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Posted by: Phoenix9508
Autoaim only affects you like that when you are five feet away from the person that distorts your vision.
True if you're using a shotgun, but not if you're using a BR, sniper, etc. The autoaim moves when reticule is red. This has nothing to do with YOUR distance from the target, but rather your weapon's distance and what type of weapon it is, if it's zoomed in, etc.
Posted by: EldritchWarlord
Posted by: UL7IM4 G33K
Here is an experiment for you to understand exactly what no AA means. Go into a custom game with some friends. All of you join the same team, and then start a game and play like it is FFA. That is what Halo would play like with absolutely no aim assist.
A pad has a basic issue with aiming - its not accurate. AA counters this problem. Some games do this well (Halo 3), others do it poorly (Halo 2). But in the end it is a necessity for a console shooter.
One annotation:
It is a necessity of a fast-paced precision shooter. The Orange Box does fine without auto-aim because of Half-Life's slow pace and TF2's emphasis on sheer firepower and teamwork over precise aim (with the exception of the sniper class, which is meant to be more difficult anyway).
Halo is not really a fast paced shooter. It's actually pretty slow compared to most shooters (Counterstrike, COD, etc). In fact, if Halo is played correctly, it requires a lot of teamwork. Especially with BR starts, team firing is vital. The shield system Halo provides allows for relatively long battles (as opposed to realistic games) which requires more teamwork and provides a slower pace.
Posted by: EldritchWarlord
No, it didn't prove you're point. If you're so engrossed in killing an opponent that you didn't even notice that you stepped into a melee (which is the range needed to pull your aim away as thoroughly as you described) then you have other problems.
And in my book if a system works 99 times out of 100 then it is a good system.
How can you even stand by your argument? DO you never die in Halo? Of course he has an issue with the new enemy and will probably die, but why does that mean he shouldn't finish his other kill before he inevitably dies? The new threat brings in the negative consequences of it's own, why should it also affect aim?
In my book, if a system that works 100/100 times could be implemented, it is better than one that works 99/100 times.
[Edited on 10.31.2009 12:19 PM PDT]