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Subject: The auto aim problem

There is a problem in the game, and not the OVEPOWERING BR problem
Its the auto aim
There is so much auto aim in the game, it ruins it.
Here is a situatin.
It's team slayer
u get into a br battle with someone, you put 3 shots into him, one more shot and he would die.
THEN his teammater runs across ur recticle
The recticle moves to the teammate,
by the time u move back to the original target
you get killed, and the guy you were shooting at is tea bagging u

IT's REALLY ANNOYING
BUNGIE please take out the AUTO AIM, or that lower it significantly, so that some people in matchmaking would not take advantage of it and use it to get cheap kills
so that the people who actually is winning wouldnt die because of a problem with the game itself

[Edited on 10.31.2009 11:44 AM PDT]

  • 10.31.2009 11:42 AM PDT
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Positive vibes.

I know exactly what you are talking about man, but how the how the heck is this even somewhat related to Reach?

  • 10.31.2009 11:44 AM PDT

if Bungie put in a br similar weapon or if they bring back the br, the problem might still exist,so im saying they fix it for the MP, so the problem wouldnt continue in the new game

  • 10.31.2009 11:46 AM PDT

the recticle moves by it self...even if im not touching the controller, it'll move because of the stinking autoaim

and ur point is illogical, by taking out the auto aim, the gameplay would be harder, so why am i asking bungie to make it harder, unless im good already???

[Edited on 10.31.2009 11:49 AM PDT]

  • 10.31.2009 11:49 AM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

Well, to be honest I think that if his teammate jumping in front of you is throwing off your aim then you have other problems than not quite killing a guy. Like, for example, the enemy jumping in front of you.

  • 10.31.2009 11:49 AM PDT

no, its not throw of my aim, try this with your own game
do the same situation i put on, and u would know how fraustrating it is.

It does not throwoff my aim,changes my aim even if u dont want it to.

  • 10.31.2009 11:52 AM PDT

Mythical Group

There is no greater catharsis than arguing on the Flood.

Autoaim only affects you like that when you are five feet away from the person that distorts your vision.

  • 10.31.2009 11:56 AM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

Posted by: hiterXxX117
no, its not throw of my aim, try this with your own game
do the same situation i put on, and u would know how fraustrating it is.

It does not throwoff my aim,changes my aim even if u dont want it to.


I can't recall a single instance of my BR aim being pulled away from a kill.

I do recall a hilarious instance of me about to sp'laser a Banshee only to have an enemy Mongoose soar right through my crosshairs pulling my aim away from the Banshee at the last second (the Mongoose did not survive by the way).

But that would be the only time auto-aim screwed me up, I think that zombie is right and you should just get better.

  • 10.31.2009 11:58 AM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Here is an experiment for you to understand exactly what no AA means. Go into a custom game with some friends. All of you join the same team, and then start a game and play like it is FFA. That is what Halo would play like with absolutely no aim assist.

A pad has a basic issue with aiming - its not accurate. AA counters this problem. Some games do this well (Halo 3), others do it poorly (Halo 2). But in the end it is a necessity for a console shooter.

  • 10.31.2009 12:00 PM PDT

thanks, got ur point, but, i really want it to be lowwered with head shot capable weapons, i know it every important in close combat and meleeing (since you cant kill anybody with a melee unless you're touching them, zombies for example)
but it's so annoying when youre using a single shot weapon or a burst weapon, that every single shot is important to win a fight

[Edited on 10.31.2009 12:06 PM PDT]

  • 10.31.2009 12:01 PM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

Posted by: UL7IM4 G33K
Here is an experiment for you to understand exactly what no AA means. Go into a custom game with some friends. All of you join the same team, and then start a game and play like it is FFA. That is what Halo would play like with absolutely no aim assist.

A pad has a basic issue with aiming - its not accurate. AA counters this problem. Some games do this well (Halo 3), others do it poorly (Halo 2). But in the end it is a necessity for a console shooter.


One annotation:

It is a necessity of a fast-paced precision shooter. The Orange Box does fine without auto-aim because of Half-Life's slow pace and TF2's emphasis on sheer firepower and teamwork over precise aim (with the exception of the sniper class, which is meant to be more difficult anyway).

  • 10.31.2009 12:04 PM PDT

Mythical Group

There is no greater catharsis than arguing on the Flood.

Posted by: hiterXxX117
what?!
how long have u played the MP,

Longer than you have, and I said it was the distractor that would be five feet away, not the target. Also, take a glance at the post above your own.

  • 10.31.2009 12:04 PM PDT
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  • Exalted Legendary Member

Posted by: EldritchWarlord
Posted by: UL7IM4 G33K
Here is an experiment for you to understand exactly what no AA means. Go into a custom game with some friends. All of you join the same team, and then start a game and play like it is FFA. That is what Halo would play like with absolutely no aim assist.

A pad has a basic issue with aiming - its not accurate. AA counters this problem. Some games do this well (Halo 3), others do it poorly (Halo 2). But in the end it is a necessity for a console shooter.


One annotation:

It is a necessity of a fast-paced precision shooter. The Orange Box does fine without auto-aim because of Half-Life's slow pace and TF2's emphasis on sheer firepower and teamwork over precise aim (with the exception of the sniper class, which is meant to be more difficult anyway).
No. Auto aim needs to be done away with completely. If that means it's harder to kill people, so be it- THAT is where skill comes in.

How about Unreal Tournament? I believe that game is:
1) Fast-paced
2) Incredibly good
3) Free of auto-aim.

Necessity, it is not. In fact, aside from the ridiculous jumping, one of Halo's BIGGEST problems in my mind is the auto aim.

  • 10.31.2009 12:07 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

You don't understand. AA isn't about making aiming easier, but making it practical. Without AA on a shooter like Halo, aiming is more of a happening than an intention. You will over stear your reticle almost every time. Please, try my experiment before you post another comment. It will enlighten you.

Unreal Tournament is a PC port. It was not a console shooter originally.

  • 10.31.2009 12:10 PM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

Posted by: Zaltyre
No. Auto aim needs to be done away with completely. If that means it's harder to kill people, so be it- THAT is where skill comes in.

How about Unreal Tournament? I believe that game is:
1) Fast-paced
2) Incredibly good
3) Free of auto-aim.

Necessity, it is not. In fact, aside from the ridiculous jumping, one of Halo's BIGGEST problems in my mind is the auto aim.


UT3 also emphasizes firepower. Compare the amount of ammo you can carry in a Halo game to what you carry in a UT game, and how much ammo it takes to kill.

  • 10.31.2009 12:10 PM PDT

You just need to be able to shut it off not remove it.You are correct though auto aim is very annoying!

  • 10.31.2009 12:11 PM PDT

i changed the post, the moment i saw the other posts,
and made some more points,
also yes, iknow auto aim is important for the game,
but that is only in close combat,
there is no autoaim at all (or barely any) for the snipe
also the laser story proved my point
now replace the laser with a br and the banshee with a no shield opponent.
you cant kill the opponent because of the autoaim, and the opponent can kill you because youre forced to face away

  • 10.31.2009 12:11 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: EldritchWarlord
Posted by: UL7IM4 G33K
Here is an experiment for you to understand exactly what no AA means. Go into a custom game with some friends. All of you join the same team, and then start a game and play like it is FFA. That is what Halo would play like with absolutely no aim assist.

A pad has a basic issue with aiming - its not accurate. AA counters this problem. Some games do this well (Halo 3), others do it poorly (Halo 2). But in the end it is a necessity for a console shooter.


One annotation:

It is a necessity of a fast-paced precision shooter. The Orange Box does fine without auto-aim because of Half-Life's slow pace and TF2's emphasis on sheer firepower and teamwork over precise aim (with the exception of the sniper class, which is meant to be more difficult anyway).
Use teamwork. Just like your opponent did, have a teammate nearby to double your firepower.

  • 10.31.2009 12:12 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Posted by: hiterXxX117
i changed the post, the moment i saw the other posts,
and made some more points,
also yes, iknow auto aim is important for the game,
but that is only in close combat,
there is no autoaim at all (or barely any) for the snipe
also the laser story proved my point
now replace the laser with a br and the banshee with a no shield opponent.
you cant kill the opponent because of the autoaim, and the opponent can kill you because youre forced to face away

The BR is not the laser.

  • 10.31.2009 12:14 PM PDT

Wherever you roam
so far from home
you'll be safe from peril
life threatening and terrible
if you avoid David Powel
and keep track of your towel.

Posted by: hiterXxX117
i changed the post, the moment i saw the other posts,
and made some more points,
also yes, iknow auto aim is important for the game,
but that is only in close combat,
there is no autoaim at all (or barely any) for the snipe
also the laser story proved my point
now replace the laser with a br and the banshee with a no shield opponent.
you cant kill the opponent because of the autoaim, and the opponent can kill you because youre forced to face away


No, it didn't prove you're point. If you're so engrossed in killing an opponent that you didn't even notice that you stepped into a melee (which is the range needed to pull your aim away as thoroughly as you described) then you have other problems.

And in my book if a system works 99 times out of 100 then it is a good system.

  • 10.31.2009 12:16 PM PDT
  • gamertag: BJRSCJ
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Posted by: Phoenix9508
Autoaim only affects you like that when you are five feet away from the person that distorts your vision.

True if you're using a shotgun, but not if you're using a BR, sniper, etc. The autoaim moves when reticule is red. This has nothing to do with YOUR distance from the target, but rather your weapon's distance and what type of weapon it is, if it's zoomed in, etc.

Posted by: EldritchWarlord
Posted by: UL7IM4 G33K
Here is an experiment for you to understand exactly what no AA means. Go into a custom game with some friends. All of you join the same team, and then start a game and play like it is FFA. That is what Halo would play like with absolutely no aim assist.

A pad has a basic issue with aiming - its not accurate. AA counters this problem. Some games do this well (Halo 3), others do it poorly (Halo 2). But in the end it is a necessity for a console shooter.


One annotation:

It is a necessity of a fast-paced precision shooter. The Orange Box does fine without auto-aim because of Half-Life's slow pace and TF2's emphasis on sheer firepower and teamwork over precise aim (with the exception of the sniper class, which is meant to be more difficult anyway).

Halo is not really a fast paced shooter. It's actually pretty slow compared to most shooters (Counterstrike, COD, etc). In fact, if Halo is played correctly, it requires a lot of teamwork. Especially with BR starts, team firing is vital. The shield system Halo provides allows for relatively long battles (as opposed to realistic games) which requires more teamwork and provides a slower pace.

Posted by: EldritchWarlord
No, it didn't prove you're point. If you're so engrossed in killing an opponent that you didn't even notice that you stepped into a melee (which is the range needed to pull your aim away as thoroughly as you described) then you have other problems.

And in my book if a system works 99 times out of 100 then it is a good system.


How can you even stand by your argument? DO you never die in Halo? Of course he has an issue with the new enemy and will probably die, but why does that mean he shouldn't finish his other kill before he inevitably dies? The new threat brings in the negative consequences of it's own, why should it also affect aim?

In my book, if a system that works 100/100 times could be implemented, it is better than one that works 99/100 times.

[Edited on 10.31.2009 12:19 PM PDT]

  • 10.31.2009 12:16 PM PDT

the problem was never about teamwork, that was only an example
also u cant have a teammate following u the entire game just to avoid or change the autoaim
the problem is that is too much auto aim
i not saying u should completely take it off, because the gamplay would be impossible
I'm saying lowwer the autoaim on precison head shot capable weapons, so it would not be affected as much as the example i made

  • 10.31.2009 12:18 PM PDT

You could just turn off the auto aim stupid. ¬¬

  • 10.31.2009 12:21 PM PDT

too bad, it's halo and there is no option for such things..smartass
that way i said to have an option as such to actaully change the new game's MP

[Edited on 10.31.2009 12:28 PM PDT]

  • 10.31.2009 12:25 PM PDT

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