Halo: Reach Forum
This topic has moved here: Subject: New graphics in Reach better be good!
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Subject: New graphics in Reach better be good!

Every time you sneeze into an open Febreze portal the boner-tree drive shaft will spin into ketchup. But it doesn't stop at the number two pizza bell, not even close. It continues into the seventy eight minute long pile of green, sobbing cheese trains with no more butter, but more like the steak owed the tin cans some lovin'.

You could also remember this.

The 360 has a tri-core CPU with a 3.2 GHz clock speed, and a GPU clocked at 500 MHz with 48 unified shader pipelines. Add those together, and you've got over 30 billion processor ticks per second. If every single action they preformed had to be sent over the internet, that would be a LOT of bandwidth.

  • 10.31.2009 2:44 PM PDT

Posted by: McLovin3002
graphic dont just include the looks but the feel too. the animations of a dieing spartan or covenant help make the game feel more realistic, as do the physics of the game.

Graphics are a must.

Again with the realistic talk. This is not a realistic game, no matter how much you want it to be. Think about it, you can flip a tank, but can't control the recoil of an SMG. Where the hell is the realism in that?

And graphics are not a must. Sure, you want to see something nice, but I would rather be playing something nice more.

The graphics will probably be cartoony like Halo 3. Who cares?

[Edited on 10.31.2009 2:47 PM PDT]

  • 10.31.2009 2:47 PM PDT

The graphics should be good but if there to good the xbox wont be able to run it and if i could it will lag and really slow.

  • 10.31.2009 3:11 PM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

I don't care how the game looks really - but I do agree with you on better death animations. At the moment it seems like they're just letting the ragdoll physics take effect as they die - a lazy way of doing things if you ask me. When I see things die on games I expect them to tumble to the floor, clutching the area they had been shot, stuff like that, not just falling into some heap on the ground.

  • 10.31.2009 3:21 PM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

Posted by: LooneyCass1
Posted by: McLovin3002
graphic dont just include the looks but the feel too. the animations of a dieing spartan or covenant help make the game feel more realistic, as do the physics of the game.

Graphics are a must.

Again with the realistic talk. This is not a realistic game, no matter how much you want it to be. Think about it, you can flip a tank, but can't control the recoil of an SMG. Where the hell is the realism in that?

And graphics are not a must. Sure, you want to see something nice, but I would rather be playing something nice more.

The graphics will probably be cartoony like Halo 3. Who cares?

Huh? I always thought Halo was realistic in a weird way. For example:
Q: Why does Master Chief have a HUD?
A: It's projected on to his visor.

  • 10.31.2009 3:23 PM PDT

hola!

Posted by: LooneyCass1
Posted by: McLovin3002
graphic dont just include the looks but the feel too. the animations of a dieing spartan or covenant help make the game feel more realistic, as do the physics of the game.

Graphics are a must.

Again with the realistic talk. This is not a realistic game, no matter how much you want it to be. Think about it, you can flip a tank, but can't control the recoil of an SMG. Where the hell is the realism in that?

And graphics are not a must. Sure, you want to see something nice, but I would rather be playing something nice more.

The graphics will probably be cartoony like Halo 3. Who cares?


haha no bro, halo CE: dosnt have the best visuals, but the feel the graphics gave off made the game.

thats what bungie needs to focus on.

  • 11.01.2009 12:22 PM PDT

The graphics will be great, the game will run great. It's bungie guys. they would not release the game if it lagged or didn't run right. We don't really need to worry until MS starts talking about Halo 4

  • 11.01.2009 1:27 PM PDT

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