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Reach as we know is a prequel and should be treated differently than the original Halo Trilogy, am i right?
So.. If Bungie is trying to create a different style, or a different way of playing Halo...How are they going to create this new experience with the same enemies we all know... the same weapons we are all used to... the same possible vehicles? ... I mean yes.. they can add a few new weapons and vehicles just for that game since reach gets destroyed neways, but how can they really give us a new experience with the same formula?
Think about it, won't it get stale after a while? We know how to kill elites by now (take out shield, headshot),grunts(single clean headshot), Jackal( grenade), Hunter(shot at the back).. we know how most of the weapons work even though it may be tweaked etc... and the vehicles are no different.
Now you people may say u still like the same formula, and dont get me wrong, i do too.. but its bin 3 games already, and halo 3 is a real drag to play these days because of repetitive gameplay and nothing new.. I'd really like for bungie to create a new experience for us that makes the same formula seem as if its a brand new formula... but i honestly dont see how they can do it. If the canon prevents them from expanding upon enemies, weapons, vehicles, etc. then all thats left to really change the style of gameplay is to change the player's abilities, or Tweak AI behaviour. Thats it.
Will this be enough? Can bungie really deliver us something amazing when they are so restricted already? Maybe they wont follow the books or the strict canon, and possibly bend the rules? What do you ppl think?
Discuss.