Halo: Reach Forum
This topic has moved here: Subject: my idea of a halo reach !
  • Subject: my idea of a halo reach !
Subject: my idea of a halo reach !

pochin

I believe that quite a few people suddenly got bored of halo 3 after call of duty's release, I think everybody would agree with me on that. It was because of the ranking system, people quickly noticed that ranking up meant getting a few pieces of armour here and there but not majorly making a difference to the player's performance. Everytime I achieved a new weapon in call of duty 4 modern warfare's multiplayer I felt a surge of happinness like I have became stronger and self-improved. So in Halo Reach, I ask as just one person would Bungie place awards and challenges that would help us rank up into Halo Reach please. And I also think that double exp weekend needs better game types like team fiesta which I personally found rather fun and enjoyable. There needs to be a lot more variable maps that are not always empty, take Valhalla for instance it is large and there is certainly a lot of space for players to free roam. But it is not the most popular map compared to Guardian and The Pit which are my favourite. Weapons do need to be different, that is going to be the most attractive subject to the audience, a lot of juicy weapons to play around with. And they should be hard to master so there is enjoyment for noobs too!. As for the music, it is always perfect in every Halo game no doubt about that but I would love to be listening to music whilst in a multiplayer match. As for game variants..theres lone wolves which all the achievements would be done on, team slayer, team objective, MLG and I enjoyed playing 1 vs 1 now and again. I think skill range should be shortened so it is very very fair indeed. Going back to the game variants choices, I believe rocket race was popular before it was erased so I would wish to see its return in Reach. Action sack is fun but I would love to see more community created maps involved into the matches and I do not like flag matches and oddball matches entered into Action sack, it's not always fun when the other team pins down on you, it's meant to be fair and fun it is not always fun losing round in round out. I have a game variant i thought of myself..where on the first round two players out of ten would be chosen to fight against the remaining eight and stand there ground defending a marked area and they receive a fair amount of ammo and strong defendable weapons.

As for campaign mode...there is not much I can criticise and ask for improvement in the campaign aspect except allowing public matchmaking co-op system so people would be able to pair up with unknown players and play campaign mode together. The story mode could be made longer or maybe just the levels could be made harder so it would seem longer to complete a certain level. Firefight could be added into the game as I said players should be allowed to team up with unknown players from around the world to play firefight.

Forge mode doesn't necessarily have to be improved there's no much you can do to improve the system to be honest.

When say a game is loading it can be a multiplayer game or a campaign game waiting to be played maybe there could be a mini game insterted into the waiting/loading aspect of the game like killing a certain elite boss or storming a building, taking down a ghost the possibilities are endless and the game is saved when the main game is waiting to be played and is loaded and ready etc.

So that is my thoughts on Halo Reach and what I would wish to be inserted into the game, it is also advice for the company to take on board what a Halo fan has suggested for them and come up with their own decisions not necessarily my views, Thankyou for your time and patience.

  • 10.30.2009 1:55 PM PDT

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  • 10.30.2009 1:56 PM PDT