- last post: 01.01.0001 12:00 AM PDT
Posted by: MrPinke7103
1. More aggressive/ crafty AI. I don't care if they have to use some preset options, I just want to feel as if the covies are making strategic advances or relocating around me rather than me simply entering a battle field to find a small subgroup of guys up close, a few further back, and the rest are off over there. Let em try to hunt me down.
2. Halo 1 quality campaign. I have tried so many different combos of difficulties and skulls but I have yet to replicate the experience of a halo 1 shoot out of an/ a squad of elites. Those guys would just follow you around and harass you to all end, while brutes even in halo 3 either sit back and spam or try to tickle me to death after they berserk with little health left.
3. Proper treatment for the full arsenal. If I find that only a handful of weapons *cough, BR, Carbine, cough* manage to relegate the majority of other weapons to the useless bin then I'm going to ask for my money back. I am sick of playing halo like a game of COD 4 with only 1 possible gun. I want every gun to be a gun, not some underpowered pellet pistol that has barely enough ammo in a magazine to kill one enemy. There had better be halo 1 style head shot damage bonuses again.
4. Figure out how to make nades work. I can't help but feel as if bungie still cannot come to a decision as to what to do with nades. They dropped a player's nade count in half so that once in a blue moon on campaign only you could use their gimic flame nades, or every once in a while get stuck with using the plasma grenade that lacks a proper blast radius (spike nade).
Whatever they do i really hope they make each nade they do keep as purposeful as halo 1's nades. You use the frag for dealing light damage over a large area, and the sticky can do rather light area damage but lethal direct hit potential. It seems like the only thing spike/ flame nades do is add yet another way to kill with a direct hit while then offering area of effect damage that is almost always sporadic at best.
5. Comparable or increased social matchmaking selections. I love being able to simply play a game with a completely random assortment of team mates or foes of varied skill levels. I like the experience of being owned one game and then owning the next. I hate the way matchmaking eventually makes every game a tense match that is usually decided by a lucky encounter or a chance drop out of a player.
6. More Aliens. Even if some end up being a bit redundant I really do want to see the covenant fleshed out a bit more. So what if a drinnol ends up acting like a melee only hunter, let us fight it. I don't care if "ALIEN (X)" acts just like an elite that behaves a little more erratically, let it spice up some firefights.
7. Centered Crosshairs. I have never gotten use to aiming with the crosshairs where they are. Some (many) people seem to not care but I always feel as if I am never really aiming at what I am shooting in halo 2/3/ODST. I pick up halo 1 or any other game and I can easily twitch around the crosshairs and know exactly where I am shooting, and quickly aquire targets. Though even when my crosshairs are dead on in recent halo games I always find it hard to not tweak my aiming around on the target as it never feels right.
I apologize for my list basically reading like (make Reach like halo 1 or else, garbble arggh *rage*) but every time I pick up the halo sequels I always get this mixed feeling of pleasure from what that games accomplish in game play but discomfort from how many of the newer games have "weak areas" that are most often seemingly needless changes from the original. I still love (currently) halo 3 but it pains me to know that it is not my go to game for a fun single player or multiplayer experience (it is amongst other fun titles rather than ahead of them where I would like its experience to be for me)
Thing is, if you've read the books, that humanity's weapons are underpowered pellet pistols against the elites, jackals, and brutes.