even the littlest bit off guard can mean death. That kind of thing should be reserved for limited weaponry, not something so utilitarian as the BR. It has the advantage of high damage, a large clip, spray qualities and long range with head shot capability. ALL IN ONE GUN. If that isn't overpowered then I don't know what is.

I agree that the BR feigns skill. A single shot gun would be much better. The Pistol worked better because of that and the kill speed, which caused mistakes in aim, strafe or placement much more detrimental. The BR's clip is really only 12 bursts, and normally causes it to get 2 or less kills a clip because of it's spread, latency or just poor aim. It's is by no means a long range gun, though. It can't even shoot from Gold 2 to Snipe 2 on Guardian consistently.

Posted by: UL7IM4 G33K
The game has always been slow paced. Halo is an arcade shooter, and the magic of the game happens in that slow pace it has. The sniper is useless at long range when you cannot scope. A five to six shot BR would provide the de-scoping ability and pressure on him without being able to perform on almost the same level. The BR is essentially a four shot sniper with spread and burst.

I disagree. The game was a medium paced shooter in Halo CE and to a lesser extent Halo 2. It was nice to not be running around lightning speed like in UT, but still have that sense of combat constantly happening. The BR is by no means a four shot sniper. The sniper dominates the BR at long range easily. The BR's spread causes it to be way to inaccurate to even remotely function like that. 4 shot kills at that range are easily stretched to 5-7 shot kills, if not more depending on how far apart someone is. Maybe in comparison to the close range guns, the BR could be the "sniper", but that is because of limited and general ineffectiveness of the close range guns, not because the BR is some kind of sniper rifle.

Posted by: UL7IM4 G33K
The power isn't necessarily the only issue. It is the range as well. powering up the other guns would also require increasing their effective ranges, destroying Halo's signature CQC mechanics. Adding more guns wouldn't solve this either, because it would only extend the number of neglected weapons and lock the game into a mid-range weapon fest like every other shooter in existence.


I'm not certain is this signature CQC combat you suggest even could exist in Halo 3. The melee system makes it stupidly easy to battle in close range, and the maps have been bigger and seem more tailored for mid range combat than any previous Halo game. The game shines in it's mid range encounters. I'm not suggesting adding more guns, but taking out the many useless ones, and adding guns that have their own unique purpose. The sandbox has always been designed with too many close range guns, causing most of them to be useless since they function similarly, and are outclassed by the likes of the AR and the shotgun.

Posted by: UL7IM4 G33K
Why use the short range guns? If the 5 mid-range weapons are better and more plentiful they will phase them out do to utility. A mid-range gun must be weaker than short range (specifically because it has the advantage of distance, which provide more time and security to make a kill already). Short range guns are rewarded with fast kills because they put out more rounds in a shorter time, and because that short range means they have a much smaller kill window.

You use the short range guns for the inevitable battles at close range, as well as the fact that they are powerful. The problem with close range guns in this game is that the majority of them are weak and ineffective, not just because of the BR, but because of the AR, the power weapons and the overall map scale. 3 close range guns that are effective is better than 6 or 7 that aren't. The close range guns effective kill distance needs to be greater.

The multitude of mid range guns is there to provide variety and intergun fighting, that people seem to crave so much. The way to achieve this is to make more guns fit the map scale and game mechanics, rather than make a bunch of weak guns that have a very very limited niche because of limited range or weak stopping power.

Posted by: UL7IM4 G33K
The AR can be used in most every situation save for against power weapons at their respective ranges. That is a utility weapon, good at everything but the best at nothing. The AR can burst fire for mid-range kills, full-auto for CQC, melee faster and reload faster than any other gun. Problem is the Br doesn't even need to reload after a kill, and a grenade+BR destroys the AR anyways due to its head shot capability.


The AR is by no means a utility gun. It is good at moderately close range battles, but lacks the stopping power or utility to be useful anywhere beyond that. Sure, you can shoot in bursts, but it is still stupidly easy to kill someone at a range with rockets, sniper, needler and the rifles. A utility gun should be capable of allowing a player to fight back in any situation, while not giving them a clear cut advantage. The only reason the BR could be argued for not doing this well is because the sniper and rockets have been toned down from previous Halo games, though they still dominate the BR in their ranges. The BR is not the best weapon at killing at any range.

Posted by: UL7IM4 G33K
Most shooters work well at mid-range. This is why most of them are mid-range. Halo isn't most shooters, and can't be viewed in that light specifically for that reason. Halo is and always will be a game based on CQC with some mid-range in it. The problem is the BR negates the usefulness of 80% of the weapon set. The main reason the game has been CQC based is because its campaign is CQC based. The game has always been this way, and so have all the Halo levels in MP and SP. Every long range level has offered a quick solution to get into close range or a way to kill at long range (sniper, rocket, pistol, or vehicles). Ever wonder why?


I don't think Halo has ever particularly shined in it's CQC, the mid range fighting has always been an emphasis of the multiplayer, at least as far as I know. I also don't believe the BR is the culprit in making the vast majority of CQC weapons useless, it's the weapons themselves. Even with ARs, people don't use dual wielding guns often because they are simply weak and inefficient. I've always been under the impression the game hasn't been tailored particularly to one type of combat, but it has offered equal amounts of all types of combat, but the combat works best in mid range. Some games offer more close range to mid range battles, like RB6 and some more long range battles, like Ghost Recon, but it's always been to me that Halo offered it all in one, that's why all the maps have areas that allow for close range gameplay, to allow that gameplay to exist along with the other types.

  • 10.28.2009 3:52 PM PDT
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Posted by: Sp4rt4n119
Thank you sir, that was an epic rendition of this topic.


Posted by: Xx KNOX xX
and how!

There is no problem with the BR, the BR could be made to have a 7x zoom and a single shot with a 21 round magazine if Bungie wanted to.

The problem is that the entire balance is off. The Assault Rifle, which should be useful from close to medium range is only useful at extreme close range, because of the excessively powerful melee. [Really, we should have a campaign balance and a multiplayer balance. Balancing things for multiplayer made the campaign less fun. For example - the Automag didn't need to be balanced for multiplayer, and as such is much more fun to use than say the Halo 3 magnum. [Which is still good, as my ToD list shows, but people suck with it because of its slow firing rate and yadda yadda yadda]]

It is effective at every range except for long range. It even works at medium long range! OH NOES!!!

  • 10.28.2009 3:53 PM PDT

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Posted by: x MibZ x
There is no problem with the BR, the BR could be made to have a 7x zoom and a single shot with a 21 round magazine if Bungie wanted to.

The problem is that the entire balance is off. The Assault Rifle, which should be useful from close to medium range is only useful at extreme close range, because of the excessively powerful melee. [Really, we should have a campaign balance and a multiplayer balance. Balancing things for multiplayer made the campaign less fun. For example - the Automag didn't need to be balanced for multiplayer, and as such is much more fun to use than say the Halo 3 magnum. [Which is still good, as my ToD list shows, but people suck with it because of its slow firing rate and yadda yadda yadda]]

It is effective at every range except for long range. It even works at medium long range! OH NOES!!!


So you feel that the rest of the weapons should be balance to work with the BR, instead of the BR being balanced to work with everything else?

  • 10.28.2009 4:12 PM PDT