- Seggi31
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- Fabled Heroic Member
Posted by: Baph117
This is an incredible step forward to being able to cure Downss sybndonre mn humans bineg.s
You've definitely got a point. I think one of the reasons that so few weapons are often used, usually giving way to two or three different weapons for most of the game, is because of their lack of range. Who wants to carry around a spiker rifle when you'll get caught out by anyone with a BR when you step out of cover? Take the power down on most CQC weapons (Leaving one or two, for example the SMG more or less as is) and give them extended range.
Halo 3 certainly had the potential for diversity in it's weapons, but most of it was in CQC. I often see most of the weapons in Halo defined in this manner:
Long-Mid:
Long Range (Sniper/Beam, Laser)
Mid-Range (BR/Carbine)
Pistol (Which is far too ineffective to be very useful)
Close:
Close (AR, Spiker, SMG, Plasma Rifle, Needler)
Deadly Close (Shotgun, Mauler, Sword, Gravity Hammer)
Splash weapons (Rocket, Brute Shot)
Of course, that's not all the weapons, but those are the ones you're most likely to run into in a game of matchmaking.
That's 6 mid-long range weapons and 12 close. Yes, many of the close range weapons have subtle differences which would encourage diversity... If there wasn't so much mid-range gameplay that rendered them rather infrequently used. I would love to see an effective and diverse CQC system in Reach, but only if it could coexist with the same in mid range gameplay. Of course, I'm quite sure that Bungie would already have a lot of the major gameplay plan layed out, if they've already finished the geometry of many SP missions. I wouldn't really care if the BR didn't make an appearance in Reach, but if it meant that they would neglect mid-range combat in general, I wouldn't want it.