Halo: Reach Forum
This topic has moved here: Poll [25 votes]: is halo going from one man army to teamwork style game
  • Poll [25 votes]: is halo going from one man army to teamwork style game
Subject: is halo going from one man army to teamwork style game

Poll: is halo going from one man army to teamwork style game  [closed]
yes:  8%
(2 Votes)
no:  32%
(8 Votes)
yes, for the better:  28%
(7 Votes)
yes, and now its like socom and other war games:  0%
(0 Votes)
yes, and its a turn for the worst:  12%
(3 Votes)
yes, this allows me 2 work with my friends:  12%
(3 Votes)
yes, and it takes away competition vs others:  4%
(1 Votes)
no, that cant be possible:  4%
(1 Votes)
Total Votes: 25

its pretty obviously halos changing to a team style game after odst and even more obvious since theres gonna be a team of spartans on reach.

the question is this a good or bad thing?? what do you guys think

  • 10.29.2009 10:29 AM PDT

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Way to many assumption in this post.

  • 10.29.2009 10:31 AM PDT

I'm assuming that when they said (and I paraphrase) "Its supposed to feel like a squad based shooter without the extra baggage that squad based shooters have", your allied spartan AIs in campaign are smart enough to actually fend for themselves and not drive you off cliffs, and perhaps infer from your actions what you plan to do in an enounter and work to support you.

In other words, there is no need to have an interface to control your squad, they are smart enough to do it on their own.

I'm assuming that this is a major goal for Bungie, as the Ally AI in the previous games pretty much sucked until they unite to kill you for team killing.

  • 10.29.2009 10:35 AM PDT
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Posted by: Hylebos
In other words, there is no need to have an interface to control your squad, they are smart enough to do it on their own.

I'm assuming that this is a major goal for Bungie, as the Ally AI in the previous games pretty much sucked until they unite to kill you for team killing.


This is what I was thinking right when I heard them say this. I'm hoping for an amazing AI for allies and enemies alike.

  • 10.29.2009 10:40 AM PDT

maybe..

  • 10.29.2009 11:03 AM PDT

If Halo 3 is any indicator, I'd say its the other way around.

  • 10.29.2009 11:48 AM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Posted by: Hylebos
I'm assuming that when they said (and I paraphrase) "Its supposed to feel like a squad based shooter without the extra baggage that squad based shooters have", your allied spartan AIs in campaign are smart enough to actually fend for themselves and not drive you off cliffs, and perhaps infer from your actions what you plan to do in an enounter and work to support you.

In other words, there is no need to have an interface to control your squad, they are smart enough to do it on their own.

I'm assuming that this is a major goal for Bungie, as the Ally AI in the previous games pretty much sucked until they unite to kill you for team killing.


Not very hopeful about that. Ever since Halo1 Bungie has said the AI will be a lot better... Even in ODST I can't trust the marines at all.

If I'm accompanied by 3-5 Spartans all the time who are also invincible like all the important characters so far... This game is in really dangerous territories.

Amazing if it works, worst Halo ever if it doesn't. And the Ally AI still sucks when they attack you, they just have everything from range to manpower to instant kill against you.

  • 10.29.2009 12:16 PM PDT

i think the one man army stand was what made halo unique. all of this teamwork stuff is making it like everything else. im pretty sure thats y odst had no matchmaking matchmaking let u play vs others firefight makes u play with others. i think that is is not whats halos about. i mean comon u went from 1 spartan was all it took to a team of spartans. i just hope the ais are super hard or plentyful b/c if not it wont feel right

  • 10.29.2009 1:44 PM PDT
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Posted by: Hylebos
I'm assuming that when they said (and I paraphrase) "Its supposed to feel like a squad based shooter without the extra baggage that squad based shooters have", your allied spartan AIs in campaign are smart enough to actually fend for themselves and not drive you off cliffs, and perhaps infer from your actions what you plan to do in an enounter and work to support you.

In other words, there is no need to have an interface to control your squad, they are smart enough to do it on their own.

I'm assuming that this is a major goal for Bungie, as the Ally AI in the previous games pretty much sucked until they unite to kill you for team killing.

a marine ran me over on tsavo highway in halo 3 which was really annoying.

  • 10.29.2009 1:47 PM PDT

Link

it already was

  • 10.29.2009 1:48 PM PDT

i just hope bungie makes it realistic. its gonna suck if the enemies are the same as b4. we need harder enemies for a team of spartans.

  • 10.30.2009 10:08 AM PDT

i think it would be better if they split the spartans up and let each one complete seperate objectives

  • 10.31.2009 1:15 PM PDT

Online ID: GriffGraff15

More squad control than GOW, less than Rainbow 6. I would still want some control over my squad in Reach

  • 10.31.2009 1:18 PM PDT

Hello

is it really necessary to have eight options??

  • 10.31.2009 1:34 PM PDT