Halo: Reach Forum
This topic has moved here: Subject: Halo Reach Gameplay (not actual gameplay , just ideas)
  • Subject: Halo Reach Gameplay (not actual gameplay , just ideas)
Subject: Halo Reach Gameplay (not actual gameplay , just ideas)

I think it would be awesome if it had online gameplay in which you would drop down in either drop pods or drop ships and you can be on either side covenant or human. THe battlefields would be about 20 times larger than sandtrap. 150 vs. 150, or 200 vs. 100 humans. Yu are randomly made a certain human or covenant every time you respawn in the dropping vehicle.You could be an odst, pilot, marine,possible a spartan for human, and any species for covenant. Every possible body you are put in has different strengths and weaknesses.

THen some games could be made into different gametypes like at the end of slayer you might need to travel across the map and plant a bomb, but the other team can steal it. Or infection but with flood and you might have to work together to stay alive. Real halo possiblities, no flags.

Vehicles could be added like locusts, seraphs, scarabs, longswords, pelicans, shortswords, better elephants, and able to get in the back carrier hogs. What are other?

Battle fields could be human cities, regular land, covenant bases, etc.

Spartan 3 online missions or gametypes could be cool too.

What do you guys think of the idea. I probably left out other good ideas because i forgot.


[Edited on 10.28.2009 6:21 PM PDT]

  • 10.28.2009 6:18 PM PDT
Subject: Halo Reach Gameplay
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*Nibbles on Waffle*

(>^#^<)
(>^-^<)

I hate you... I thought you found gameplay...

  • 10.28.2009 6:19 PM PDT

S7op 7he Spam
Read 7he Rules
S7op Making 7hese 7hreads
Patiences is the #1 key
You Wan7 Fries Wi7h 7ha7?

Posted by: HaloTimes2
I hate you... I thought you found gameplay...

There wont be for a while,

but the idea for the droppods would have worked in ODST but for Reach it'll most likely be the same as the past 3 games.

[Edited on 10.28.2009 6:21 PM PDT]

  • 10.28.2009 6:20 PM PDT
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Posted by: AdvancedChicken2
I think it would be awesome if it had online gameplay in which you would drop down in either drop pods or drop ships and you can be on either side covenant or human. THe battlefields would be about 20 times larger than sandtrap. 150 vs. 150, or 200 vs. 100 humans. Yu are randomly made a certain human or covenant every time you respawn in the dropping vehicle.You could be an odst, pilot, marine,possible a spartan for human, and any species for covenant. Every possible body you are put in has different strengths and weaknesses.

I hope you also found the ultimate solution to lag.

  • 10.28.2009 6:20 PM PDT
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https://register.perfectworld.com/pwiad9

Some could work, but not all since having 100 players would cause insane amounts of lag,and dropping in a pod is kinda overacted :/

  • 10.28.2009 6:20 PM PDT
Subject: Halo Reach Gameplay (not actual gameplay , just ideas)

"Dear Humanity; we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"
—Avery J. Johnson
click it you know you want to

as for equipment, seeing as this is a thread about Halo:REACH's gameplay
New equipment would be good, as long as it doesnt hamper gameplay.
A tracking system, similar to a plasma grenade in that it is thrown onto someone or something, but instead it tracks it for aproximatly 30-45 seconds, placing a waypoint over the thing it is tracking.
A Shield system, similar to the bubble sheild, but it should not support camping by giving it a single side, like the deployable cover. Also, fast moving vehicles would bounce off of it, like a Shield door and it is one sided.
The trip mine can stay, but it should be modified to make it beter, the trip mine should be able to stick on to vehicles and walls and it should not beep and give off a glow, and it would have a 2 second delay before activating.
The power drain is just the same thing, just that when it comes in contact with water, it send a charge throughout the water, disabling all vehicles and sheilds in the water.
A Supplementary motion tracker, this would be deployed and it would put a waypoint over people crossing its feild of operation or it would light them up on you motion detector wether they are moving or not.
And something like C4, efficiently a trip mine that does not go off at movement and heat. you would stick it onto a surface, then trigger it by pressing the "deploy equipment" button, you must be looking at it for it to go off.



[Edited on 10.28.2009 6:22 PM PDT]

  • 10.28.2009 6:21 PM PDT
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this has been said before

thats section 8

[Edited on 10.28.2009 6:25 PM PDT]

  • 10.28.2009 6:24 PM PDT
Subject: Halo Reach Gameplay

I realize its never going to happen because noone is that good, but it would be cool i think.

  • 10.28.2009 6:25 PM PDT
Subject: Halo Reach Gameplay (not actual gameplay , just ideas)

but section 8 sucked

  • 10.28.2009 6:26 PM PDT
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Posted by: AdvancedChicken2
but section 8 sucked


first of all section 8 didnt suck, i seriously dont you mhave the game and if you do you probably think it sucks because you cant knife anyone.

second its still section 8's feature not halos

  • 10.28.2009 6:28 PM PDT

i am the last

this would have been cool for odst but,not for halo reach

  • 10.28.2009 6:29 PM PDT

ok i admit i cannot knife anyone but seriously not many people can easily, and it had horrible graphics outside the cutscenes.

[Edited on 10.28.2009 6:35 PM PDT]

  • 10.28.2009 6:33 PM PDT
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you now you didnt make this idea it was stolen from section 8 and about 20 other people on these forums

and so what if it had horrible graphics that wasnt something i was looking for in this game. it had great gameplay

[Edited on 10.28.2009 6:37 PM PDT]

  • 10.28.2009 6:36 PM PDT

Truthfully I thought of this about a year ago but didnt find out about forums until yesterday.

  • 10.28.2009 6:40 PM PDT