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Poll: Do you prefer Halo 2 or Halo 3 style teleports? [closed]
Total Votes: 102
Halo 2 two-way teleports like Beaver Creek and Warlock allowed you to keep facing one direction as you passed through, rather than spit you out face forward like in Halo 3.
Halo 2 also included telefragging, where a player gets killed if they sit on a receiver for too long.
I would like to see Halo 2 style teleporting make a return in Reach. Anyone else agree?
Consider this:
Halo 2 - While engaged with another player you backup through a two-way teleporter. As the other player follows you through, you are both still engaged, still trying to outstrafe each other, still in the heat of battle.
Halo 3 - While engaged with another player you backup through a two-way teleporter. Since you are backing up and the teleporter spits you out face-forward, you move back onto the same teleporter you just came out of, ready to assassinate whoever is stupid enough to follow you through.
This slows down the pace of the game. It makes players reluctant to use teleporters in Halo 3, since the risk of following a player through outweighs any reward.
Please comment when you vote, help keep this thread alive :)
[Edited on 11.04.2009 2:41 PM PST]