Halo: Reach Forum
This topic has moved here: Subject: Make the game harder when you are playing co-op
  • Subject: Make the game harder when you are playing co-op
Subject: Make the game harder when you are playing co-op

I think that bungie should make the campaign harder when you are playing with more players.. Like adding more covenant to the field.. I don't know.. Anyone agrees?

  • 10.29.2009 2:25 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

I have wanted this since the first game. If you have a human ally, then the enemy should be increased. It will make the prescence of your teammate justified IMO.

  • 10.29.2009 2:31 PM PDT

Yep, I've always wondered why they haven't done this. It makes the game alot easier when playing with 4 players which ruins the fun. Theres no challenge

  • 10.29.2009 2:32 PM PDT

28, Architect ll Deviantart ll TWP(Formerly Halo 3 in the WorkPLace) - Assistant Director ll SIP ll OTK ll DMH

I agree. Possibly a .5x multiplier in difficulty from whatever difficulty you have it set to. (ie. Easy - 1x Solo, 1.5x Co-op; Legendary - 4x Solo, 4.5x Co-op) Increasing the number of enemies by half as well would be another challenge as well.

  • 10.29.2009 2:33 PM PDT

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  • 10.29.2009 2:37 PM PDT

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Posted by: SweetTRIX
I have wanted this since the first game. If you have a human ally, then the enemy should be increased. It will make the prescence of your teammate justified IMO.

Yeah!...

  • 10.29.2009 2:42 PM PDT

'Pokes bungie'

  • 10.29.2009 2:47 PM PDT

Wow, that sucked. Oh well let's try again.

Oh sure no, why don't we just make the whole thing Sniper Jackels that can shoot you from a million miles away and kill you in one shot?

That'll teach you.

  • 10.29.2009 2:56 PM PDT

Your post doesn't make any sense, I'm trying to say that they should make it more equal for you to play when you are doing co-op. When you co-op now it becomes easier to complete the game. I'm asking if it should be more balanced.
Not that it should be more annoying to play.

Theres a difference between balancing and increasing the difficulty.

  • 10.30.2009 10:24 AM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: SweetTRIX
I have wanted this since the first game. If you have a human ally, then the enemy should be increased. It will make the prescence of your teammate justified IMO.
You can just scythe through hordes of opponents on Coop as it has been in Halo 1-ODST.

Add more enemies, multiply health, add in skulls, do something to make it more of a challenge.

Especially since we lose on Reach.

  • 10.30.2009 10:26 AM PDT