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This topic has moved here: Poll [130 votes]: New Way of Spawing?
  • Poll [130 votes]: New Way of Spawing?
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Subject: New Way of Spawing?

Poll: New Way of Spawing?  [closed]
Yes:  30%
(39 Votes)
No:  21%
(27 Votes)
Maybe if done right:  49%
(64 Votes)
Total Votes: 130

(Edited using peoples ideas from throughout the thread. thanks everyone who had positive contributions)

What if instead of the current spawn method, in some maps or gametypes you spawned out of a drop pod. this may seem a lot like section 8 but i had never heard of the game when i made this thread.

there would be limited control as you dropped. maybe up to 10 meters in any direction from start of drop. to deal with spawn kills dust or debris would be kicked up to obscure the view and the player that used the drop pod would have an overshield, camo, or something else to make it harder to kill them. there would be set spawn areas for each team and it would use the same rules for choosing the spawn location as the classic way.

This spawn mode would only be used on outdoor maps like Avalanche. indoor maps and small maps would just use the classic way of spawning. it could also be used along with the classic way of spawning. drop pods outside and classic inside on maps like Avalanche. This would only be used in gametypes that aren't objective or infection and could be turned off for certain playlists (MLG wouldn't like this most likely).

the pods would disappear quickly so the map wouldn't overload and lag. pods couldn't be destroyed during the drop but maybe knocked around a bit. the spawn method could be changed in custom games.

any enemy unlucky to get in your way could be crushed. this could also be a medal: orbital bombardment or something like that.

what do you think?

[Edited on 10.30.2009 2:25 PM PDT]

  • 10.28.2009 3:59 PM PDT

I like it.

When you die you would automatically go into a drop pod and your spawn time is how long it takes to get to the battle, possibly?

And the controls would be basic, like lock on to certain, specified places on the map say one of the Valhalla bases, land there, delpoy, and you're in the heat of the battle.

However, this should be an option. Would get annoying for custom infection games, but would be great for machinimas!

  • 10.28.2009 4:04 PM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

possibly, as long as it is not like Section 8. I can fly around the map in that thing. limited or no control is the awnser here.

  • 10.28.2009 4:04 PM PDT

Quod Erat Demonstrandum.

If you're interested in Halo's music, check this out.

Posted by: x Foman123 x
Speaking of chuckles, let's all lol at IonicPaul, who makes friends with bugs to make up for his lack of human contact.

Enough of these LOL DROP POD ideas. It's not feasible, and, in addition, allows for spawn camping because of the "limited control."

  • 10.28.2009 4:05 PM PDT

Posted by: D E F A U L T3Dd
I like it.

When you die you would automatically go into a drop pod and your spawn time is how long it takes to get to the battle, possibly?

And the controls would be basic, like lock on to certain, specified places on the map say one of the Valhalla bases, land there, delpoy, and you're in the heat of the battle.

However, this should be an option. Would get annoying for custom infection games, but would be great for machinimas!

the spawn time idea would be cool and drop pods only for some gametypes or maps. that could mean no drop pods in infection but could be changed for custom games. there would need to be some limits on landing areas though

  • 10.28.2009 4:06 PM PDT
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as a Game type; i think the classic spawn system should still be there as well

  • 10.28.2009 4:06 PM PDT

yea the classic system would still be used for sure but this could just add variety

  • 10.28.2009 4:10 PM PDT

Seen it before someone else had this exact idea and had it go along with a massive halo reach TD game and this was a crucial part of his idea.

  • 10.28.2009 4:11 PM PDT

Posted by: IonicPaul
Enough of these LOL DROP POD ideas. It's not feasible, and, in addition, allows for spawn camping because of the "limited control."

and how is the current spawn method spawn camping proof?
this wouldn't be much different in that it would pick the general spawn area for you using the current methods

  • 10.28.2009 4:12 PM PDT

They only problem is that people can just look up, and just camp where the drop pod will land. And snipers just have to place the aimer where the head will be.

So yes, a little bit of control would be nice, and a system that allows the player to quickly land and start moving would be great.

However, wouldn't the map be covered in drop pods then? Unless they just disappear once the player dies, so there can only be as many drop pods as there are players.


And this should be more of a game type, not the set system.

[Edited on 10.28.2009 4:22 PM PDT]

  • 10.28.2009 4:20 PM PDT

Posted by: Dustinw1
possibly, as long as it is not like Section 8. I can fly around the map in that thing. limited or no control is the awnser here.

yea definately limited control.
there wouldn't be any flying around and there would be limits on how far you could drift around from your start point

  • 10.28.2009 4:21 PM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

Posted by: TW InKoGnIto
They only problem is that people can just look up, and just camp where the drop pod will land. And snipers just have to place the aimer where the head will be.

What if they just so happen to be right under the pod as it lands? The pod would leave you invincible during, and shortly after the ride. Only the spawning would probably have to be like the standard system, just with a limited amount of control, like maybe a few meters?

  • 10.28.2009 4:25 PM PDT

Your friend is not a reliable source of information

wow, and I thought I might have been one of the only ones that thought of this, I think this would be good as a gametype setting, but shouldn't replace the standard spawning. I think it would be awesome if it were just a setting.

  • 10.28.2009 4:26 PM PDT

Posted by: TW InKoGnIto
They only problem is that people can just look up, and just camp where the drop pod will land. And snipers just have to place the aimer where the head will be.

So yes, a little bit of control would be nice, and a system that allows the player to quickly land and start moving would be great.

However, wouldn't the map be covered in drop pods then? Unless they just disappear once the player dies, so there can only be as many drop pods as there are players.


And this should be more of a game type, not the set system.

maybe there could be a system put in where dust or debris is thrown up making it harder to get off an accurate shot. or maybe a very short period of invulnerability.

the drop pods would disapear quickly(much faster than bodys and vehicles) or maybe only a limited number allowed to exist at one time

this would not be the set system for spawning, just a method used in certain gametypes or maps. could also be used along with the classic method on certain maps. For example Avalanche some people could spawn by drop pod outside and others inside.

  • 10.28.2009 4:27 PM PDT
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No,.

  • 10.28.2009 4:29 PM PDT

Posted by: Dustinw1
Posted by: TW InKoGnIto
They only problem is that people can just look up, and just camp where the drop pod will land. And snipers just have to place the aimer where the head will be.

What if they just so happen to be right under the pod as it lands? The pod would leave you invincible during, and shortly after the ride. Only the spawning would probably have to be like the standard system, just with a limited amount of control, like maybe a few meters?

yea something like a few meters, maybe something like 5-10 meters(for fellow americans that is about 15-30 ft)

  • 10.28.2009 4:29 PM PDT

The Oblivious Murderer

I think that this wouldn't be a great idea because it kinda ruins the ability to control parts of the map. Also that doesn't work on all types of maps because some maps and levels are featured inside buildings or ships where drop pods wouldn't work at all.

  • 10.28.2009 4:34 PM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

Posted by: SHADOWJUDGE10
Posted by: Dustinw1
Posted by: TW InKoGnIto
They only problem is that people can just look up, and just camp where the drop pod will land. And snipers just have to place the aimer where the head will be.

What if they just so happen to be right under the pod as it lands? The pod would leave you invincible during, and shortly after the ride. Only the spawning would probably have to be like the standard system, just with a limited amount of control, like maybe a few meters?

yea something like a few meters, maybe something like 5-10 meters(for fellow americans that is about 15-30 ft)

Yea, and the laws of physics still apply to a whole ton of metal and person falling faster than the speed of sound, only to be stoped by jets and parachutes to provide a survivable touchdown. I still dont want to be under that thing when it hits the ground.

  • 10.28.2009 4:36 PM PDT

erAsed is RIPPIN

Once you go Black you never go back!

Spaw kill!

  • 10.28.2009 4:37 PM PDT

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

Posted by: citizenER4SED
Spaw kill!

no, you would have a momentary invulnrability to damage, say 3 seconds, after the pod hits the ground. the only way to kill a man as he is coming out of one would be to assasinate him, and the best way to that is to be under the pod as it lands........

  • 10.28.2009 4:39 PM PDT

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How about a choice? The player can either wait the customary [beep...beep...beep... BEEP!] and spawn or can spend that same amount of time plummeting to earth. Also, in the drop pod it would be cool to be vulnerable to ground fire and air vehicles. just to add some danger. OOOO!!! And, if a player happens to be going through the same spot you are, you smash and force each other in different directions.

  • 10.28.2009 4:39 PM PDT

Posted by: CrushingKnight
I think that this wouldn't be a great idea because it kinda ruins the ability to control parts of the map. Also that doesn't work on all types of maps because some maps and levels are featured inside buildings or ships where drop pods wouldn't work at all.

as previously said this would only be able to be used on some maps. obviously dropping into ships and buildings to spawn wouldn't work

  • 10.28.2009 4:43 PM PDT

Posted by: fiatluxmortem94
How about a choice? The player can either wait the customary [beep...beep...beep... BEEP!] and spawn or can spend that same amount of time plummeting to earth. Also, in the drop pod it would be cool to be vulnerable to ground fire and air vehicles. just to add some danger. OOOO!!! And, if a player happens to be going through the same spot you are, you smash and force each other in different directions.

yea maybe you could choose what way you spawn. no to the killed while dropping because how can you die if you haven't technically already spawned. highly unlikely that 2 players would spawn at the exact same moment so mid air collisions are a no.

  • 10.28.2009 4:46 PM PDT

▀▄Halo 2 Strategy complete, Halo 3 Strategy in progress...▄▀
▄▀▄▀▄▀▄▀▄▀▄▀MJOLNIR BATTLE TACTICS▀▄▀▄▀▄▀▄▀▄▀▄

Posted by: SHADOWJUDGE10
yea maybe you could choose what way you spawn. no to the killed while dropping because how can you die if you haven't technically already spawned. highly unlikely that 2 players would spawn at the exact same moment so mid air collisions are a no.


True. However, if the HEV is treated as a vehicle, these situations could be upheld as the physics would handle such a thing. How about this for interesting: this dynamic only happens at the beginning of a round. The team grabs weapons then hot drops into the combat zone, controlling where their pods land. The the enemies leap from their pods (maybe the Covenant pods seen in Floodgate? Different teams = different pods??) and the battle begins. Normal spawning happens after that.

  • 10.28.2009 4:53 PM PDT

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